i love procrastinating on adding basic stuff like battle animations because most of the battle code was written at midnight for some reason and i literally cannot comprehend it.
new orb of curses use animation:
Is it just me or does the moon kinda look like an eye
i decided to add some last minute items because why not
the first item is called the orb of freezing:
this item affects all enemies (including enemies that spawn after the item is used) and it basically stops them from doing anything. it will last for 12-16 player turns and will have a cooldown that lasts 12-16 new room generations (the cooldown amount will be the same as the use duration.) this item will not work on bosses (and certain boss minions) and has a 1/30 chance of appearing in act 2. it will also deal 2 damage to the player when used.
the next (and final because there is no way i'm adding 3 items at once) item is the orb of blood theft:
this item is passive and allows the player to heal 1 health when attacking an enemy. i created this mainly to be used with the orb of freezing as a free healing method for the player (assuming all goes well the player will heal 8 health every time). the potion healing upgrade will also increase the healing of this item to 2, which makes the healing upgrade a lot more useful. this item has a 1/20 chance of appearing in the first levels of act 1, a 1/10 chance of appearing in the last levels of act 1. and has a 1/5 chance of appearing in the first levels of act 2.
(wow i did not expect to vomit out two walls of text)
i decided to remake the lore stuff. now instead of some random tile thing, its a page out of a journal
i have finished most of the fourth boss. all i need to do now is to add a little bit more stuff and i'll be finished.
anyways thats all for this devlog!
fcdteam has been renamed to fcddesgames
i make games. check out http://freeve4hserver.ddns.net
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