I Made Transition For The Game, So Far The Framerate Has Been Dropping...

i made transition for the game, so far the framerate has been dropping...

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1 year ago
The Final Boss Phase 3

the final boss phase 3


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1 year ago

Fcdesert devlog 33

new music:


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1 month ago

debugging? no. rebugging

2 years ago

this is what the gameplay of Beyond the Rize 2 looks like


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2 years ago
making a game in 30 MINUTES
today i made a game in 30 MINUTES, some of that time was making the sprites for the game (i didn't show myself drawing the sprites). Please like and subscrib...

just made a new video, see it here!


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1 month ago

I'm working on a small car game for a project, and learning Godot along the way. Here's my first attempt at steering left.

A game window, showing a car on a white plane. After a couple seconds, it starts rolling to the right, and off the plane and into the abyss

I got driving forward and back working. Lemme try steering left…

a 3D Game scene showing a car. it moves forward, then back, then tilts up and flips over backwards, falling off the plane

yeah it's still broken. but DIFFERENTLY broken!

I finally got rotation (mostly) working. I'm just going to rotate right and drive forward.

A 3d game, showing a car. The car rotates to the right, then rolls to the left and off the plane of the world

oh. Hmm. Forward isn't relative to the car's rotation. That's a minor problem.

I was fixing the issue with the cars rotation not affecting the direction of the force, and accidentally made the velocity compound. So if you lightly tap the gas, you go to fucking plaid and then explode.

A car on a 3D checkerboard, which accelerates faster and faster, flying off the checkerboard and then into the void, then it glitches around and disappears as if it exploded.

So I got it working, but the way it works isn't very… car. You can turn and you'll still keep going the way you were before you turned. So it's a little like driving a car on an ice lake?

A 3D car driving around on a checkerboard. It turns after accelerating, and the car spins but the direction stays the same, like it's drifting on ice. It eventually spins off the edge of the board and into the abyss

I may have to give up and switch to using Godot's built in vehicle class.

1 year ago

new enemy attack: punishment curse

New Enemy Attack: Punishment Curse
New Enemy Attack: Punishment Curse

walking into a cursed tile will do one of the following things:

take away 1-3 potions

inflict the player with the poison debuff

spawn extra minions

give the player a 10 turn string cooldown

take away 1/15 of the player's arrows

the punishments will be more severe on hard mode.


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1 year ago

Fcdesert devlog 32

new music:


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2 years ago

fcdesert devlog 5

So there will be 3 acts:

act 1: The Desert this act will start on the bottom of the magical pyramid and ends on the top. each room will be randomized no matter what

act 2: The Castle This act will start at the entrance of the castle and end on the highest tower. this act will have traditional rougelike generation (I just finished making that system and i am almost dead, do you have any idea how many bugs i had to fix)

act 3: ??? generation is the same as last act


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2 years ago

fcdesert devlog 2

welcome to the second devlog of fcdesert. i added some stuff

you can press c to view your stats

Fcdesert Devlog 2

also added lore tiles

Fcdesert Devlog 2
Fcdesert Devlog 2

my artist is currently working on sprites at the speed of an snail. but then again he has school so he might not have as much time.


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freeve4-makes-games - i press buttons for a living
i press buttons for a living

i make games. check out http://freeve4hserver.ddns.net

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