some changes today
added an new enemy: antivirus:
all they do is go up and down, not very dangerous on their own but with careful level design can be a huge threat
2. made a new soundtrack: "through the antivirus"
i worked a bit more on this soundtrack than the last one
here is some gameplay:
and that is all i have to show in this devlog, have a great day!
debugging? no. rebugging
i decided that the current knight death animation was not good enough so i made a new one
i also figured out that the spian (i think i'll rename it to throwable pain) will do, it will be a throwable item that does 3x damage, but you lose the item until you pick it up again.
a version of the menu music that plays if the player dies in act 2 and returns to menu:
i wrote this thing because yes
hello and welcome to the third devlog of fcdesert. today my artist has made another sprite (keep up the good work, Connor)
this is the skeleton sprite, i modified it a little (changed the weapon it is holding)
here is the original:
we also are making a website
thats all for this devlog
new orb of flame use animation:
i make games. check out http://freeve4hserver.ddns.net
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