Take a baby with one gendered set of genitalia (ISO standard male or ISO standard female, either one works), and raise them as the opposite gender. (e.g. raise the ISO standard male as a girl or the ISO standard female as a boy)
If they grow up and never question the gender you assigned them (they may question why they are different from other kids, but won't think about if they are the other gender any more than an average cis person would), are they trans?
If they grow up, wonder for a time if they are the opposite gender, but ultimately conclude that the gender you raised them as is correct, are they trans?
If they grow up, wonder for the time if they are the opposite gender, and ultimately conclude that they are the other gender, are they trans?
I'm not writing this with an intended "correct answer" in mind; I'm not entirely sure myself. Being cis (and not raised as a different gender like the person in the thought experiment), I'm not sure if I'm the right person to give the correct answer. I just want to share something I've been thinking about.
I think I know what my answer is, but I'm not going to claim it's the single correct answer.
Like other chapters, the Emerald Wings consist of ten companies of ten squads each. The first company is the veteran company, the second through fifth companies are the battle companies, and the sixth through ninth companies are the reserve companies. The tenth company, however, is a support company, instead of the scout company in codex-compliant chapters (the Emerald Wings' scouts instead serve alongside the reserve companies), made up of heavy support squads.
The veteran company is made up of five Vanguard veteran squads and five Sternguard veteran squads, all fully equipped with jump packs. The chapter generally does not use terminator armor, as it is not mobile enough for their preferred doctrines.
Each of the battle and reserve companies is made up of four tactical squads, four assault squads, and two devastator squads. All ten squads in each of the battle companies are fully equipped with jump packs, as well as between two and five squads from each reserve company. None of the devastator squads in the reserve company are equipped with jump packs.
The tenth company is made up of ten devastator squads. These squads are generally not equipped with jump packs, often being made up of marines who have become injured or slow and unable to fight as effectively with a jump pack.
The Emerald Wings' airwing is easily their biggest divergence from the Codex Astartes. Unlike other chapters, who draw their pilots and drivers from the reserve companies, each aircraft of the Emerald Wings has its own dedicated crew, who pilot that aircraft in all engagements.
Starting a lore dump on my homebrew chapter (Yes, the blog is named after them)
Founded in the Eighth Founding, the Emerald Wings were one of a few chapters created at the time to carry on the legacy of Sanguinius.
Since their founding, they have earned a reputation for a mastery of aerial warfare, making heavy use of aircraft, skimmers, and jump packs. Aircraft and jump packs in particular are central to the Emerald Wings' doctrines, to the point where they are the biggest points of divergence between the chapter and the Codex Astartes.
I imagine most of the OCs of a Chaos fan (and there's more than a few of those) would be heretics, and that most of the OCs of a Xenos fan, would in fact be xenos. You just need to find your crowd.
I mean, I'm an Imperium fan and I'm working on a Chaos OC (more a warband of them, since my main focus in this fandom is the game).
Stray thought. Is everyone's 40k oc a loyalist?
I've seen space marines, primarchs, sisters of battle, rogue traders, and so on. They all seem to be loyal to the imperium.
Have I isolated myself by creating a character who isn't a loyalist? Who is, in fact, a heretic?
Talk about shooting yourself in the foot. I've reloaded the gun and shot the other foot as well!
people need to realise that a poor little meow meow must be a character who has committed atrocities you cannot poor little meow meow a good guy thatโs not how this works
You know, I can kind of see the fire prism one.
And now I want to see someone draw shipgirl-like versions of each of those tanks.
(I would but I suck at drawing)
what warhammer tank do you think is the most fuckable looking?
Objectively, the Caladius Grav-Tank is pretty and curvy and fancy, but the Hekaton Land Fortress, if that counts, is four Cs thicc at the back, which you simply can't ignore. The Fire Prism brings that "femboy packing a monster can" energy which is quite popular nowadays, and so worth consideration. The Baneblade line is obviously appealing at a surface level, but the poor ballistic skill speaks to a quantity-over-quality situation that would leave even the neediest Magos disappointed.
It's really funny to see a sci-fi versus debate where someone's like "Well, this franchise's ships are 10 times the size of that franchise's ships, so that franchise has no chance whatsoever" and the latter franchise is an anime where ships carry guns that shoot antimatter and the former pretends to be somewhat grounded and doesn't have antimatter weapons.
Size matters not, indeed.
What Leandros *really* reported him to the inquisition for.
Knew a dude that got demoted from captain because he slept with one of his subordinates and she got pregnant
This is why Titus got demoted. Not because of that chaos shit, but because he decided to lose his virginity ๐๐
honestly good for whichever serf or guardsman that'd be able to get their hands on Titus. Or whoever would got Titus' hands on them
id say something unholy but imma hold that back
Wargaming says bisexuals are valid
Source: https://blog.worldofwarships.com/blog/closed-test-142-new-ships
Maybe I'm just projecting, but the Emperor's Children really read as people who were told, all their lives, that they were the best, and yet everywhere they looked they saw evidence that they weren't. Sure, they had the Aquilla, but the Ultramarines conquered worlds far more quickly, and the Luna Wolves/Sons of Horus became the legion of the Warmaster, and the Dark Angels were allowed special weapons, and the Thousand Sons had psychic powers that allowed them to be as effective as a far more numerous force, and so on.
But, everyone says they're the best, so they try, as hard as they can, to prove themselves worthy of it, not realizing that they don't have to.
Then there's the Laer campaign. They declare that they'll do it in a month, and it takes far longer. During the battle, they see the Laers, and how each one is "perfectly" engineered to serve their role. The Laers are, at least in some ways, better than them. And so they try to mimic them. Fulgrim picks up the sword, and it tells him "I can make you the best".
They never break and say "fuck it, I'll have fun--if they did, they wouldn't have fallen.
They just went deeper and deeper. "Just a bit more," Slaanesh told them, "and you'll be perfect".
Fulgrim's fall wasn't from the Imperium to Chaos.
It was from "It is your duty to raise them up, as high as they will go. Anything less is not worthy of you" to "What we have won is already being given away to imperfect mortals who will waste the glories we won for them".
Something monat-based would be pretty cool.
Saw some people suggesting Tau as an antagonist faction for one of the Titus Space Marine games.
It would not happen for various reasons, but most importantly is that I don't think the average gamer would tolerate their player-character getting bisected by a rail-rifle from across the map, geneseed and blood splattered upon stone, Repeatedly.
...
We need a new Fire Warrior game where you can bisect Marines (Loyalist or Chaos) with all manner of Tau weapons.
Femboys, Warhammer 40,000, Battleships, and whatever else crosses my mind
235 posts