i made transition for the game, so far the framerate has been dropping...
debugging? no. rebugging
just made a new video, see it here!
I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.
I got driving forward and back working. Lemme try steering left…
yeah it's still broken. but DIFFERENTLY broken!
I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.
oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.
I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.
So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?
I may have to give up and switch to using Godot's built in vehicle class.
new enemy attack: punishment curse
walking into a cursed tile will do one of the following things:
take away 1-3 potions
inflict the player with the poison debuff
spawn extra minions
give the player a 10 turn string cooldown
take away 1/15 of the player's arrows
the punishments will be more severe on hard mode.
So there will be 3 acts:
act 1: The Desert this act will start on the bottom of the magical pyramid and ends on the top. each room will be randomized no matter what
act 2: The Castle This act will start at the entrance of the castle and end on the highest tower. this act will have traditional rougelike generation (I just finished making that system and i am almost dead, do you have any idea how many bugs i had to fix)
act 3: ??? generation is the same as last act
i make games. check out http://freeve4hserver.ddns.net
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