Fullmetal Alchemist AU where everything’s the same except Ed makes up stupid stories as to why he lost his arm and leg and they’re different every time someone asks.
ex: “I got attacked by a shark” “I stubbed my toe and decided I didn’t want it anymore” “I went through a steampunk phase” “Sheep are vicious when they’re hungry” “Squirrels”
Remus Lupin going to Rome, and criticising everything like “my brother should have let me build, look at this wall! It’s falling to pieces!” And if ever he has to queue for anything, James says “Oi, his brother murdered him for this city, and he came back from the dead to see how it was doing, show some respect.”
And every time someone tells the story, Sirius points at him like “yeah, we have Remus here, and he’s the wolfiest person I know.” And Peter makes way too many “Raised by wolves” jokes.
More legal shenanigans for your D&D setting:
The Kingdom of Zor has historically been marked by a particularly virulent strain of human supremacism. Though that era has largely passed, its legacy has proven to be so deeply entrenched in the realm’s codes of law that later reformers found it expedient simply to expand the legal definition of “human”. So it is that in the land of Zor, an elf, an animated skeleton, and a sapient protoplasmic ooze are all Human in the eyes of the law – though strangely, the legal compass of humanity continues to this day to exclude bards.
The Norgian Confederacy is infamous for its curiously inverted sumptuary laws. Being theoretically egalitarian, and priding themselves on principles of absolute social mobility, a Norgian’s manner of dress is in no wise restricted by their social station; rather, by dressing in the legally recognised manner of a particular station, they declare their membership in it. Strictly speaking these rules apply only to citizens; all the same, visitors whose outfits fail to match their preferred level of social obligation are advised to clearly advertise their foreign status, lest one be accused of dereliction of duty!
Compounded by centuries of case law and precedent, the laws of the dwarven realm of Underhome have become a muddled mess with respect to the property rights of the dead. Some rights – particularly the ownership of one’s own remains – persist after death, while others transfer to designated heirs, and still others are held in trust should the deceased later join the ranks of the undead. In the halls of royalty, the ghosts of ancient kings and queens litigate endlessly with their living descendants for dominion over the earth’s riches; these revenant monarchs – or “mineral wights”, as they’re sometimes known – stand as the greatest obstacle to Underhome’s continued prosperity.