i made a quick thing to use for testing music:
i am currently making a game called "Beyond the Rize 2", it will be like the first game with at least 120 screens. the game is expected to be complete in 2023, not that it might be very good though...
I made some concept art for the player character:
The final cutscene of the game:
after this the credits screen will show with an option to return to the main menu.
I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.
I got driving forward and back working. Lemme try steering left…
yeah it's still broken. but DIFFERENTLY broken!
I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.
oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.
I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.
So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?
I may have to give up and switch to using Godot's built in vehicle class.
i made some gamejolt thing https://gamejolt.com/c/SoH-62jiqy
i might not do a lot of stuff on there, but it exists
i decided that the current knight death animation was not good enough so i made a new one
i also figured out that the spian (i think i'll rename it to throwable pain) will do, it will be a throwable item that does 3x damage, but you lose the item until you pick it up again.
i make games. check out http://freeve4hserver.ddns.net
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