the italian grandma seems to be arguing in favour of packing as light as possible and so the conversation has turned to a detailed discussion of optimizing the folding of laundry
currently listening to an irate italian grandma rant to her friends about trip planning while i take the scotrail from inverness to aviemore
linked-in too
are you unemployed? has it been a while since youve thought about killing yourself? dont worry, indeed dot com can change one of those things
getting strip searched by the TSA gave her the ick. guess she don’t like seeing my cavities
me gettin comfy in my alien friend greebus’s spaceship on the way to Zorbaz 5
“my flaccid penis looks like luigi’s vacuum”
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
you could edit them saying this into the movies and it fit in perfectly
she feed me that glucose analog till my lacoperons express their proteins
Top three scariest halllween costumes:
3. Landlord
2. Sexy Landlord
1. Unsexy Landlord
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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