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Dnd Spells - Blog Posts

2 months ago

Spell Idea

Everybody gets a knife

Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.

Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.

Inspiration: @general-luce’s meme

Be Prepared For Tomorrow Ya'll.

Be prepared for tomorrow ya'll.


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1 year ago

Spell Idea

Butterfingers

Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.

Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components

Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum


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1 year ago

Spell Idea

RePain

Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.

If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)

If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)

The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.

If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.

The RePain spell can’t be redirectionated towards the caster nor the original attacker.

The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.

The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.

The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).

If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)

The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.

Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude


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1 year ago

Magic Item Idea

Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).

Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:

Damage roll

To hit roll

Other rolls

The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:

Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.

Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.

In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.

BUT

If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls

This happens to all the types of damage that the stored spell deals.

That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.

If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.

If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.

Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️

rollforimagination - A Random DM’s Ideas

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1 year ago

Spell Idea

Cozy

Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.

Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.

Inspiration: It’s me, I’m cozy.


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1 year ago

Spell Idea

Cats

Functionality: After having rolled to hit, open #cats on Tumblr or r/cats on Reddit, depending on the color and the number of the cats that appear in the 1d6-th post filtered by newest the effect of the spell changes.

Colour: (multiple effects can take place if the cat has multiple colours)

Orange: deal Xd10 of fire damage (doubles the damage if it falls/stairs are involved in the post)

Black: deal Xd10 of necrotic damage (d12 if completely black)

White: deal Xd10 of radiant damage (d12 if you’re a paladin, +2 if it has blue eyes)

Brown: deal Xd8 of poison damage (+2 total damage if it’s a video)

Gray: deal Xd10 force damage (advantage if it is a baby)

Others (even artificially coloured fur): Xd20 of cold damage (+3 total damage if the cat looks angry/annoyed by it)

The X value is the result of the 1d6 used to decide which post to pick

Number:

X gains a +1

X gains a +2

The total damage gains a +3

The total damage gains a +3 and X gains a +1 if one or more bonus effects of the colours took place

or more: The total damage gains a +5 and X gains a +1 for each and every type of bonuses that took place

Additional bonuses:

+1 damage if the post has multiple photos

+3 damage if the post mentions the name of the cat

X+1 if the cat has any type of deformity

+1 Inspiration point if this is the first time using the spell and while showing the post anyone says “Awwww” (if it’s the DM, everyone gains one)

+2d4 health to all the Tabaxi in the party

+2d4 health if there’s a pet cat in the party

+2d4 temporary hit points to anyone who owns a cat (even the DM, but only to one creature and only if they feel like it)

+1d8 of the type of damage indicated by the colour (if multiple you decide which) for each of the players who is willing to take a video of themselves saying meow (this has to be on the same video)

Inspiration: I spent the last ???? hours, looking at cats and I do not regret it.

Here is a photo of my cat

Spell Idea

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1 year ago

Magic Item

Sandwich of Chaotic Layers

Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.

Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.

Results:

You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where

The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points

You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you

A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape

From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.

A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed

The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest

Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.

3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice

A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy

A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.

3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.

Inspiration: this silly reblog list ⬇️

I dip cheezits in nutella
Tumblr
Makig a sandwich to bring to school tomorrow can someone reblog with a filling to finish the ssndwich ill go first ok Bread

Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️


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1 year ago

Magic Item or Spell

Temporary Sacrifice

Effect: The user use all their magic and put it into an object, losing the ability to use magic in any way, receiving tho a +2 into their stats, +5 to hit, +1d12 to any attack they deal. If they die they loose these bonuses but after 24h from their death they return in a 5ft radius from the object that then retrieves all the magic stored and breaks. If after 24h they aren’t dead yet, they roll a d20, on a Nat20 they get 24h more hours, if they roll anything else they die on the spot and everything returns at normal.

The equipment that the player wore at death is teleported with them, their weapon/s too even if it slipped from their hands at death.

After being teleported the player rolls a [(LevelOfTheCharacter) +3]d4, they lose that amount of Max HP until they have a long rest

Notes: If it’s a spell then the object will be decided by the character, if it’s a magic item then that’s the object where the user magic will be stored.

When the dead return into a 5ft radius from the object, the object breaks only if it was a Magic Item. In case it was a spell, the cool-down is 1 year.

Inspiration: The Viking of Stamford Bridge


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