I was rereading Aurora and was inspired to draw the blorbos having a nice time
How do you manage to motivate yourself when you're feeling tired or depressed?
Usually I try to give myself time to rest until those feelings lessen, since they're generally symptomatic of having pushed too hard, but on occasions where tiredness seems to be getting a little too cozy with depression, there's a few things I do.
I've observed in myself a habit of sort of⦠waiting in a holding pattern for something to push me into action. "Something" isn't defined clearly, but it becomes a real problem on depressed or low-executive-function days. This might just BE what low executive function feels like, tbh; like there's some invisible trigger and I can't Do The Thing until something trips it. When I notice I'm stuck in a holding pattern, I have a few tricks to snap myself out of it:
Flip a coin. Heads I get up and Do The Thing, tails I don't. The simple act of challenging myself is enough to motivate me sometimes, regardless of the outcome, but sometimes this makes me realize that I am legitimately tired, so I stay put and recharge a little until I want to flip for it again.
Set a five- or ten-minute timer and do whatever I need to do until the timer runs out. An artificial deadline can bypass the holding pattern. Sometimes this gives me momentum, and when the timer runs out I keep going. Sometimes this does NOT build momentum, and I crash after the timer runs out - but I crash with five more minutes of progress done. Any progress is better than no progress.
Assume Direct Control. This one only works sometimes, but sometimes it's as simple as breaking down a list of individual units of tangible progress - Get Off Of Bed, Put On Pants, Plug In Tablet, Etc Etc - and just grab the manual controls in my brain and make myself do each thing in turn. Sometimes I'll assume direct control to make myself take a Stupid Mental Health Walk, which has thus far worked every time to improve my mood and energy even though when I am in a Low Mood the last thing I want to do is subject myself to the mortifying ordeal of wearing pants and dealing with people.
I also find that sometimes it's helpful to pull the thread of what you're waiting for. Sometimes I'll realize I've locked myself into a weird paralysis because I've accidentally made something a prerequisite for other tasks. For example, I might realize I'm feeling weirdly frozen and uncomfortable because I haven't taken out the trash, and I've told myself I can't do X Y and Z until the trash is taken out, but I don't want to take out the trash, so I've locked X Y and Z behind Unpleasant Task in a subconscious attempt to motivate myself to Do The Task but instead I've just dramatically reduced the number of things I feel I can do. Often just noticing this pattern is enough to break out of it.
I also find that sometimes the invisible trigger I'm waiting for is just waiting to want to do something. That is unfortunately a trap. There are many things you can enjoy or benefit from without wanting to do them beforehand, because the thought of it is unpleasant or scary or anxiety-inducing or otherwise loaded down with what-ifs and caveats. I will never WANT to have a doctor's appointment, but I feel very good AFTER arranging and going to one. I very rarely WANT to exercise, but after the fact I feel very rewarded and more confident in my abilities. I've only WANTED to go on like a third of the walks I've taken this year, but every single one of them has been pleasant and beneficial to my mental health. Sometimes you just gotta say "I don't WANT to do it, but I'll be glad I did it" and manually pilot yourself into Doing It.
Slowly making my way through the TOTK B roll stream, had a few thoughts on the emptiness of the sky islands. In a way, would it not be more surprising if there were more remains to be seen? Ignoring the whole 'it's a game, decisions were made by the developers' bit, nature can take over surprisingly quickly in the right circumstances. In a way, it's more surprising so much survived in BOTW (like the bomb hut ruins. Fire damaged wood? Should be gone in a decade or two anyway). (contd)
So the thing about the Sky Islands in Tears of the Kingdom is that, not only are the ruins fairly well-preserved - presumably due to having been in the Sacred Realm for the last 10,000+ years - but even with them damaged and tumbledown, it's fairly clear from the layout of the islands and their structures that they were not residences. That's not something that would've been lost to erosion and time, that's something foundational to the architecture of the place.
When the game designers want to show a place people live on the surface of Hyrule, they hit a few key points: distinct-looking homes with beds, places that make food, and an inn for travelers. The buildings are different sizes, decorated or personalized by the residents. They're laid out relative to one another in a way that allows for easy, convenient traversal. It's intentional design that makes the villages feel lived-in, cozy, and worth protecting.
Inside the buildings, little details show the presence of living people, even if the building is empty at the time. Table settings, notebooks, pictures on the walls. They feel like they've been shaped by the influence of people, living and working and customizing their environment.
These are all, to be fair, things that we wouldn't expect to last very long if the town fell to ruin. When we explore the sky islands, we aren't expecting to find well-preserved paper maps or notebooks or anything. But if they were lived-in - if they were Zonai population centers rather than temples, ritual centers and factories - that would still be reflected in the basic layout of the structure itself. A residence is designed to accommodate for every basic need, meaning we'd expect the buildings to have places for them to sleep, to eat, and to relax. On the Sky Islands, we find none of these things.
The most common buildings on the sky islands are these isolated stone one-room ruins. They look and feel like storehouses - a few pots, some crumbled masonry. No doors or interior rooms for privacy, no comforts, no sign of a place to sleep, no adjoining buildings. These things were never homes.
The Great Sky Island is the only really plausible candidate for a place the Zonai might've actually lived, being about town-sized with several buildings, but it's not laid out like one. The buildings are either small one-room storage sheds or the massive Temple of Time, and there's no sign of other specialized buildings that could have been used for things like food, rest or other necessities. The Great Sky Island feels like a large, beautiful public park built grafted onto the Temple of Time.
The larger dungeons are more internally complicated, but not in the way that residences are complicated. The water dungeon looks like some kind of huge open park - wide avenues, plazas, devices built for mobility. It feels like a place meant to be traversed and admired, not stayed in.
The wind dungeon is more clearly built as a weapon platform, nowhere we expect people to live. It makes sense that it feels sterile and lifeless.
The larger, more complicated sky islands are also designed for clear utility. The spheres are some sort of celestial observatories, featuring a control system, a treasure chest, and nothing else.
Wildcards like Lightcast Island were clearly built to serve a single purpose - in this case, a lighthouse and attached microdungeon - but contain no signs of life. Zonai came here for a reason, but they didn't stay.
The glide challenge islands are visually impressive, but ultimately the rings are empty - they don't even have structures on them. They exist for the dive challenge and nothing else.
Same deal with the labyrinths, which exist explicitly as puzzles and challenges.
The mines in the depths are also clearly structured for utility - storerooms, construct part repositories and a lot of conveyer belts for moving zoanite. The purpose of the building is very clear just from the layout, and these are not places where anyone was supposed to be staying outside of work hours.
This, along with the layout of towns on the surface, shows that the designers are very good at constructing architecture that reflects the in-story utility of a place, which means the lack of signs of life in the sky islands is not a limitation of the console or the imagination of the artists - it's an intentional design choice.
The end result of all of this? The Sky Islands feel like somewhere that the Zonai built and visited, but not where they lived. They feel cold and unwelcoming and liminal. There's no sense of loss or tragedy, just a feeling of emptiness - people used to come here, but they don't anymore. There's none of the poignancy of an empty dining table's unused place settings or an abandoned child's toy. None of the Sky Islands that descended during the Upheaval were places where the Zonai lived. At the peak of their power they were mistaken for gods, a massively thriving technologically advanced civilization - I'd expect their homes to be cities, towers of jade and marble bustling with the activity of a post-scarcity utopia. None of the Sky Islands show us anything like that, and given how well the designers can portray a lived-in place even without any people in it, this is assuredly intentional. The Zonai built and visited and used the Sky Islands we can explore, but as a whole they lived somewhere else.
But throughout it all, there's this pervading unease - the fact that there's no obvious tragedy makes the sky islands feel more unnerving. We know just enough of the story to infer that something happened to the Zonai - something bad, if we read into Rauru and Mineru's reaction - but whatever it was left no scars. The Zonai constructs don't even realize anything's amiss. The buildings have been damaged only by time and gravity; the forges and mines and observatories and temples are silent and abandoned, like the Zonai all went home one night for dinner and just never came back.
The Sky Islands don't feel dead, they feel lifeless. A place people passed through but didn't leave their mark on. When Link traverses the islands, he isn't just alone - he doesn't even have the comfort of signs of life. The only evidence he has that anyone ever came to these islands are the fact that somebody built them in the first place. They left no marks, no art, no notes, no diaries, no toys, no graffiti. They're just gone.
EVERYBODY CHECK OUT THIS ARTIST ON TWITTER OMG
@heuldoch7b reminded me of your recent blocky magnus!
https://x.com/lanostry/status/1895107367966253364?s=19
they made the emperor of mankind toooo and sanguinius as wellll
(Idk if this counts as a repost of their work? >_< I don't wanna be an asshole and take credit or get attention that they should be getting so pls check out their twitter page! If it is then ill delete the post! They made trazyn as well as a few others :3)
Random linguistic worldbuilding: A language with six sets of pronouns, which are set by one's current state of existence. There's a separate pronoun for people who are alive, people who are dead, and potential future people who are yet to be born, and the ambiguous ones of "may or may not be alive or aleady dead", "may or may not have even been born yet", and the ultimate general/ambiguous all-covering one that covers all ambiguous states.
The culture has a specific defined term for that tragic span of time when a widow keeps accidentally referring to their spouse with living pronouns. New parents-to-be dropping the happy surprise news of a pregnancy by referring to their future child with the "is yet to be born" pronoun instead of a more ambiguous one and waiting for the "wait what did you just say?" reactions.
Someone jokingly referring to themselves with the dead person pronouns just to highlight how horrible their current hangover is. A notorious aspiring ladies' man who keeps trying to pursue women in their 20s despite of approaching middle age fails to notice the insult when someone asks him when he's planning to get married, and uses the pronoun that implies that his ideal future bride may not even be born yet.
A mother whose young adult child just moved away from home for the first time, who continues to dramatically refer to their child with "may or may not be already dead" until the aforementioned child replies to her on facebook like "ma stop telling people I'm dead" and having her respond with "well how could I possibly know that when you don't even write to us? >:,C"
One of my favourite post formats is when someone with a similar URL to op torments them like they are failed clones of each other and it completely changes the tone of the original post.
His Name.
Was discussing Guilliman's Farm Thing and there's something I need to break down for y'all here.
Guilliman is not a farmer. Guilliman knows jack fucking shit about what life is actually like for a farmer, or any other working-class, or middle class, or non-aristocratic class person. Like I am 100% certain he has read tons of statistics and books and whatnot but that is very different from actually living the life.
Guilliman is a chronic overachieving workaholic who was forced one (1) time to take a vacation when he was briefly stranded on an agrarian planet during an especially stressful time in his life, and he enjoyed that break so much that he has spent the rest of his life fantasizing about it. Has he ever taken a vacation since? No. Has he even realized that what he really wants is the peace and quiet of a vacation rather than the """"""""simple""""""" (FARMING ISN'T SIMPLE YOU COLOSSAL FUCKWIT) life of a farmer? Also no.
Guilliman is a very, very smart person who is, on occasion, a giant fucking dumbass. Thank you and good night.
captain general kitten and magnus my beloveds
just finished HarrowMaster,I love Solomonš„°š„°
My new favourite archery image!
This painting is located in the Church of the Nativity in Prague, and is dated to 1663. It is also the basis of at least 3 D&D character concepts that are stuck in my head now.
If you want more info, art references, and tutorials, check my Patreon!
I wish I was creative enough for this site. Want a fun fact?
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