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I Used To Inadvertently Derail Ttrpg Sessions By Fixating On The Time-sensitive Thing Way Harder Than The Gm Intended - Blog Posts

3 months ago

We often talk about "ludonarrative dissonance" in terms of morality and situations like "the story says violence is bad, but the gameplay enables and encourages you to kill things" but my actual fave version of it is "the story says you have a very serious plot-relevant time-sensitive thing to do, but the gameplay enables and encourages you to buzz off into the world and search for collectibles for five weeks"


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