[Environment and journey concepts + battle scene] The game is similar to Darkest Dungeon and RPGs with encounters happening between a start point and a goal point: Journeys You protect the sun orb from monsters by fending them off and keeping them at a distance, until you reach another town on your cycle.
- Mod M
i decided to remove the journal entries for the chinese translation because otherwise my sanity would suffer...
but then this happened:
THIS THING HAS NOW DECIDED THAT IT SUDDENLY WANTS TO EXIST. I SWEAR THIS THING HAS A PERSONAL GRUDGE AGAINST MEASDF;ASJKDFPOAWMPOEIJ,PWOEI,PWOGI,WPROIGJREGJLFGJHERGWPROIJWER;OWEIRJGL;KGJEONVEOIRUVNOEIUEJROWXSDKLJAGHSLDKFJASDFLSDKJFHSLAKGJHSALKGJHLKDSJFHWEROIFHWOEGHRLKJHGLSKJFHSLKJFHALSKJHGWUHFD
i love procrastinating on adding basic stuff like battle animations because most of the battle code was written at midnight for some reason and i literally cannot comprehend it.
i just released the Chinese translation for Secrets of Heraby. which means that i can work on other stuff now.
i may or may not post an image on 2024/5/27 that may or may not be teasing something...
I've put together a free pack of 186 photos I've taken, mostly focussing on urban environments with some other subjects. Feel free to use them for whatever you want (games/visual novels/art etc.) for free or commercial use. It would be cool to see what people make with them, but no credit is required. https://lunaticker.itch.io/background-pack
have you guys noticed that when a character has a tail, it's usually useless and only for show?
wouldn't it be kinda cool if it could also hold a sword or cast magic like any other limb?
just a random thought...
i swear its just a random thought.
i make games. check out http://freeve4hserver.ddns.net
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