Concept Art For Player Character:

concept art for player character:

Concept Art For Player Character:

of the 62 other hairstyles that i have come up with, this one is my favorite.

More Posts from Freeve4-makes-games and Others

4 months ago

Development Update 2025/2/6

apparently we decided to announce this game right before our lives became extremely busy. Currently I am only able to have frequent communication with the playtester. The other guys (which consisted entirely of somewhat close friends) i haven't talked to in months due to having no time. i'm probably going to try and communicate with them again (when i have time).

the point of this post is to say that this game will now be releasing in 2069 because why the hell not. the team also might have a larger-that-i-would-like-to-admit chance of having only one developer and one playtester. so this might be more of a solo-dev than team-dev or something idk how shit works here i'm just shooting for the random rock 50 miles away and hoping for the best lol.

anyways i'm probably going to be more active and shit and maybe post a few funny things because i need follower plz follow me i need attentiona;sldkfj;aslkdjg;alghkwoir.


Tags
1 month ago

Platformer Dev Log 1

A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching

"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.

Next step: animate the ground to make it look like it is moving, then and some enemy sprites!

1 year ago

after 2 years of ignoring it, i have finally done it. disabling animations actually disables the animations:

(i have no idea how i managed to forget about this for two entire years)


Tags
1 year ago
Orb Of Flames (ignore The Hidden Pentagram)

orb of flames (ignore the hidden pentagram)


Tags
1 year ago
I Added A Merchant At The End Of Act 1.

i added a merchant at the end of act 1.


Tags
1 year ago

the prototype so far:

The Prototype So Far:

anyways now i will take a 20 year long break from everything

jokes aside, i will reveal the name in an announcement if the prototype seems good (might be june 17 ish or something)


Tags
1 year ago
Another Painting Thing That Can Be Found In The Castle.

another painting thing that can be found in the castle.


Tags
2 years ago

Level 35 will be fun to make


Tags
1 month ago

i just learned how to create animations using GIMP


Tags
Loading...
End of content
No more pages to load
  • rhaskia
    rhaskia liked this · 8 months ago
  • imzary
    imzary liked this · 8 months ago
  • wenjianimate
    wenjianimate liked this · 8 months ago
  • freeve4-makes-games
    freeve4-makes-games liked this · 8 months ago
  • greedychapa
    greedychapa liked this · 8 months ago
  • blackblooms
    blackblooms liked this · 8 months ago
  • brickwall04
    brickwall04 liked this · 8 months ago
  • freeve4-makes-games
    freeve4-makes-games reblogged this · 8 months ago
freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

208 posts

Explore Tumblr Blog
Search Through Tumblr Tags