also: if the answer is vampires AND he relies on them so damn much, why isn't entire Meursault turned. ...does it mean that the fact he didn't despite it giving him an advantage (and vampires can hide in the populace) make his control freak tendencies an Informed Ability?
thanks for prompting me to come to that conclusion, i hate it.
which was beside the point; if entire prison is under his control (if it wasn't it means the majority of wardens of the prison for the most dangerous just... failed a spot check. collectively. While moving in a prisoner whose ability they do not fully know) Chuuya offing guards would immediately cue a setup for "now that you have killed your partner Would You Kindly now stay where you are as i initialize (already did) shutdown-drowning sequence (which he already knows Chuuya cannot stop, taking advantage of 101) for that corridor so you can join him.". Since Dostoy does discard everyone after 1 use--
--psyche! topic hijack.
Imagine Dazai's gloating making sense. If different arguments(1) were used all this would grate less and the ending(2) note would be more cohesive. The cohesiveness would disarm our whining somewhat. Fukuchi who trusted media/the government/HD (=other people) getting rekt + Dostoy who trusted Fukuchi getting rekt vs Fukuchi who probably could get Fukuzawa/HD in on it with charisma (and having to prepare for it i.e. refine his political theory) but didn't and thus gets rekt + Dostoy who could rely on his hand-picked manipulated underlings but didn't and thus gets rekt.
1.1) not reusing underlings; to do so would mean expending resources/taking risks to bail them out of various states of capture, but doing so would set up persuading that Dostoy is not a completely terrible boss which would mean MORE investment + trusting them to not fuck up. "laze all day so others with do things for me" is useless on purpose.
1.2) 'underlings are less useful when controlled with fear/when they get something out of it' with Sigma as exhibit A. Dostoy works them presumably for months/weeks/days and Dazai persuades them in under 20mins.
2) option i haven't seen elsewhere: meta-plot twist that it looks like manga is catching up to anime but actually reroutes elsewhere. That aside, between that, plot twist: actually dead, plot untwist: BSD plot armor i'm not feeling ANY of the options, chief. Especially the last one: this would be setup for lining up for F. Dostoevsky's imprisonment and Crime and Punishment. Which would include Dostoy changing his mind while recovering, but given how hydra-like multiple bitching sessions have been so far.....
kind of wild that fyodor expected that dazai would die in meursault when bro has literally cheated death in front of him before. like did dead apple mean nothing to you babygirl?
these could be 'tumors' that spawn as byproducts of enkephalin box farming/spawned from careless storage thereof, as fitting bases that self-destruct - and else why would Carmen's anything be in LobCorp branches, but through all the looping in that game, they're never brought to attention in the main one?
…we know, as per Mephistopheles eating live/freshly dead people, that eveyone has a bit of cogito in them. What if people start producing golden boughts from themselves, instead of the usual pipeline? they would then make it easier for others to distort. …now how do you make it a chain/runaway reaction for maximum capacity for casualities…
False Apple has another, much less spicy angle to the 'it's deception on meta-layer'. It's a boss that has a second form distinct from the 1st one, including a namechange. Absolutely noone notices on the 1st go, because we're too genre savvy not to expect something with more teeth than "gimmick: boss with regen", even if the tutorial nature of it would overshadow that the regen doesn't have numbers big enough to have ever threatened the player. The 2nd form also sort of changes the bosses' strategy, such as it is: self-heal starts as passive healing+clash numbers so the player could be lured into doing 1-sideds into a clashed tile and hope they can out-attrition it… but the 2nd form has it's healing on it's attacks, and is simply more aggro with it's attrition aspect - instead of shields to stall it's bleed, to which we just don't have outs, nevermind on release.
do you see how easy it is to snowball with this shit???
that's why we love it, yes?
re: the forbidden fruit: it does come up in the theme tune, to the tune of this topic!
Stole from the tree’s hands A regretter’s friend — the forbidden fruit I bite off the skin Chewing on its tender flesh Quaff down its lukewarm pus
once more, flesh of an apple <=> flesh of a person. …which routes back to Burrowing Heaven and it's fruits. But then… why are the fruits forbidden? Surely we're not suddenly feeling shy about cannibalism? We have District 23 which is fine with it… because the city is fine with it… when flipped, it would make the fruit forbidden because it's made of people. When flipped, that would mean 'to not use people as means to an end, but as ends in an of themselves' aka. Kant's "Formula of Humanity". …a stable distortion as in 'one that paints the world in their own colors, ignoring the others' vs Effloresced EGO, which does not? Kali defending others, Vergilius wanting to raze the city, Dongrang wanting to kill the past?
tbh i think there would be some ground gained by splitting up comparing humans to plants, and to inanimate objects. Plants look inanimate, but are not. Have You Become Strong turns people into toy robots. My Form Empties covers/turns it's host into a statue. In both cases they're objectified, but most plant-like examples presented are mostly just vibing. It's the robots and the murti and the tourbot and the clay dolls that aggressively exist at you. (also, sidenote? in Canto 1 that ex-L corp employee pretended to be one to not die). Inquisitors seem somewhere inbetween, being both meaty and in your face - but also, wikia says the feral ones are turned Kleinhammers (and mechanically it takes a bit for them to 'wake up'), snake ones are (more brainwashed/fanatical) 'greater' Mittelhammers start aggro and then kind of… undulate with their Instinct stacks.
Everything There corrosions (lesser Mittelhammers) are somewhere between, starting with some Instinct that gets removed when they take damage (skillsets have no block/dodge). Like sure it gives them buffs, but then since player will read to focus-fire them why not just have them start at 0 Instincts + base stats up + lower trigger on behavior change + more buffs per instinct stack. …actually no that doesn't make for engaging gameplay, how do you keep getting past 'Because Good Game Design, That's Why'?! …so in a way, wouldn't some kind of objective of some party be 'to turn clay of the city into people'? re: Golden Boughs: specifically, even if the objective isn't replacing the current world with some other version, whoever (->Dante) we feed enough Boughs can become a God of the City? If rewriting reality is just what Boughs can be used for, isn't literally every objective that uses them also include destroying whatever they're overwriting? and thus, i'm not quite sure if old Dante getting beheaded (ha) is quite on par of with sinners having one continuous line between their past selves and their current selves. Even if we pull Alchemy of the Self motif on it and all that but… something about this just doesn't gel. The city still has influence over new Dante which flavor-wise makes sense to be less important than friendly interacting with Sinners on roughly equal ground, but also? that's not now we're solving either Gacha Eternity nor The City as a metaphor for South Korea. The goal will not succeed for meta reasons. But the goal was never new Dante's, and thus lessening/abandoning it will fit neatly into the above. …split the Bough's power between the sinners which dilutes the impact?
Stuck in Heaven (ego gift: Late-bloomer's Tattoo) has been grinding my gears for a while now. It has an idea - and a clear one at that - but i can't figure out what it *is*. Wiki has the event transcript. Pls send help
Alright, back to my proper analyses, and... *cracks knuckles* Oh this one's gonna be fun. I want to say that since this one won't need to get into E.G.O analysis, then this post will be a bit shorter than my other full-length analyses...
But. You know how it is with me. For all I know this one might end up ridiculously long anyway. Also, uh, spoilers for Lobotomy Corporation and Library of Ruina ahead.
So, before we can talk about Stuck in Heaven, we need to talk about the other Abnormality it's directly related to - The Burrowing Heaven.
The Burrowing Heaven debuted in Lobotomy Corporation, but later made a return in Library of Ruina as one of the Abnormality Battles. For the sake of completion, I will be taking a look at both of its appearances in the series.
In its original appearance, Burrowing Heaven takes on the form of a tree-like entity, made up of a fleshy material, with branches that seperate into wing-like shapes and many eyes.
Its main mechanics in Lobotomy Corporation is that the Abnormality needs to be on-screen to prevent it from breaching and teleporting away once it does breach. This mechanic is reflected in a lot of flavor text about it, most directly in the description of its E.G.O Gear, which includes the sentence "Just contain it in your sight."
Burrowing Heaven's story further expands on this idea. The Abnormality is repeatedly said to "live inside your eyes/gaze", to feed on the attention and focus others give it by looking at it. However, the moment one looks away for too long, it begins to stretch the stalks of its wings for two reasons - one, to gather corpses as food for the fruit it bears; two, to reach towards the sky and sun, as if to cover it up.
Religious imagery and symbolism is used all over for this Abnormality. From the act of stretching its limbs being compared to praying to an old-forgotten god, to its wings reaching the skies being compared to an angel, to the action of it growing its thorns and burrowing being described as for the purpose of "reaching heaven inside one's vision".
Now, there's a very interesting part of Burrowing Heaven's story in LobCorp that I want to point out. Usually, when those stories are said in first person, it's either through the use of "we" (to reflect the company/employees writing those down as a whole), or with the passage being specified as either some testimony or log or otherwise being quoted.
However... That's not the case here. For Burrowing Heaven, there is a whole section in its story written in first person, with no clear note of it being quoted from something else. Allow me to paste the segment in its entirety.
"That's what a gaze is. Attention. An invisible string that connects us. Sole focus. Do not come here, as there is no place for you to rest. But you see, I could only bear fruit when I stood inside your sight. Is this what you wanted to see? When your tears dry up at last, tell me your answer."
Interesting, isn't it?
However, we're not done yet. There is still the context of its appearance in Library of Ruina, so let's look at that, shall we?
In Library of Ruina, Burrowing Heaven's Abno Battle is placed on the Floor of Religion, aka Hokma's Floor, alongside Price of Silence, Blue Star, and WhiteNight.
Narratively, this Library Floor explores the faith and dedication that Carmen's group put into her and Ayin, especially from Hokma's perspective, who unconditionally put his trust into Ayin back when he was known as Benjamin. Thus, all of the Abnormalities fought on this symbolically represent Carmen's unwavering dedication to gathering like-minded people to make her dream come true, and the devotion those who followed felt towards her and her goals.
When it comes to the Burrowing Heaven, there is some more info we can gather from its Abno Battle in this game, starting off with its new appearance:
As you can see, the previously tree-like form has been replaced with one that very clearly represent a human's central nervous system, brain and spinal cord included. The bloody wings and eyes still remain though.
...Now. Those who have played Lobotomy Corporation might recognize what Burrowing Heaven is meant to represent in this form. And for those who haven't, allow me to show you something.
This is what became of Carmen after her death:
A disembodied central nervous system, with its nerves spread out in an almost wing-like fashion.
While most of the flavor text here repeats what we know about the Abno from LobCorp, there are a few unique pieces of text I want to shine a spotlight on right here.
"The desire for the unreachable will only grow bigger. And to pursue it… is to tread a path riddled with thorns."
"Basking in everyone’s gaze and attention… It will finally come to fruition and spread its wings."
"The one who spread their wings sacrificed everything they had, and yet…"
"Just close your eyes. That’s right, you’re doing good…"
"If we ever open our eyes again, will we get to see the fruit of our labor in that gaze?"
...In case you were wondering why I was being so scant on the interpretation part of this analysis, this is why. This connection is what changes Burrowing Heaven from a nebulous concept to a direct parallel.
Burrowing Heaven, at its core, is a reflection of Carmen. More specifically, Carmen's dream, and the way she and her followers acted to reach her goals. How, to pursue it, they had to single-mindedly focus on that goal, to make many sacrifices for the sake of reaching what seemed unreachable.
It could also represent how Carmen's seeming demise and the following tragedies happened because nobody paid attention to the warning signs, nobody focused on Carmen when she was at her lowest. And yet, those very tragedies are what led to even more attention being put on making progress towards that goal, towards Carmen's wings spreading out and reaching ever closer towards the heaven she so desired.
The gaze being put on her may have put her deep underground, in the vat where her nervous system became a source of Cogito... but it also eventually led to the breathtaking sight that was the Light. And now that there is no more gaze left on her, her wings can spread everywhere, blocking out the sun with her own Light.
When you think about it, isn't that how Distortions take place under Carmen's influence? Just close your eyes and ignore the world around you. Let your desires guide you. Just like Carmen is encouraging you to do, patiently. That's right, you're doing good, following what she says.
...Okay that's all fine and good, but what the fuck does all this mean for Stuck in Heaven? Let's get to that.
From just a cursory look at its physical description, Stuck in Heaven appears to be the next step of progression in this Heaven line of Abnormalities. From the tree-like form of the LobCorp Burrowing Heaven, to the brainstem in Library of Ruina, to Stuck in Heaven taking the form of growths directly growing over a person.
Interestingly enough, the Mirror Dungeon event describes Stuck in Heaven as having "the appearance" of a branch, yet being human. Curious.
This is also where a difference is established between Stuck in Heaven and Burrowing Heaven, with the event text directly referencing the Abnormality that Stuck in Heaven is related to.
"Heaven sometimes burrows; other times, it makes a home in the heart. Once taken root, that heaven will only be visible through the eyes of others."
Immediately, this tells us one major thing - Stuck in Heaven does not burrow like Burrowing Heaven, it does not need to feed on the attention people give through vision. Rather, the thing it aims to take root in is the heart.
The text you get from taking the [Close your eyes.] option explains why Stuck in Heaven does that. When it takes root in one's heart, closing one's eyes is not enough to get it out of one's gaze, as the sight it sought out is that coming from the heart itself.
I believe this is also why actually trying to [Return the gaze.] with one's eyes does nothing. With Burrowing Heaven, which actively sought out one's eye vision, one can find many references to it being alive and actively watching its observer back. However, trying to do so with Stuck in Heaven results in it ignoring the observer. The heaven Stuck in Heaven is looking for is not in the eyes, but past them. "Behind me", as the text puts it.
Now... all of that might not have much meaning without further context. After all, what's all this looking with one's eyes and looking with one's heart stuff about?
And this. Is where we get to The Little Prince.
Yeah, remember how Demian seems to be representing the titular Little Prince himself, through him directly quoting the kid?
Yeah, that's not the only thing Limbus Company borrows from that book. In fact, from what I've gathered, The Little Prince might just be one of, if not the most important books when it comes to the themes Limbus Company is setting itself up to explore.
And the main theme that Limbus Company borrows from that book is the theme of seeing with the eyes vs seeing with the heart. It is all over this narrative. The constant focus on perception and what everyone is percieving through their senses. The equal focus on the heart, of how subjective reality is when looking at the reflections of one's heart, yet how one has to follow the heart to reach the unreachable. I mean, for fuck's sake, the word Limbus can refer to both a part of the eye and a part of the heart!
Most importantly, I think it's also the key to understanding Stuck in Heaven a bit better. In The Little Prince, a clear divide is established between the Little Prince, who uses his imagination to understand his reality, and "the grown-ups", who focus solely on the physical world.
Stuck in Heaven's E.G.O Gift is named Late-Bloomer's Tattoo. A late-bloomer is someone who takes a long time to develop one's skills or grow up. For Stuck in Heaven to be able to leave its mark (or Tattoo) on someone, to take root in their heart, one has to not be a grown-up yet, to still be able to see the world with one's heart rather than one's eyes.
So... What does it all mean?
I'll be honest, I don't fucking know! I don't even know if Stuck in Heaven even still has connections to Carmen the way Burrowing Heaven does!
What I can say however, is that Stuck in Heaven is likely extremely interconnected with the main plot and themes of Limbus Company, the same way Burrowing Heaven was for Lobotomy Corporation and Library of Ruina.
Does it represent the goals of Limbus Company itself? Faust? The Golden Boughs? The fucking Mark of Cain?
The reality of it all is... we just aren't far enough along in the story yet to be sure. The way it connects to one of the bigger themes of Limbus Company, alongside it being directly related to the Abnormality that was so directly paralleling the end-game reveals about Carmen in LobCorp, means that we likely just don't have enough of the puzzle pieces yet to see the full picture of what Stuck in Heaven truly represents.
I'm sure as we head closer towards Limbus Company's endgame, the true meaning of Stuck in Heaven will become much, much clearer to us. But, until then, all we can do is wait and see what comes next. It's definitely a subject I'll want to revisit later on, once we get a better grasp on the overarching plot and will be able to start properly connecting the pieces.
Sorry that I couldn't give a more definite answer as to what Stuck in Heaven's exact meaning is, but from all the analysis I've done I genuinely think this is the best answer I can give. That it's a direct parallel to something within the main plot of Limbus Company that we have yet to learn, similarly to how Burrowing Heaven is a direct parallel to Carmen and the path taken to reach her goals.
…and just like that, sins make sense. in fact, to the point where we can speculate sin resistances showcase what ideas would throw them off (tvtropes' Armor Piercing Question), ranting at a persona 4 boss-style. In other words, one could think of it in terms "what arguments could be used to talk down a sinner corroding over This Specific Idea". In case of base ego - their core/driving issue. …which would conviniently explain why their EGOs are conspicuously given LobCorp risk levels, and now the base egos are all zayin - too closely tied to the host with all their complexities, as opposed to going all-in on a specific idea.
to check is this out, i'd like to cross-reference it with people who have thought way more about characters than i did.
@lu-is-not-ok Land of Illusion: Gloom dmg down => Gloom on skill. Gloom as cost. More misery would be like pissing into the ocean. Wrath dmg up => from your writeups one gets the impression he's intensely not questioning about whether or not what his family is/was harming him. Upon being presented with list of grievances things done to him, specifically framed as "how is that kind?", i'm expecting some kind of meltdownception as a reaction. Especially in the context of 'not miserable over being disowned anymore, is is actually an improvement' Envy dmg up => one of the most striking bits when being introduced to EGOs is just how in your face the flavor of 'Hong Lu is hiding Issues' is. Thus, anyone noticing/bringing to attention (ie. forcing a reaction) should make the situation spiral out of control. If played out properly - by making the guy too busy venting to do the gloom-sinking-drowning routine on the party
Roseate Desire (shared with Ishmael): Lust dmg down => same as before. Already having fun, rampaging corrosion(?) continues Wrath dmg up => works only if you're right i.e. Pink Shoes corrosion is straight-up overtaking him in a "pleasant toy for others" sense. So to get him to stop, an appeal to indignation over this treatment would work, combined with… Pride dmg up => …appealing to Hong Lu knowing better how should he move, regardless of the consequences to the current puppeteer (wih Ish the angle would be somewhere along the lines of 'don't you have survivor(s) to hunt down?')
Dimension Shredder (shared with Yi Sang): Wrath dmg up, Lust dmg down => lines imply he's… having fun, all things considered? Pride dmg down => opens a rip and just walks into it. This is very safe. Envy dmg down => Wayward Passenger moves around, without accomplishing much. Bringing to attention W Corp's inaction to their plight should bring results.
@delusinalandpassionate La Sangre de Sancho: Wrath dmg up => makes no sense unless you grab that "to escape one's unfavorable circumstances, or to even reject one's own true nature" from the writeup very hard and declare she killed Sancho and may or may not be actively suppressing it. Lust dmg down => as mentioned above, because DonQ is already indulging encouraging to do so won't change behavior. Gloom dmg up => just the 'suppressing misery because HEROICS!!!' bit, again.
Fluid Sac (shared with Faust): if the concept is indulging in one's misery, resist+ are covered. The fish is fishy, so rest depends on one's read of Ichthys' core idea. dmg up => can't continue if she is forced to react (Envy)/abandon current pursuits (Pride)?
Lifetime Stew (shared with Sinclair): what is even the idea of this thing, other than Stone Soup* if it's 'to make the bestest soup ever!!!', to explain how it can require both Lust alone from Don Quixote and Wrath/Lust/Gluttony from Sinclair, then Sloth and Gloom weakness would mirror despondence/just following recipe & frustration over not getting it perfect/not being able to enjoy it? *Terms and Conditions apply Telepole (shared with Faust and Heathcliff) electrodoggo's theme is 'being controlled', yes? As such, it is reacting to external impulses (Envy dmg down). All three play along because they more-or-less agree with them, so to speak (Pride dmg down). Gluttony dmg up here being appeal to stop, because it'll kill them (glut-as-survi), and Sloth dmg up as leveraging exhaustion caused by this behavior
as a sidenote, doggo made no sense until i got to write down '(electrical) impulse = impulse (to act)'
when checking against canto 1~4… Suddenly, One Day: push forward the idea of chopping his arm off permanently (as seeing with other IDs, for extra zing) to settle the spiral of uncontrollable mutations stressing him out, which makes them go faster What is Cast: matter of preventing a repeat from the past by having outside influence (Envy) remind of negative consequences (Gloom) Branch of Knowledge: same as Rodion; Wrath would be aforementioned self-defiance, Pride from calling out how well making dicey decisions worked out last time.
…a lot of base egos have Envy dmg up. sus. i mean, corroded units straight up have these resistances, yeah? If it's not dealing with base EGO corrosion equivalent, alternatively these could be an out to sinners turning into Peccatulums, which would implicitly explain what's up with Invidiae - if the proposed solution works, either the target reacts to getting talked out of it or doesn't and turns.
Welp, since my brain is too focused on having K Corp Hong Lu go full unga bunga in Mirror Dungeons to write full analyses, I decided I might as well give something else to all the people starving for Limbus Theory content.
So, here we are. A basic guide on how I approach the Sin Analysis portion of my analyses, covering my personal interpretations for each Sin, as well as how to use those when analysing both E.G.Os and Identities.
That way, ya'll can dabble in doing some of this on your own when I'm too busy grinding my way to 400 hours of play time on Limbus to write up full analyses.
Sounds good? Awesome. Under the cut we go, wheeeee!
Let's start with the most important part - the Sins themselves.
I want you to take a moment and think about your own associations with those Sins. Perhaps your immediate thought is to take the words used literally. Maybe you immediately think back to the Biblical ideas of the Seven Deadly Sins. Mayhaps there's some other media you know that also uses Sins in some way, which you subconsciously default to when thinking about them.
Whatever those associations are, I want you to throw them away.
That's right. Whatever is telling you that Lust = Horny, Wrath = Angry, Envy = Jealous, etc, etc? Throw all of those preconcieved notions away.
This is the biggest mistake I see people make when trying to analyse Identities and E.G.O based on their Sins - they assume that those Sins have the same meanings in the context of Limbus as the popular, more common interpretations of them.
And while, sure, some of them can definitely overlap with what one would expect them to be, I think relying on those during analysis instead of trying to understand what the game itself is trying to tell us by using those Sins as symbols is doing its storytelling a massive disservice.
Do I think my personal interpretations of the Sins are a 100% accurate reading? No, of course not. I can't see into the mind of Kim Ji-Hoon or whoever else at Project Moon might have been the mastermind behind deciding what Sins connect to what. I have no way of knowing what exactly they intended here.
However, I do wish to believe that my interpretations not only strive to meet the game's storytelling on its own terms, but also hopefully make further analysis based on those interpretations a bit easier to wrap one's head around.
...God I really need to stop writing massive preambles and just get to the fucking point.
So let's actually get to The Fucking Point. Sin Interpretations, one by one. Let's fucking do it.
The flames of revolution burn bright in the face of cold winds.
Wrath is the Sin of self-righteousness and defiance. To act with Wrath is to decide that one deserves better, that things around then should bend to their will, and then take matters into their own hands. It's the Sin of deciding one has the right to change something simply because they don't like the current state of things.
There are many ways one can act because of Wrath. It can show through trying to rebel against authority, to subvert one's fate, to escape one's unfavorable circumstances, or to even reject one's own true nature. To act with Wrath is to stand up for oneself and tell reality "No, I refuse!" loud and clear.
A common misconception of Wrath is the idea that anger is an inherent part of it. While it's true that those feelings often coincide with defiance, they're not required for one's acts to be fueled by Wrath. Some can be Wrathful while being completely calm and collected, as their acts of defiance could be more on the quiet and simmering side.
Likewise, being quick to anger isn't always a sign of Wrath. It's very possible for someone to have a short temper, while also being fully accepting of the reality they live in (Ryoshu, I am looking directly at you), thus lacking Wrath.
One's base insticts go all the way back to that genetic code.
Lust is the Sin of self-indulgence. It's the Sin of letting one's own desires and whims dictate one's actions. It's also the Sin of seeking personal fulfillment above all else. To act with Lust is to give up one's self-control and let one's instincts and wants guide them.
Unlike what the name and symbol might initially imply, Lust can include many different types of desires, not just the carnal.
Likewise, acts of Lust can be just as varied as one's desires. Satisfying one's most basic of needs, searching for a form of spiritual enlightenment, or even just saying the first thing that comes to mind because one feels like it are just a few examples.
A stone will not care for what happens to it, nor the world around it.
Sloth is the Sin of apathy and resignation. Unlike other Sins, which mostly show through one's direct actions, Sloth can also show through inaction.
To act with Sloth is to ignore reality, to let oneself go along with whatever is happening with barely any complaints. As such, Sloth is commonly associated with blind obedience or unwillingness to act out.
Due to its nature as a Sin of resignation, Sloth can be seen as the direct opposite of Wrath, the Sin of defiance. This creates a unique situation where the inclusion of one can drastically shift the context of the other if both are a part of the same Identity or E.G.O.
Plants never stop waging wars, always wanting just a little bit more.
Gluttony is the Sin of hunger, and it's unique from the other Sins in that it equally represents two different ideas of that hunger, which can appear together just as often as they can be completely seperated.
The first type of Gluttony is one of the starving hunger of survival. In this context, to act with Gluttony is to do anything for the sake of scraping by and living to see another day.
The second type of Gluttony is the hunger for more, or in other words: greed. In this context, to act with Gluttony is to do everything for the sake of this idea of "more". To gain more wealth, to find more recognition, to make more progress.
Both of these types of Gluttony are unified in one main point - they are, by definition, endless. The struggle for survival never ends, unless one fails to survive. Likewise, there is no finite "more" that greed is reaching towards, it's a neverending process of one-upmanship.
When a wave of emotion rises, many will be swept away in its wake.
Gloom is the Sin of dwelling on feelings. To act with Gloom is to be guided by one's negative emotions, to buckle under stress and let it control one's mind and actions.
While sadness, grief, and depression are the states of mind most commonly associated with Gloom, and are often a part of it, they're not inherent to it. The only "requirement" here is the experience of severe emotional duress, and acting out in direct response to it.
In a way, Gloom is the Sin of losing control over oneself, not dissimilar to Lust. However, the main difference here is the cause of losing that control. Gloom is the loss of self-control due to being overwhelmed by negative experiences, while Lust is the loss of self-control due to seeking out positive experiences.
Be careful, for that double-edged sword may cut you as well.
Pride is the Sin of ignoring consequences. Acts of Pride are all actions taken because of the belief that their benefits outweigh the cost in some way. While the most common way this can present is through actions that benefit oneself at the cost of others, it's not the only way Pride can manifest.
One can be Prideful when believing the benefit to many outweighs the consequences. Likewise, refusing to acknowledge the harm one brings to themself because their actions benefit them in some other way also counts as Pride.
The idea that Pride is inherently tied to selfishness or self-confidence is another common misconception. In fact, Prideful acts can manifest just as often from a lack of self-confidence or a misguided selflessness. Rather, one could interpret Pride as a form of willful ignorance, in a way.
Thorns don't go out of their way to harm, they merely react to your touch.
Envy is the Sin of reaction and retribution. It's the idea of doing something because of what someone else has done. By definition, one cannot act with Envy without some form of provocation.
Like is the case with many other Sins, acts of Envy can take many forms, from taking revenge to following orders. The main connecting idea here is letting oneself be influenced by another person, whether it's being coerced, provoked, ordered, or otherwise manipulated.
Out of all of the Sin misconceptions, seeing Envy as inherently tied to jealousy might be the worst one of all. While acts done out of jealousy would likely count as acts of Envy, they are but a miniscule part of the sheer scope that Envy represents.
...
Alright, so you know what each of those Sins means. Now it's time to figure out how to Actually Apply Them.
The main way Sins play a role in a given Sinner's Identity is through their Sin Affinities. Mechanically, these are the Sins attributed to each of their skills, signifying both their type of Sin damage and what Sin resource they generate upon being used.
However, this is Project Moon we're talking about, and these fuckers can't keep their gameplay mechanics seperate from the story to save their lives.
So, this begs the question: what can we learn about a Sinner's given Identity through their Sin Affinities?
Here is the method that I believe works best in my experience:
The Sin affinities of each of an Identity's skills represent a different layer of their psyche and motivations. I'm going to try to show what I mean by using base Identities of the four Sinners who already had their own Canto.
Skill 1's Sin Affinity is the surface level motivation of the Sinner's actions. This is the most obvious and "shallow" reading of them and their actions, and also likely the one the Sinners themselves are most aware of.
Gregor's Skill 1 is Gloom due to him being constatly haunted by his trauma, with much of his cynicism and dark-ish sense of humor being shaped by his war experiences. Rodya's Skill 1 is Gluttony due to her tendency to value material goods and love for food, which are signs of her greed and will to survive respectively. Sinclair's Skill 1 is Pride due to him taking many actions (such as sharing his father's secrets or giving Kromer his basement key) for their immediate benefits, without considering the consequences. Yi Sang's Skill 1 is Gloom due to him falling into deep depression and letting the trauma of the past shape his current actions.
Skill 2's Sin Affinity is a deeper motivation of the Sinner's actions. It's delving deeper into their psyche to see what guides them in less obvious ways. This Sin Affinity can also have noticeably closer ties to the Sinner's background in one way or another.
Gregor's Skill 2 is Gluttony due to him being driven by the will to survive, most notably expressed by him leaving the rest of the veterans to escape the war and try to live after it ended. Rodya's Skill 2 is Pride due to her fully believing in what she does working out in her favor, completely ignoring consequences on the way. Her killing the pawnbroker is the biggest example of an act of Pride, as she fully believed that it would help her neighbourhood despite the consequences that murder would bring. Sinclair's Skill 2 is Wrath due to him not accepting his circumstances. His want to defy his future prosthetics procedure is what eventually led him to agreeing with Kromer, and his will to defy her is what drove him through the events of his chapter. Yi Sang's Skill 2 is Envy due to his passive nature and how easily he lets other people dictate his actions. It's especially notable in how after the League fell apart, he would have been willing to do anything Gubo told him at that moment.
Skill 3's Sin Affinity is what I would like to call a Sinner's Core Sin. It's the true main reason behind their actions, and has a much closer and direct tie into their past than the other Sin Affinities. In a way, this is the deepest layer of their psyche.
Gregor's Skill 3 is Sloth as his resignation to his circumstances is what colors much of his past. He learned that resistance is futile early in life, and it shows. Though he didn't want to fight in the war, he felt like he had no choice but to. All of his life, he simply listened to orders without complaint, unable to see a way to change his situation. Rodya's Skill 3 is Wrath as her self-righteousness and defiance is what drove her actions at the deepest level. She first joined the Yurodiviye because she wanted to bring change the state of her neighbourhood, and likewise left them when she no longer agreed with how they did things. Her murder of the pawnbroker was her biggest act of defiance, of taking matters into her own hands and trying to bring change to her reality at all cost. Sinclair's Skill 3 is Envy as much of his actions were dictated by other people. Social pressure was what led to him first breaching the trust of his family, and Kromer's coercion and manipulation is what then led to his family's death. In a way, you could also interpret Sinclair's arc in Canto III as one big act of Envy, as he finally tries to take revenge on Kromer for what she has done. Yi Sang's Skill 3 is Sloth as his apathy to the reality around him is what led to him ignoring the warnings signs of the League falling apart, and the resignation that followed could have resulted in him helping Gubo and the New League out with their horrible plans had there not been an intervention. It's only by the end of Canto IV that he finally manages to break out of this state for long enough to stand up for himself and decide to keep on living.
So, that's the basics of Sin Affinities when it comes to Identities! Now, some of you might be asking, "Hey Lu, what about Sin resources needed for Passives?", and my answer to that is...
Honestly, I don't entirely know! I do think there probably is some reason beyond pure gameplay mechanics... Buuuuut I don't think their importance is as major as the main Sin Affinities of a given Identity, especially since there isn't a single Passive that is activated by a Sin that the given Identity doesn't have any Affinity to.
Alright, so, when it comes to E.G.O, we run into some additional complexities. Unlike Identities, which can usually have their Sins Analysed with minimal additional context, E.G.O Sin Analysis has to be done under a specific angle.
This is because while Identities represent the Sinner as a whole person, E.G.Os represent a specific singular part of that Sinner.
Base E.G.Os usually seem to tie back to a specific event or action or some other thing in that Sinner's past. Likewise, E.G.Os derived from Abnormalities represent the ways that Sinner connects to that Abnormality's own themes.
In a way, the game's worldbuilding even acknowledges the fact that a Sinner can only use the E.G.O of an Abnormality they relate to in some way, as Dante's Notes describe the process of the Sinners using E.G.O as trying to make the Abnormality's emotions and identity their own.
That little tangent aside, there are two main things to analyze sin-wise when it comes to E.G.O - the Sin Affinity, and the Sin Resources necessary to use that E.G.O.
An E.G.O Sin Affinity works similarly to an Identity's Sin Affinities - for a Base E.G.O, it's the main Sin that action manifests as. For an Abno-derived E.G.O, it's the Sin that contextulizes the way the Abno's themes connect to the Sinner in question.
The Sin Resources an E.G.O needs is where things get fun. These are what a Sinner needs to be able to use the E.G.O, both mechanically AND story-wise. The Sins here represent what a Sinner has as their motivation and drive to fully reflect what that E.G.O represents. For Base E.G.Os, it's why they took the actions they did. For Abno E.G.Os, it's why they connect to that Abno's themes and why they're able to relate to it.
Now... There is one more thing about E.G.Os that I don't really talk about.
Sin Resistances.
The reason why I don't talk about them... Is because I have No Fucking Clue how to interpret them. There has to be some importance to them (Hong Lu being weak to Wrath in all of his E.G.O thus far, I am looking at you), I just don't know what it is. In fact, I doubt we even have enough information available to us right now to be able to say for sure.
So uh. Yeah. That's. Everything that I think is important to mention on the topic of Sin Analysis and how I do it. If I ever change my mind on something or have an epiphany regarding one of the things I currently have no idea about, I'll probably reblog this post with an addendum or something, but until then...
Uh. Yeah. Hope this helps the people who wanna get into analyzing Limbus stuff but don't know where to begin. Or just people who wanna understand the method to my madness a little bit better.
I'm gonna go to sleep now, cause it's 4 AM already and I spent like the whole fucking night writing this post.
"aforementioned fanart doesn't exist and so cannot harm you" fanart:
who lives who dies who tells your story
#everything is a fucking lie from both sides at this point
No it isn't. The product defends itself.
So is everyone gonna just ignore the fact that the leaked Document that PM sent over to the Union states that Vellmori was the one to resign herself and was the one who didn't want the info being spread around?
Like, I'm not saying PM handled this shit well, because they absolutely didn't, but the whole thing of her being fired is apparently just a straight up fucking lie.
And, if the Document PM sent to the Union is to be trusted (which, if they lied about that, I imagine that would be even more legal trouble than is worth for them with all this shit going on), that means that everyone being mad at PM for not saying anything more is being mad at them for Following Vellmori's Wishes.
Again, I'm not saying that PM handled Any of this well. They absolutely should have made sure that Vellmori didn't feel so threatened that she felt the need to resign. They absolutely fucked up in that department.
But the main thing people focused on, Vellmori's firing, allegedly just wasn't even real.
What the fuck is even going on anymore.
//Btw, here's the source for the translation of the Certificate of Contents that PM sent to the Union and which was later leaked.
Miron Białoszewski, Namuzowywanie -> Musing up
Oh Muse! Inspirouse
i just for you endinfying from unwritinging
do tell me ing o se
I almost forgot.
^ I'm curious so THOUGHTS ON FUKUCHI, GO!!
no pressure btw, feel free to not answer :)
this post has been cooking in my drafts because my thoughts were so scattered, but now, with the release of 114.5 and two shots of espresso in my system, I am ready.
Something I really liked about Asagiri's approach to Fukuchi's character is that he's one of the only ability users to have a power not derived from a novel. Mirror Lion is based on the kabuki play 春興鏡獅子, Shunkyō Kagami Jishi, in which a woman becomes corrupted by a lion spirit ( through a headpiece ) and eventually succumbs to the aggression and pride of the mask. Her dance, resistance, and eventual defeat are accompanied by butterflies, who dance and taunt the lion's spirit. Butterflies represent feminity and grace ( the woman's original personality ) but also, notably, the souls of deceased persons. First, Fukuchi's ability to disguise himself, pull off multiple personalities, and perform is a clear reference to this theatrical/kabuki/mask basis for his ability and personality. He wears his mask ( lion mask ) so well that he loses sight of himself. He believes he was born on the battlefield, and that he's the only one who can take on the burden of saving the world, and in many ways he is. I don't doubt or see his logic as flawed, I think for some his character falls flat because his goals are so grand in comparison to some of the other bsd characters and antagonists, who often have more personal motivations alongside their 'greater good' justifications. But moving on.
In further reference to the play, Fukuchi is haunted by the people he killed in battle, he's haunted by the people he's going to kill to secure world peace ( those 500 he'll sacrifice to save the 210 million ), and by the people he knows will die if he doesn't take action. He's haunted--teased--by butterflies.
Like I said before, he's definitely not blorbo material. but man, I just love how you can tell that Asagiri does a deep dive when creating these characters. Even the OG Fukuchi's work as a translator, his visits to Europe, his short-lived political efforts . . . you can see it in bsd however faint and subliminal.
also of COURSE i'd answer jay thank you so much this was so fun i am literally pacing around my room as i type this
#piracy efforts will keep media alive for far longer than corporations will even bother attempting
What makes us human is the Nintendo 3DS
One thing I find very interesting about Stormbringer is that there are a lot of elements in the novel that are left ambiguous, or that are only mentioned briefly, but if you start putting them together you can draw a possibly really interesting picture.
And my favourite interpretation for that picture has to do with the reason why Chuuya, specifically, was chosen for that experiment, and how it is very plausible it wasn’t a random pick.
For this theory, I am going to work on the assumption that Chuuya is the original and not the clone (this is after all heavily implied in the epilogue), but even if he wasn’t, the existence of the original human child that was cloned was also confirmed in the epilogue, so this would be applicable to him instead.
Let’s start with this thought:
Why, in a country where the War has left countless orphans, would the military pick one of the only characters confirmed to have parents in all of BSD?
They could have grabbed any random kid from the streets or an orphanage, after all. We know for a fact that the Director of Atsushi’s orphanage was quite happy to lend kids to random guys who wanted to experiment on them. It would have been easy.
Instead, they picked Chuuya. Wasn’t that risky, especially since we know that both of his parents were quite powerful and influential?
It’s an odd choice.
Let’s look at some possible clues that are explicitly stated in the text:
The picture that the Flags give to Chuuya in the first chapter, the one with him as a child next to N, was found when they were investigating Chuuya’s pre-experiment life. The photo is taken at a beach, near an old farming village that is now abandoned, and in a town nearby Doc found the medical records proving Chuuya’s human existence before he was taken by the government.
In the epilogue, we learn that Chuuya’s father is a now a simple doctor, but he was once in the military, and “not someone who could be taken lightly”.
The first fact is interesting enough on its own. If the photo was taken in the village where Chuuya was born, why is N there? Did he stop to take it on his way out from the kidnapping, as a fun memento? That doesn’t seem very likely.
And if we then consider the fact that Chuuya’s father was a military officer with medical background, just like N, a natural conclusion would be that N and Chuuya’s father were colleagues.
No, more than colleagues.
Would you invite a random colleague to your home and let your 5 years old kid take a picture with him?
They were probably friends.
But how do you end up performing horrible experiments on your friend’s child?
The novel tells us nothing about the circumstances of that kidnapping; we only know that as far as the world knows, the child has passed away. Maybe Chuuya got sick or injured, had to be taken to a hospital where it would be easy for a government agent to snatch him. Maybe he got lost near the sea, and believed to have drowned. Maybe there was an airstrike from a foreign country, there was a war going on…
We will never know the details. But N was not quite sane after all, he claims to be solely dedicated to his science, so it is possible that he just saw the opportunity and took it, no logical reasoning needed.
However, I don’t believe N to be as emotionally detached as he wants to appear.
Insane, sure, you have to be to do the things he did, but he’s also extremely prideful. He lied about his own work to make it look so he created Chuuya’s body and mind, and then he gave Chuuya his own last name, signing his “scientific masterpiece”.
He also waited for the perfect opportunity to take revenge on Verlaine for killing his brother, even though that resulted in his own death.
And this is why my theory is that he chose Chuuya as his lab rat out of some grudge against his friend.
What that grudge would be, we can only speculate. Maybe it was envy for his colleague’s achievements, maybe something else entirely, there’s a lot of room to make up our own headcanons and interpretation.
(There is another possible hypothesis, which is that Chuuya’s parents were equally insane and they willingly gave their own kid to the government to be used as a weapon for the War. There’s however no hint of this madness in the brief scene that we see them, so it’s up to each of us to imagine if this is a plausible interpretation or not)
Anyways, that’s my thoughts on this subject, let me know what you think if you want!
I believe that many things in Stormbringer were left vague on purpose, but that’s why it is fun to try and look at it and come up with our own theories.
and here i was, thinking i'm immune to deranged baseless ranting.
so, within the BSD plot we're informed/led to believe that the 5 in question points to Decay of Angel (5 stages etc), with some extra Buddhism to pitch the idea to Fukuchi. The name itself is a reference to the Decay of the Angel book, which in itself is part of a series. One of the key characters, apparently, is a young manipulative sadistic orphan. In lieu of reaching 0% coherency, my suggestion is for the reader of this post to skim the synopsis with the idea of Touru <=> Fyodor, weaving in the vague theoryspace of Crime and Punishment being some form of resurrection, if only as the other way to look the same through the years. As a bonus, it would implicitly answer 'why not just put him in a box, forever', and if he's 2nd copy of (mafia) Dazai, where did the equivalent of the latter's suicidaility go? Is the stated end goal a red herring? Is it because he *can't* off himself? Or is that the red herring and it's actually just extension of C&P's 'specialest boy' angle? Is the sword Kladenets bit foreshadowing that the sword Bram was impaled on WOULD work? AAAA---
On top of that, the namedrop suggests Yukio Mishima exists in BSD (similarly to how ppl go 'Meursault? ah, Camus probably exists') - which also adds the possibility of 'fake reincarnation' leveraging some third party. …in fact, as i'm typing it, we are at ch112. At this point:
Sigma failed to die at the casino/interplay of All Men Are Equal and Sigma's ability means they'll wake up whenever it's plot-appropriate
Gogol failed to be sawed in half
Bram failed to die from having the sword pulled out (in anime) / the coin is still in flight (manga)
Fukuchi failed to die(?) as per the 'two hours later' (in anime) / the coin is still in flight (manga)
Dostoy [COPIUM OVERDOSE]
at this point i want Fukuchi to be k, let's see what themes of the story will do with a traumatized vet.
also: yep, the Untold Origins play sounds as ridicious as last time. Are we sure this isn't a mix of introducing idea of ability users = bad (but also: 'fallen' angels hiding in the normie populace), while Dostoy is tooting his own horn? I'd rather if it wasn't tho, and at least pulled double duty re: Fukuchi. Then it makes more sense to use theater specifically.
re: stars/singularities, isn't it stated… somewhere… that it's possible for one ability to into a singularity, by itself? As in, a star collapsing into a black hole?
Fourth (Third is here):
last but not the least
I've been reading bsd writers' works
I strongly recommend you do the same, they're absolutely magnificent
Sometimes you can even see obvious references
Like this one
I was reading Doppo's River Mist and other stories
I think Dead Apple is mostly inspired by it
one of the stories is named The Stars
it's about two stars in the sky who are in love, and come down to earth to talk in the garden of an author, in form of humans
Look at this part
sounding familiar?
No?
Ability Users are Fallen Angels,
Abilities themselves are Fallen Stars
It's even true scientifically
Remember the 'Singularity' mentioned?
Astronomically, a singularity can be formed by two gigantic celestial bodies (such as stars) crashing into eachother, resulting in the corruption of matter, forming something with infinite mass and zero volume, which we call "singularity" (yeah my study field's math/physics lol)
that's what was done in Dead Apple
Combining two stars
I love Kafka
uh, i am pretty sure the manga didn't have so many objects sticking out of it's panels