i did some random stuff and now i think this will be act 3 music
i still need to edit it to make it loop.
Lots of random variables for asteroid destruction. I played a lot around with forces for this one, having destroyed asteroids maintain some of their original velocity.
Spent lots of time making the background affect, that mimics movement. It is a repeated tile background that doesn't move, but instead changes the repeat offset based of the camera movement (which follows the player), so it works really well!
The enemy I have designed as 3 weapons, and anti-player weapon, and anti-asteroid weapon and a point defence weapon. The anti-player weapon fires homing missiles, which are pretty easy to dodge, but combined with the asteroid field it can make it quite a challenge. The anti-asteroid weapon tracks the closest target and fires shots at them (will eventually track the closest target, but it is very accurate, predicting for asteroid movement and projectile speed). The point defence creates lasers at nearby player bullets, to prevent the ships destruction. Its weakness is its rotation speed.
I really hope to continue this project, as it is coming out very nicely and already feels quite fun!
introducing solid block ID 0. it took me way too long to create and will never show up in the game. it also wants to find you exact coordinates but cannot move.
edit: it is just me or is the video quality really bad?
A flawless strategy if you ask me.
hey guys, lets play a game...
see this thing? of all of bugs i had to fix, guess how many of them was this STUPID THING not spawning. GUESS HOW MANY TIMES THIS THING DECIDED TO NOT SPAWN FOR SOME IDIOTIC REASONAAAAASLKDJF;ALSKMVORWIHFODJXF,DLGH.
answer: too many
of the 62 other hairstyles that i have come up with, this one is my favorite.
i make games. check out http://freeve4hserver.ddns.net
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