So cause I don’t have much else to talk about here. How about I talk about some DND characters i’ve played (And that I have art of)
My first dnd character was a 3rd-level Tiefling/Draconic bloodline sorcerer named Valentine. I don’t remember much about the character, I think his backstory was something about him being a president going out in the world after unlocking magical powers? But the most vivid memory I have of him is that I forgot to take actual leveled spells with them. So for a session or two, I was stuck casting firebolt for the whole session, and somehow I got the kill the kill on the boss fight. Needless to say the next session was way better! The campaign they were apart of didn’t last long but hey, I suppose if it weren't for this pride flag colored Tiefling I might not have gotten into DND. My 2nd DND character shown here was a 9th-level Human, Way of the Kensai Monk/Ranger named: Master Wu-Tang (Yes, he was named after the Wu-Tang clan) who left his family to join an assassins guild of monks, now retired, he joined a ghost hunting organization called “The Crows” in order to do something with the remainder of his life (For reference he was around 70). He was made because the DM wanted to have the party sort of split between ghost players and crow player characters. Having the ghosts be the spellcasters and the crows be the martial characters (Something like this. Keep in mind this was 2 years ago) I also recall wanting to make a DND version of Master Roshi (Without the perverted “Gags) and with that. Wu-Tang was born. Despite some issues the campaign would end up running into (Such as two sort of problem players that I will not name here) Wu-Tang ended up being my longest lasting character. Lasting countless sessions and going from level 3 to level 9.
The next character I made was for a Feywild campaign. A 5th level aasimar (Pre Monsters of the multiverse) Undead Warlock/Divine soul Sorccerer multiclass named Falus Lucifier. The basic premise of him was that he was born into a highly religious village that considered him to be a god. He visited a strange figure to try and find a way out, only to be murked by a band of Paladins. Though said strange figure would keep their end of the bargin (Sort of) reviving Falus by possessing his body. I basically ended up kinda playing Gabriel from Mandela catalogue as a DND character. Combat wise Falsus was pretty potent as he would cast bless on the parties martials (And himself) and use his form of dread before blasting away with eldritch blast. I designed him to be a blaster/support hybrid and my god I think it worked out, RP wise I unfortunately dropped the ball due to my less than stellar rping as the character and some odd decisions on my end. Maybe I should revisit the character concept sometime.
The fourth character here is a character I played for a very short-lived Curse of Strahd campaign, a 3rd level Tortle/Path of the Aberrant (Homebrew subclass) called: Captian Goru Zur Ganqwuc. Who on a sailing trip to barovia would fall into the depths, sinking deeper and deeper before waking up with strange tendrils on his shell and gaining new powers. They were basically a grouchy old guy that had this quirk of calling people peck-neck, just to he could cuss someone out without anyone but him knowing what he meant. (Yes I took the line from a A Hat in Time cause I thought it was funny) he was pretty fun to rp as cause I got to do this gravely irish accent with the character. It’s a damn shame the campaign lasted one and a half sessions before being swapped for a Strixhaven campaign.
As a fun fact about Goru, he is the first character i’ve played that was a homebrew subclass. I’ve had characters made before that were homebrew (Such as Wu-Tangs back up character) but neither of those were actually used. And even if the aberrant barbarian was super janky and unbalanced. It was cool to actually play a subclass that I made. Maybe next time funny turtle man.
The last character here is my third most recent character. The 6th level human Chronurgist Wizard/Artificer named Dimitri Leviticus. They were made for a superhero campaign where, I originally wanted to be a homebrew gravity paladin, but the dm vetoed it cause it was too much. Which you know what, that’s on me, so trying to fill the party roll as both the spellcaster and the ranged blaster. I made Dimitri. Dimitri’s career started within as a toy maker, coming from a toy making family (Who were actually pieces of shit but they didn’t know that) Eventually their shop would’ve been blown up and, while in an apartment, with some guidance from a voice in his head they would make a device that allowed him to warp time. So they joined the new dawn academy in order to become a hero, both to bring smiles to the world in a way their toys can’t, and to possibly find out what happened the night their shop was bombed. Dimitri’s probably some of the most fun i’ve had with a caster (Much less a character) In a while, I reflavoured a bunch of their spells to fit the toy/steampunk theming of the character. Such as the web spell being flavored as a web of monkeys in a barrel, find familiar was flavored as a clockwork animal With a prominent wind-up mechanism in their back, and their version of chromatic orb was them throwing powered dodgeballs. Sure they were also mechanically strong and were kind of overpowered. But they were still super fun to play, if even just cause you get to look at any roll your DM made and say. ‘You know that’s a very nice roll...How about we reroll that” The campaign was a bit of a mess and i’m 99% sure it’s done for. But hey, at least I came away from it with some good memories.
That’s all of the DND characters i have drawn up atm. I might talk about some other characters i’ve played in another post. But for now if you’ve read this far, thank you. Go out and play some DND or something.
His name is Themis and he's an Alchemist Artificer!
I've got art block!
So here's a sketch of a dnd character I tried to design in an attempt to get rid of it but it didn't work :D
I've got art block!
So here's a sketch of a dnd character I tried to design in an attempt to get rid of it but it didn't work :D
im realizing i havent posted like. ANYTHING ive done lately so. here u go teehee
A profile pick I did for a friend
I’ve been noodling on a trans hexblood alchemist artificer D&D OC for almost a year now. So when this post crossed my feed it felt like my mind was being read. It’s great to know I’m not the only one who’s thought of how to get transed into a coven lol….
Ok, so idea time. In D&D it's firmly established that Hags are girls. They primarily reproduce asexually and through rituals, making near clones of themselves, keeping that up. If the DO reproduce sexually it can end up as anything, but only girls ascend to haghood. The others stay as hagspawn, basically changelings. Now interestingly, Crawford has stated that in his home games he's run hags as male or female or neither regardless of apparent sex, because they're fey. If you combine those two facts, you get fascinating options. 1- It's entirely based on your body. This could give you a hagspawn trying to magically HRT in a way that arcane law accepts. 2- Being practically clones means that the original simply passed her preferred pronouns as well. If they're cis it's mere happenstance of the first one in the chain being that way. It's only by adding some mortals into the mix that things can get complicated. This could result in a family ignoring thier child's fear, thinking them safe from the local hags...only to find out they were secretly trans, and now have a hag with a personal vendetta against them. 3- The Sinister Sisterhood isn't just what the network of hags calls itself, it's basically an ancient fey contract that created them, and only accepts women. This could result in a hagspawn waking up one day as a hag, happy for the power but realizing they apparently have some stuff to unpack. It could also result in a hag reverting to a hagspawn, because they got too introspective and decided gender was bullshit. Conclusion- write an adventure about a trans hagspawn trying to take down the sinister sisterhood. Not because of the general cruelty and dedication to evil, but because if she can't get in she'll bring it to ruin. Ending with a new hag cackling off into the world, ready to spread evil and misfortune as her true self.
With the start of a new campaign comes a new group of future heroes. Meet the new boys for Voice of the Gods!
Starting from left to right we have:
Canxi, a mysterious fire genasi Artificer and craftsman, living inside of a magically water powered suit of mechanical armor
Ajaz'ren, a timid yuan-ti Sorcerer and crown prince of New Ren, formerly Jar'resh
Damian Nyctea Owlhide, a noble Warlock and ambassador from the distant nation of Falcoria
Leothaire "Leo", a Druid from the secluded tribe of the Nophrina, on a journey to prove his worth to one day lead his people
Faucibus Tomemore, a curious Scribe and scholar, on his journey to discover never before seen magics, accompanied by a trusted mimic in the form of a scarf
Reassembled Painting
Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.
With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.
Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:
• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.
• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.
Everything is restored after the character moves 40 feet away from the painting.
To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)
Once the painting is restored, depending on the character that saved it’s class, it changes form:
Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.
Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks
Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)
Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC
Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature
Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)
Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point
Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword
Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks
Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage
Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option
Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)
Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)
Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.
Another dnd oc
Sawyer is battle smith artificer and also tratior of her rebelious group that was murdered because of her.
In the campaign recently we had a fun birthday session for our favourite Paladin where the party threw this grand magic tavern feast and invited the entire village they stopped in after completing a recent side quest!! I just had to draw Garren in his birthday fit and recieving some of his gifts from the party cause it was so wholesome fr fr. Happy Birthday Garren, congrats on somehow living to be both 31 and 281 at the same time (yeah I don't get it either lolol) 😂👀💧
Some close ups:
Dnd Art: Sleep Pile 💤
A sketch of the party at current all coming together for a nap cause life is tiring and sleepy cuddle times can help one cope with that struggle (I would know I'm a ✨️professional ✨️ napper 😌👌)
(New Characters:-
Harengon - Luuki 🐇
Aasimar - Lia 👼)
My new DnD character, Brilliance the Battle Smith and her Steel Defender, Sweetheart
DnD character concept for a human artificer. I called her Aticia Falcavov
Scanlan Shorthalt, the gnomish bard, is an assumed identity. He's secretly been a tortle artificer monk multiclasser in disguise.
Holy FUCK this is taking a while
I’m making a Artificer design for a dnd! I know I’ve only spent roughly two hours drawing it. But like I’ve been thinking about it for DAYS. So it’s comin to life slowly!