Not A Unity Or Godot User (so Feel Free To Ignore) But For 2D Games I Usually Just Use SFML Or GLFW+OpenGL

not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.

overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.

Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?

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1 year ago

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1 year ago

a notification? for me 🥺🥺🥺?

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jupyter-notebook - jupyter notebook
jupyter notebook

i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.

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