this also implies it's limited in scope/temporary, as he can't be the first person to get that idea. Alternatively, either elaboration on the whole 'Amenogozen talks' bit or making this a three-way fusion would make this case unique enough to make future uses of this plot device difficult to predict.
As for singularity: if he's holding Amenogozen and using it to control his own behavior (carving marks from the future to the past), doesn't that kind of parallel Bram's ability being controlled/amplified by Mirror Lion, as he's extension of what Fukuchi is wielding?
because "wield yourself directly" is too banal, tho it can be explained as a risky choice, hence happening at this point in time
My new theory is that Fukuchi merged with The Page and it's based on the looks of his god form
I didn't figure out how the singularity of them works yet but I think it might have something to do with the fact of killing him being contradictory to what was written on the Page before
…and just like that, sins make sense. in fact, to the point where we can speculate sin resistances showcase what ideas would throw them off (tvtropes' Armor Piercing Question), ranting at a persona 4 boss-style. In other words, one could think of it in terms "what arguments could be used to talk down a sinner corroding over This Specific Idea". In case of base ego - their core/driving issue. …which would conviniently explain why their EGOs are conspicuously given LobCorp risk levels, and now the base egos are all zayin - too closely tied to the host with all their complexities, as opposed to going all-in on a specific idea.
to check is this out, i'd like to cross-reference it with people who have thought way more about characters than i did.
@lu-is-not-ok Land of Illusion: Gloom dmg down => Gloom on skill. Gloom as cost. More misery would be like pissing into the ocean. Wrath dmg up => from your writeups one gets the impression he's intensely not questioning about whether or not what his family is/was harming him. Upon being presented with list of grievances things done to him, specifically framed as "how is that kind?", i'm expecting some kind of meltdownception as a reaction. Especially in the context of 'not miserable over being disowned anymore, is is actually an improvement' Envy dmg up => one of the most striking bits when being introduced to EGOs is just how in your face the flavor of 'Hong Lu is hiding Issues' is. Thus, anyone noticing/bringing to attention (ie. forcing a reaction) should make the situation spiral out of control. If played out properly - by making the guy too busy venting to do the gloom-sinking-drowning routine on the party
Roseate Desire (shared with Ishmael): Lust dmg down => same as before. Already having fun, rampaging corrosion(?) continues Wrath dmg up => works only if you're right i.e. Pink Shoes corrosion is straight-up overtaking him in a "pleasant toy for others" sense. So to get him to stop, an appeal to indignation over this treatment would work, combined with… Pride dmg up => …appealing to Hong Lu knowing better how should he move, regardless of the consequences to the current puppeteer (wih Ish the angle would be somewhere along the lines of 'don't you have survivor(s) to hunt down?')
Dimension Shredder (shared with Yi Sang): Wrath dmg up, Lust dmg down => lines imply he's… having fun, all things considered? Pride dmg down => opens a rip and just walks into it. This is very safe. Envy dmg down => Wayward Passenger moves around, without accomplishing much. Bringing to attention W Corp's inaction to their plight should bring results.
@delusinalandpassionate La Sangre de Sancho: Wrath dmg up => makes no sense unless you grab that "to escape one's unfavorable circumstances, or to even reject one's own true nature" from the writeup very hard and declare she killed Sancho and may or may not be actively suppressing it. Lust dmg down => as mentioned above, because DonQ is already indulging encouraging to do so won't change behavior. Gloom dmg up => just the 'suppressing misery because HEROICS!!!' bit, again.
Fluid Sac (shared with Faust): if the concept is indulging in one's misery, resist+ are covered. The fish is fishy, so rest depends on one's read of Ichthys' core idea. dmg up => can't continue if she is forced to react (Envy)/abandon current pursuits (Pride)?
Lifetime Stew (shared with Sinclair): what is even the idea of this thing, other than Stone Soup* if it's 'to make the bestest soup ever!!!', to explain how it can require both Lust alone from Don Quixote and Wrath/Lust/Gluttony from Sinclair, then Sloth and Gloom weakness would mirror despondence/just following recipe & frustration over not getting it perfect/not being able to enjoy it? *Terms and Conditions apply Telepole (shared with Faust and Heathcliff) electrodoggo's theme is 'being controlled', yes? As such, it is reacting to external impulses (Envy dmg down). All three play along because they more-or-less agree with them, so to speak (Pride dmg down). Gluttony dmg up here being appeal to stop, because it'll kill them (glut-as-survi), and Sloth dmg up as leveraging exhaustion caused by this behavior
as a sidenote, doggo made no sense until i got to write down '(electrical) impulse = impulse (to act)'
when checking against canto 1~4… Suddenly, One Day: push forward the idea of chopping his arm off permanently (as seeing with other IDs, for extra zing) to settle the spiral of uncontrollable mutations stressing him out, which makes them go faster What is Cast: matter of preventing a repeat from the past by having outside influence (Envy) remind of negative consequences (Gloom) Branch of Knowledge: same as Rodion; Wrath would be aforementioned self-defiance, Pride from calling out how well making dicey decisions worked out last time.
…a lot of base egos have Envy dmg up. sus. i mean, corroded units straight up have these resistances, yeah? If it's not dealing with base EGO corrosion equivalent, alternatively these could be an out to sinners turning into Peccatulums, which would implicitly explain what's up with Invidiae - if the proposed solution works, either the target reacts to getting talked out of it or doesn't and turns.
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
yess so much space for Deep Ideas. how about… Akutagawa is fine, because he was ordered to prep himself for combat - but Tachihara being kept away from it, didn't have that order and thus just idled, so when (assuming Fuku didn't want the plan capstone to be as in anime; too much wiggling in the manga) Dracula stops working Tachihara is stuck like that. This would have Implications about Jouno's situation - let's say Asagiri's impenetrable plot armor kicks in, Tecchou + Kenji just contrivance his location out before Aya jumps off the tower. Here, we got options:
Tecchou moves him to Yosano at Hunting Dog speeds
due to Fukuchi quite liking Hunting Dogs, he's already in a location that's just good enough to stabilize him, so back to your boi Tachihara
Given the context, what about status of HG as an unit? wouldn't Fukuchi throw a lot of suspicion on the group? Obv they're not getting decommissioned, but either (or both, lel) on thin ice, or just… most of their bodymods removed (in preparation of), breaking the unit apart. The former could be used to create tension with Mori's requests, the latter via 'well now you're full-time mafia! It's a good thing you like it here, yes?'
Tachihara Meta below the cut-- heh, cut. Get it?
So I think his eyes were healed up when he was turned and he'll be fine.
But oh my god, the angst of the blinding not going away is so interesting to me. As much as i think a blindness arc would be so interesting, would there be any reason for magic vampiric healing to not fix his eyes? Idk, maybe a loophole or something.
I think Fukuchi blinds him so callously, not even turning around, because he knows that it will be healed. I think Fukuchi actually cared for the hunting dogs. They were under his command and he was responsible for them. Even if Tachi did turn on him, it was because Fukuchi was being evil on purpose to push humanity to his goal.
Anyway, back to Tachihara. I want to find a way to facilitate this cuz I want him to talk to Jouno and learn how to cope with this loss. Maybe find a way to use his metal ability to sense metal in the environment and "see" through his ability.
And imagine if he decides to go to Yosano for help, cuz he can't stand never being able to see the world again. Never being able to see the people be cares about. And she helps of course. And they talk and he learns more about how his brother died and how Yosano tried to stop that madness but was forced into a corner by none other than Mori. I think Tachihara would feel differently about staying in the mafia if he knew that Mori was the true culprit.
Maybe his injury was healed and his body is healthy but his mind is shutting down his vision out of mental trauma. He has to go to therapy to process his fucked up life and regain his eyesight. What a journey.
Ah fuck I'm writing this, ill call it an AU if I need to, if canon doesn't follow this thread.
Reminder that steam is not only "no longer supporting windows 7" ,. they will be actively disabling all clients on this OS by end of this year. No, you can't run offline. No, you can't run the games standalone. The official steam position is go fuck yourself. Their reasoning is due to intertwinement with some google features, which imo is just making it even fucking worse, because why the fuck do google need to be involved in me playing a game I bought in 2013? And why do they get to say I can no longer access this game?
If you want a workaround, hit up this but in future, just use GOG.
This isn't about the OS, so don't even start with me. Deliberately disabling access to items you've already purchased with no recourse is the highest order of bullshit.
everyone has those authors that you would be so unhinged about if they were introduced in bsd right?
mine are: emily dickinson (it might be too late for her but I’m in denial), franz kafka, and any german author but especially goethe (c’mon asagiri give us the rest of the transcendents) and schiller. I’m not able to describe how unhinged I would be if any of them get introduced
Woo, first post, and its about Heathcliff. Alright straight to the point. Its as the title says, this is a Sin Analysis on all of Heathcliff’s IDs. This was made awhile ago before R Corp. Meursault was revealed. And yes, that does somewhat have something to do with R Corp. Heath. Anyway, this was made using @lu-is-not-ok‘s guide to Sin Analysis….mainly because its much more in-depth than what I could have done on my own. This doesn’t include any E.G.O. because my brain can only do so much. But here it is, my official Heathcliff ID Sin Analysis and how R Corp. Heath has the weirdest Sin affinities when looking at the ID in this light.
LCB Sinner Heathcliff
Envy - Heathcliff’s whole thing is Revenge. His bat has Revenge written on it, clearly showing that getting revenge is his thing. This sin showcases that he wants to get revenge on someone, something or multiple people/things. Due to him being a backstreets kid, he most likely wants revenge on the rich, though its also possible, he wants revenge on whatever got him into his position as a Sinner. This is unlikely to be Catherine due to his last sin affinity.
Wrath - Wrath is about as obvious as Envy. Heathcliff was born in the backstreets and grew up there. His Wrath is his want to defy the rich and prove that even those born in the backstreets can be as good as them, similar to Rodion.
Lust - Lust once again, is obvious. In all honesty, base Heathcliff has pretty basic and obvious sin affinities. The reason that Heathcliff has a Lust sin affinity is due to his want to be with Catherine again.
N Corp. Kleinhammer Heathcliff
Envy - N Corp. Heathcliff’s version of Envy can be seen in two ways. First is the same as Base Heathcliff. He wants to get revenge on the rich for being a backstreets kid. The other is a sort of distorted want for revenge against those with prosthetics. This would fall in line with N Corps. Ideals, but this also falls in line with another N Corp. ID, N Corp. Faust. NFaust also has envy as one of her sins. N Corp. Faust seemingly has no reason to want revenge on anything, but she could want a form of retribution against those with prosthetics, making N Corp. Heathcliff have the same reasoning behind his Envy sin affinity.
Gloom - N Corp. Heathcliff’s Gloom sin affinity represents his past. This version of Heathcliff seems to be much more sad and depressed than most of Heathcliff’s IDs. This is due to both the events that led to his separation with Catherine and his current situation, that being his brainwashing at N Corps. hands. He actively fights against the brainwashing but is slowly failing, as seen through multiple of his voice lines and dialogue.
Lust - Lust for N Corp. Heathcliff would actually be the same as Base Heathcliff. It represents his want and desire to return to Catherine. He directly calls out to them on his Death and even mentions in his Extra Conditions dialogue, that if he keeps this up he will be able to go back one day, almost certainly meaning his want to be with Catherine again.
Shi Association South Section 5 Heathcliff
Lust - Shi Heathcliff is interesting as he shares all the same sin affinities as Base Heathcliff but reversed. Lust for Shi Heathcliff seems to represent his Lust for combat and death, similar to Ryoshu. He doesn’t seem to have any desire to be with Catherine again, if this version of him ever met or was with them in the first place.
Wrath - Shi Heathcliff’s version of Wrath could represent that he doesn’t really like how the Shi operate. He prefers getting personal with his kills and gets bored with the typical fast kills. He would rather do his own thing than actually be an assassin.
Envy - Shi Heathcliff still has a bit of his Revenge attributes in him. He mentions how he will make another Shi member pay for having slept through their alarm. This shows that this aspect of him still exists but to a much lesser degree than his other IDs. Its likely that Shi Heathcliff is still a backstreets kid but it isnt made clear if he wants the same revenge on the rich as his Base ID does.
R Corp. 4th Pack Rabbit Heathcliff
Wrath - Wrath is interesting for R Corp. Heathcliff, as it almost seems to be the opposite of him. He doesn’t care about doing anything other than fight, which is exactly what he exists for as a R Corp. soldier. He likes what he does so its interesting that he has a sin that represents defiance.
Gluttony - Gluttony in context of R Corp. Heathcliff is similar to Lust for Shi Heathcliff. They both want more combat, they want to fight and kill more enemies. R Corp. Heathcliff is a soldier, his existence is combat, even more so due to him most likely being one of R Corps. Clone soldiers.
Envy - Envy is also interesting for R Corp. Heathcliff. Due to him most likely being a clone, he shouldn’t have any reason to want revenge or retribution for anything done to him. He almost certainly doesn’t want to be with Catherine and definitely doesn’t even know who they are. He has everything he wants or cares about.
Its interesting that R Corp. Heathcliff has two sin affinities that seem to go against his existence. Maybe this is an example of our version of a sinner bleeding into a mirror worlds version, meaning that R Corp. Heathcliff’s version of Wrath and Envy are actually Base Heathcliff’s.
Addendum: 7/11/23 - Since originally writing this, R Corp. Meursault has been revealed, and through his trailer, a pseudo-confirmation that the R Corp. IDs are indeed clones…….which brings in so many other questions when it comes to them, but does make what i said about RHeathcliff, his sin affinities and him being a clone a bit more concrete……it makes it more confusing that he has these affinities since hes a clone and doesnt/shouldnt care about things the other Heath IDs do.
Lobotomy E.G.O::Sunshower Heathcliff
Envy - Envy for Sunshower Heathcliff represents his disdain for Technology. As a member of the Technology Liberation Alliance, he wishes to “liberate” all technology and return to a time before it. But he doesn’t seem to truly care about this.
Gloom - Gloom is easy to understand for Sunshower Heathcliff. All of his friends have died in some way. He doesn’t have anyone and is alone. He roamed the backstreets before joining the TLA and currently does. Its also possible that parts of his sadness are brought about by his E.G.O equipment, as he mentions having cold and dark feelings rush into him when he first put on the E.G.O equipment.
Sloth - Sloth is also easy. Sunshower Heathcliff mentions sleep and sleeping a lot. He is constantly thinking about falling asleep or finding some dark alleyway to stay in, away from everything and everyone else. He doesn’t truly care about anything other than sleeping, after the death of his friends.
@lu-is-not-ok
i read lu-is-not-okay's sin analysis guide and it made me think about outis some more (mainly base outis)
TL;DR for the guide: Each sin's meaning is likely different from the mainstream interpretation of them (e.g. Lust does not necessarily mean being horny), and an identity's skills represent the layers of their psyche (With s1 being the surface layer and s3 being the deepest layer of the mind)
I should note that this draws from my previous theory of Outis's story so it might be needed to check that out to clear any confusion. Also, since Outis's story isn't going to be released for a very long time, this is really just conjecture.
Anyway...
Outis has a sloth s1 (Pulled Blade), a pride s2 (Backslash), and a gloom s3 (Piercing Thrust), right?
Going by the guide, Sloth S1 represents Outis's resignation to her circumstances. She's given up on hopes of ever returning home after the Smoke War, believing it to be totally impossible.
Pride S2 likely alludes to a fatal mistake Outis made out of hubris during the Smoke War, one that could possibly even be the reason why she cannot return home. Since we don't have her story yet, this is more based off of Outis's source material.
In The Iliad, the protagonist Odysseus had been captured by a giant called Polyphemus. When he demanded his name, Odysseus told him his name was "Ουτις" (Outis), which means 'nothing' in Greek. Odysseus later blinded the giant, who screamed "Outis (nobody) is killing me!" (and thus leading the other giants to ignore his pleas) and allowed them to escape.
However, before leaving, Odysseus revealed his true name to Polyphemus in an act of hubris, taunting him. As a result, Polyphemus was able to pray to his father Poseidon to curse Odysseus to “[never] reach his native land, to [never] come once more to his own house and see his friends again” and to “let him come late, in evil plight, with all his comrades dead, in someone else's ship, and find troubles in his household."
Sounds pretty familiar to Outis's predicament, right?
Afterwards, gaining a grudge against Odysseus, Poseidon began sabotaging Odysseus's journey. All of which would have been prevented had Odysseus's arrogance not gotten the best of him.
Returning to Limbus Company Outis, I feel like Pride S2 would represent her invoking catastrophe the same way as Odysseus -- in an act of arrogance, she will make a huge mistake with terrible consequences (perhaps being the reason why she cannot return home?). Could be her revealing her identity to the enemy to brag -> said enemy pulls a few strings and finds a way to prevent her from returning home, or it could be something less 1-to-1 with The Iliad. Either way, the skill would allude to her ignoring the consequences of her actions in that one moment.
Alternatively, it could refer to her participating in the Smoke War, not quite aware of the potential consequences that could result from leaving her home.
Finally, Gloom S3. This one is a bit hard to pin down with actual evidence because, again, we know very little about Outis's actual past. Additionally, nothing really suggests that Outis is "overwhelmed" with negative emotions at the time of this post. In fact, she's known for being the most rational and collected sinner, despite her obsequious attitude towards Dante. (There's probably something from The Iliad that I could connect to here, but I honestly don't know that much about the epic.)
That being said, I imagine it'd have something to do with regret. Whatever conceited mistake Outis made came back to bite her in the ass, and now she can never return home to those that wait for her. Indeed, she would definitely dwell on her unfortunate circumstances even if she is resigned to them. "If only I hadn't let my hubris get the better of me."
As for appearing rational and seeming the exact opposite of "overwhelmed with negative emotions"...
I have nothing to support this, but it's possible that Outis's implied duplicity through her sycophantic behavior towards Dante is a front. She's well aware that all of the other Sinners and Vergil think she's going to backstab them at any moment -- that's the point of it. It's a smokescreen to cover up how she actually feels, which is intense lament due to being unable to see her loved ones ever again.
That doesn't necessarily mean said treachery is "fake", since she could still backstab them (although you could argue that if she really did want to betray them, she wouldn't make it so obvious). It's just that she intentionally uses said sycophancy and hints of disloyalty, however genuine they may be, to mask her actual issues and her past.
no hiding The Good Stuff in the tags ;<
*clutching head* rodya and meursault would have such a good dynamic actually
I wonder if rodya would initially see meursault's indifference as like. a simpler version of her own feigned carefreeness and as a deliberate attempt to place himself as an outsider... only to realise that No, he really Is just Like That. and then she gets annoyed because it turns out that people who don't care about anything don't seem to be any fun.
(ofc he does actually care about a lot of things, just not necessarily his grander place in the world lol)
idk. nihilism vs absurdism. fun duo 👍 rodya would find meursault's genuine comfort with being a speck of dust in the universe baffling, while he would probably find her desire to assert her own importance pointless, but they could probably bond over little things like their shared desire to live in the present and appreciation of/indulgence in earthly joys. and meursault would probably listen if rodya wants to rant about anything without asking any uncomfortable questions. I think they could appreciate each other's presence.
also: if the answer is vampires AND he relies on them so damn much, why isn't entire Meursault turned. ...does it mean that the fact he didn't despite it giving him an advantage (and vampires can hide in the populace) make his control freak tendencies an Informed Ability?
thanks for prompting me to come to that conclusion, i hate it.
which was beside the point; if entire prison is under his control (if it wasn't it means the majority of wardens of the prison for the most dangerous just... failed a spot check. collectively. While moving in a prisoner whose ability they do not fully know) Chuuya offing guards would immediately cue a setup for "now that you have killed your partner Would You Kindly now stay where you are as i initialize (already did) shutdown-drowning sequence (which he already knows Chuuya cannot stop, taking advantage of 101) for that corridor so you can join him.". Since Dostoy does discard everyone after 1 use--
--psyche! topic hijack.
Imagine Dazai's gloating making sense. If different arguments(1) were used all this would grate less and the ending(2) note would be more cohesive. The cohesiveness would disarm our whining somewhat. Fukuchi who trusted media/the government/HD (=other people) getting rekt + Dostoy who trusted Fukuchi getting rekt vs Fukuchi who probably could get Fukuzawa/HD in on it with charisma (and having to prepare for it i.e. refine his political theory) but didn't and thus gets rekt + Dostoy who could rely on his hand-picked manipulated underlings but didn't and thus gets rekt.
1.1) not reusing underlings; to do so would mean expending resources/taking risks to bail them out of various states of capture, but doing so would set up persuading that Dostoy is not a completely terrible boss which would mean MORE investment + trusting them to not fuck up. "laze all day so others with do things for me" is useless on purpose.
1.2) 'underlings are less useful when controlled with fear/when they get something out of it' with Sigma as exhibit A. Dostoy works them presumably for months/weeks/days and Dazai persuades them in under 20mins.
2) option i haven't seen elsewhere: meta-plot twist that it looks like manga is catching up to anime but actually reroutes elsewhere. That aside, between that, plot twist: actually dead, plot untwist: BSD plot armor i'm not feeling ANY of the options, chief. Especially the last one: this would be setup for lining up for F. Dostoevsky's imprisonment and Crime and Punishment. Which would include Dostoy changing his mind while recovering, but given how hydra-like multiple bitching sessions have been so far.....
kind of wild that fyodor expected that dazai would die in meursault when bro has literally cheated death in front of him before. like did dead apple mean nothing to you babygirl?
and NPR did a segment on Fritz Faber mentioned in other reblogs. That part alone starts at 28:23, but the entire ep is good
all demographics and time periods and geography taken fully into consideration, some people were just born to lose
Now that the manga has finally caught up to the anime, I shall say that I am still pretty convinced Fyodor will pull a Jesus and be fine.
That said, I hella loved this chapter. The themes, man. Essentially Fukuchi is inviting Fukuzawa to become God, though I would NOT be surprised to see a certain new character show up considering this entire chapter is basically Fukuchi and Fukuzawa trading paraphrased quotes from A Certain Novel.
It's a battle of free will vs peace, and how we walk that line as individuals and societies... war is futile and hell, and pointless because what even is a state anyways besides some arbitrary idea we've all agreed to for... reasons, and yet if you remove the ability for war and conflict as a whole, you don't really have humanity but instead mind-controlled slaves.
War is not a polite recreation, but the vilest thing in life, and we ought to realize this and not make a game of it... as it stands now it's the favorite pastime of the idle and frivolous.”
Every action of theirs, that seems to them an act of their own freewill is in the historical sense not free at all but is bound up with the whole course of history and preordained from all eternity... Man lives consciously for himself, but serves as an unconscious instrument for the achievement of historical, universally human goals.
It's true that people are born where they are born, and caught up in the stories that are grander than they are. Everyone likes to imagine what they know and what they experience and what they want and believe is True, but is it? Or is it merely a product of how they've grown? Is it a product of the centuries and millennia of people before us who create wars and conflicts and use us in them?
Yes, humans are used as unconscious instruments. But is that all they are? All they should be? Fukuchi seems to think yes. If they're currently used as instruments of war, then why not use them. as instruments of peace?
Fukuzawa, however, thinks otherwise.
It's an existential question humanity has been wrestling over since human beings have existed, and it won't be answered anytime soon because there is no neat answer. It's the paradox of human nature and human existence.
He had learned that, as there is no situation in the world in which a man can be happy and perfectly free, so there is no situation in which he can be perfectly unhappy and unfree.
Dictatorships are known, obviously, for suppressing free will and free expression.
Now, in War and Peace, Tolstoy's answer is love. And God, who is Love. But love first and foremost since Tolstoy himself wasn't super religious when writing it (later on he was though).
Seize the moments of happiness, love and be loved! That is the only reality in the world, all else is folly. It is the one thing we are interested in here.
Yet, if you remove the ability to choose love or violence, then:
A man having no freedom cannot be conceived of except as deprived of life.
And it's pretty clear what lesson Fukuchi has to learn:
Life is everything. Life is God. Everything shifts and moves, and this movement is God. And while there is life, there is delight in the self-awareness of the divinity. To love life is to love God. The hardest and most blissful thing is to love this life in one's suffering, in the guiltlessness of suffering.
Life sucks. War is hell. It makes life feel like it's not worth living. But without free will, you are not alive at all.
For if we allow that human life is always guided by reason, we destroy the premise that life is possible at all.
Anyways, even if Leo Tolstoy does not appear as an actual character with the supreme ability of "War and Peace," well, he sure is influencing this arc a lot.