I Made A Quick Thing To Use For Testing Music:

i made a quick thing to use for testing music:

More Posts from Freeve4-makes-games and Others

2 years ago

Beyond the Rize 2 Devlog 1

i am currently making a game called "Beyond the Rize 2", it will be like the first game with at least 120 screens. the game is expected to be complete in 2023, not that it might be very good though...


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9 months ago

I made some concept art for the player character:

I Made Some Concept Art For The Player Character:

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1 year ago

The final cutscene of the game:

The Final Cutscene Of The Game:

after this the credits screen will show with an option to return to the main menu.


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1 year ago

i finally started working on the player animations:

I Finally Started Working On The Player Animations:
I Finally Started Working On The Player Animations:

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1 month ago

I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.

A game window, showing a car on a white plane. After a couple seconds, it starts rolling to the right, and off the plane and into the abyss

I got driving forward and back working. Lemme try steering left…

a 3D Game scene showing a car. it moves forward, then back, then tilts up and flips over backwards, falling off the plane

yeah it's still broken. but DIFFERENTLY broken!

I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.

A 3d game, showing a car. The car rotates to the right, then rolls to the left and off the plane of the world

oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.

I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.

A car on a 3D checkerboard, which accelerates faster and faster, flying off the checkerboard and then into the void, then it glitches around and disappears as if it exploded.

So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?

A 3D car driving around on a checkerboard. It turns after accelerating, and the car spins but the direction stays the same, like it's drifting on ice. It eventually spins off the edge of the board and into the abyss

I may have to give up and switch to using Godot's built in vehicle class.

10 months ago

i made some gamejolt thing https://gamejolt.com/c/SoH-62jiqy

i might not do a lot of stuff on there, but it exists

1 year ago
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.
More Progress On The Bestiary Today.

more progress on the bestiary today.


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2 years ago

Fcdesert devlog 20

i decided that the current knight death animation was not good enough so i made a new one

Fcdesert Devlog 20

i also figured out that the spian (i think i'll rename it to throwable pain) will do, it will be a throwable item that does 3x damage, but you lose the item until you pick it up again.


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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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