not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
me sitting on the floor of the bathroom with the lights off and the door closed eating bowls of pills like cereal with kamala harris: so tell me more about venn diagrams
kamala: *manic laughter*
if either of u r on birth control when u fuckin that’s just practicing for a baby
aren’t viagra blue pills?
The Matrix is both an ERP system and an ERP system
my current appartment looks a lot like this
Can't hang out in your great-uncle's den anymore. Because of woke
*wiping the compression artifacts off my face* mmmm another long day in the jpeg mines
i think the old-fashioned top-loading washers and dryers make love but these new electronic ones only fuck.
the herds of machines in laundromats are merely cattle and can’t comprehend the warmth of a lovers arms.
laundromat vending machines like holding hands.
a notification? for me 🥺🥺🥺?
oh right. that. i forgot about that.
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
228 posts