concept art for something...
i just released the Chinese translation for Secrets of Heraby. which means that i can work on other stuff now.
i may or may not post an image on 2024/5/27 that may or may not be teasing something...
This is taking way longer than i want to spend on making this
(me taking on more irl responsibilities doesn't help)
some changes today
added an new enemy: antivirus:
all they do is go up and down, not very dangerous on their own but with careful level design can be a huge threat
2. made a new soundtrack: "through the antivirus"
i worked a bit more on this soundtrack than the last one
here is some gameplay:
and that is all i have to show in this devlog, have a great day!
trying to open the cheats menu in the JOKE difficulty will cause this to appear on screen:
Today's Aerostrike progress report:
1) Slightly adjusted the collision of ships with walls to allow them to "slide off" corners, instead of always getting stuck on them.
2) Preliminary work has begun on a special project, codenamed "MF-02".
I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.
I got driving forward and back working. Lemme try steering left…
yeah it's still broken. but DIFFERENTLY broken!
I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.
oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.
I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.
So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?
I may have to give up and switch to using Godot's built in vehicle class.
i decided to add some last minute items because why not
the first item is called the orb of freezing:
this item affects all enemies (including enemies that spawn after the item is used) and it basically stops them from doing anything. it will last for 12-16 player turns and will have a cooldown that lasts 12-16 new room generations (the cooldown amount will be the same as the use duration.) this item will not work on bosses (and certain boss minions) and has a 1/30 chance of appearing in act 2. it will also deal 2 damage to the player when used.
the next (and final because there is no way i'm adding 3 items at once) item is the orb of blood theft:
this item is passive and allows the player to heal 1 health when attacking an enemy. i created this mainly to be used with the orb of freezing as a free healing method for the player (assuming all goes well the player will heal 8 health every time). the potion healing upgrade will also increase the healing of this item to 2, which makes the healing upgrade a lot more useful. this item has a 1/20 chance of appearing in the first levels of act 1, a 1/10 chance of appearing in the last levels of act 1. and has a 1/5 chance of appearing in the first levels of act 2.
(wow i did not expect to vomit out two walls of text)
i make games. check out http://freeve4hserver.ddns.net
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