one must imagine sisyphus having a rewarding career
one must imagine sisyphus locking in
prometheus, waking up for his shift at the liver-getting-torn-out factory: i think i’ll go out for some drinks later
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
Top three scariest halllween costumes:
3. Landlord
2. Sexy Landlord
1. Unsexy Landlord
my phone is a catalytic converter that turns wifi into bad vibes
oh there was an update?
that’s pretty neat. what else?
>:[
adblockers are major source of habitat destruction and are threading the of local population of horny local milfs
move over unreliable narrator it’s time for himbo narrator
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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