more progress on the bestiary today.
introducing our player character:
as you can see, it is very easy to tell that it's the player character. it even has "PLAYER" written on it. it also helpfully show what is and isn't the hitbox!
lore: this thing appeared some day for some reason and started killing monsters for no reason because that makes the best stories. it then started killing NPCs but that doesn't matter because they aren't alive in the first place. it then broke into reality and is attempting to find your exact coordinates.
the player because i am runnning out of content to show the 1 person that sees these posts
when designing the main villain character i made a quick little theme for them:
So there will be 3 acts:
act 1: The Desert this act will start on the bottom of the magical pyramid and ends on the top. each room will be randomized no matter what
act 2: The Castle This act will start at the entrance of the castle and end on the highest tower. this act will have traditional rougelike generation (I just finished making that system and i am almost dead, do you have any idea how many bugs i had to fix)
act 3: ??? generation is the same as last act
new orb of flame use animation:
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