boss music:
i might fix the ending soon, but this works for now.
A side-scrolling game is easy to make, but apparently having a character double jump? Not so easy. Unfortunately you can't just use 1 or 2 variables representing how many times you have jumped. The problem mainly comes from the inputs and what order the game processes events. For example, I should have started by only taking one instance of a jump at a time, waiting for a button release before jumping again. Then we can add in our grounded checks, making sure we don't use the double jump and regular jump at the same time (yes I accidently made this happen). I took a free model from as my main character here: https://pzuh.itch.io/ninja-adventure-free-sprites If I do continue this project, I plan to replace it. Finally I implemented the enemy projectiles. They were simple enough, they move in the direction that they face, and we simply have to rotate the sprites when either the player deflects them or possibly arching
"I" added in a health bar!!! (Some friends at uni showed me how to do it). 5 hearts is just something I can test.
Next step: animate the ground to make it look like it is moving, then and some enemy sprites!
Fcddesgames is proud to announce our latest project! SunEssence is an Turn-Based RPG game that takes place in the world of Heraby.
We plan on releasing this game sometime in 2027. We are also planning a demo.
i decided to use Monogame for the prototype of the new project.
this is my progress so far:
i have a feeling that this game will be very well optimized...
i wrote this thing because yes
https://fcddesgames.itch.io/secrets-of-heraby
huge changes today.
i decided to throw away the last 3 backgrounds because the game looked better without them and because it lowers system req (in other words i threw hours of work away )
2. remade the player sprites:
3. remade the platforms sprites:
4. i remade the entire collisions system (i make my own)
5. i made the first soundtrack for this game, it is called "first step into the pc"
here is the game so far:
that is all i have to share in this devlog, hope you have a great day!!!
i decided to remake the lore stuff. now instead of some random tile thing, its a page out of a journal
i have finished most of the fourth boss. all i need to do now is to add a little bit more stuff and i'll be finished.
anyways thats all for this devlog!
But initially i wanted to release my game on Google Play or Steam as well but it turned out that i can't create a dev account there because they doesn't accept bank cards from my country
Then i decided to create a buymeacoffee account but it turned out that all payment services that it uses are blocked for my country
And yes, itch.io also doesn't accept my card
So there's no way to get money for selling my game
This world is so fair 🥰
PS: of course, i can sell my game in rustore but i think no one uses it
i make games. check out http://freeve4hserver.ddns.net
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