of the 62 other hairstyles that i have come up with, this one is my favorite.
apparently we decided to announce this game right before our lives became extremely busy. Currently I am only able to have frequent communication with the playtester. The other guys (which consisted entirely of somewhat close friends) i haven't talked to in months due to having no time. i'm probably going to try and communicate with them again (when i have time).
the point of this post is to say that this game will now be releasing in 2069 because why the hell not. the team also might have a larger-that-i-would-like-to-admit chance of having only one developer and one playtester. so this might be more of a solo-dev than team-dev or something idk how shit works here i'm just shooting for the random rock 50 miles away and hoping for the best lol.
anyways i'm probably going to be more active and shit and maybe post a few funny things because i need follower plz follow me i need attentiona;sldkfj;aslkdjg;alghkwoir.
A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching
"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.
Next step: animate the ground to make it look like it is moving, then and some enemy sprites!
i wrote this thing because yes
the prototype so far:
anyways now i will take a 20 year long break from everything
jokes aside, i will reveal the name in an announcement if the prototype seems good (might be june 17 ish or something)
i make games. check out http://freeve4hserver.ddns.net
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