why mages commonly wear robes and other stuff when they're vulnerable to physical attacks? Especially in some battle where all the mages are in the back row relying only on their magic to not get fataly injured. What if mages were in full armor that sacrificed movement for protection? Most mages aren't going to move that often (they're usually shut in nerds that studied indoors for years), so it would be silly to have them focus on silly things like casting shields to not die and stuff.
Idk why I'm sharing my random thoughts. Maybe I'll add it into my game or something.
I am currently in the process of rewriting a lot of lore and stuff
i love procrastinating on adding basic stuff like battle animations because most of the battle code was written at midnight for some reason and i literally cannot comprehend it.
my puns know no bounds.
apparently we decided to announce this game right before our lives became extremely busy. Currently I am only able to have frequent communication with the playtester. The other guys (which consisted entirely of somewhat close friends) i haven't talked to in months due to having no time. i'm probably going to try and communicate with them again (when i have time).
the point of this post is to say that this game will now be releasing in 2069 because why the hell not. the team also might have a larger-that-i-would-like-to-admit chance of having only one developer and one playtester. so this might be more of a solo-dev than team-dev or something idk how shit works here i'm just shooting for the random rock 50 miles away and hoping for the best lol.
anyways i'm probably going to be more active and shit and maybe post a few funny things because i need follower plz follow me i need attentiona;sldkfj;aslkdjg;alghkwoir.
I'm almost finished with very beginning of the game and can't wait to send it to the playtester to see how long it can last.
Dvelopment update:
I havent done any development on the game for a while. But i made some progress on coming up with concepts of some kind of story.
I also just started to read some ancient chinese literature to practice my classical chinese, so i may not post many updates for a while.
Anyways here's a random doodle I did on a whiteboard:
Concept art or something idk what to post at this point most of the development has just been optimizing code.
of the 62 other hairstyles that i have come up with, this one is my favorite.
when designing the main villain character i made a quick little theme for them:
Current development in a nutshell:
This game is going to take forever to make...
I made some concept art for the player character:
Fcddesgames is proud to announce our latest project! SunEssence is an Turn-Based RPG game that takes place in the world of Heraby.
We plan on releasing this game sometime in 2027. We are also planning a demo.
WE HAVE STONKS!!!
Introducing the merchant:
he was ripped from the previous game i made, had his sprite mutilated to add more detail, and was forced to be used for testing. (idk why the colors look like that)
last update, i said that it would take until the end of this month to finish playtesting the prototype and decide on if its a good idea.
you can probably guess what i'm going to say, playtesting might take a little longer than expected. it should take another month to finish.
what program do you use to create music for your games?
I mainly use Musescore 4 for music composition. I also sometimes use flat.io for quickly testing out ideas.
i made a quick thing to use for testing music:
cool mysterious symbol things because why not.
significant amounts of testing and brainstorming are currently being done. if the concept seems good, i will announce the next game. it might take until the end of this month.
introducing NPC no. 0:
a criminal mastermind, NPC no. 0 has already found your exact coordinates and is sending its henchmen to kill you. you may soon have to deal with one of the following things:
weapons that launch sharp, non-detectable material into your body
anti-personnel mines
instant blindness lasers that leave you permanently blind
flamethrowers
mustard gas
anything else regulated under the Chemical Weapons Convention
introducing enemy no. testing!
i will be testing out battle mechanics using this enemy. the battle mechanics are the main reason why i'm making a prototype in the first place (i'm not sure if they would work)
yes, it is the grim reaper. i might reuse the sprite in the game over screen.
introducing solid block ID 0. it took me way too long to create and will never show up in the game. it also wants to find you exact coordinates but cannot move.
edit: it is just me or is the video quality really bad?
introducing our player character:
as you can see, it is very easy to tell that it's the player character. it even has "PLAYER" written on it. it also helpfully show what is and isn't the hitbox!
lore: this thing appeared some day for some reason and started killing monsters for no reason because that makes the best stories. it then started killing NPCs but that doesn't matter because they aren't alive in the first place. it then broke into reality and is attempting to find your exact coordinates.
i decided to use Monogame for the prototype of the new project.
this is my progress so far:
i have a feeling that this game will be very well optimized...
the prototype so far:
anyways now i will take a 20 year long break from everything
jokes aside, i will reveal the name in an announcement if the prototype seems good (might be june 17 ish or something)