So I bookmarked this for later and remembered which way you shifted them wrong, but that got me thinking...
(very long post under cut)
1. Bravery - Recklessness Arrogance: A pretty common trope already. They're kinda stuck in a cycle of doing something heroic, getting a big head, and then having enough confidence to do it again.
2. Intelligence - Arrogance Naivety: The classic book-smart-but-not-street-smart character. They know a lot, but can easily get tricked.
3. Compassion - Naivety Stubbornness: A character has a lot of love in their heart, and won't let anyone tell them that they should stop being so nice.
(This is honestly really sweet.)
4. Determination - Stubbornness Manipulativeness: They have a lot of passion, but they use it to get other people to help them reach their goals.
5. Charisma - Manipulativeness Opportunism: This character has a way with words. Unfortunately for everyone else, they're a greedy little bastard and are always looking for an opportunity to get more of whatever it is they want.
(I know it’s tempting to give this one to a politician or CEO, but let’s try to think outside the box for a moment. What if this was a little kid instead?)
6. Resourcefulness - Opportunism Blind Obedience: To be honest, this one was a bit tricky to work with, but I like where I landed. They are very creative and crafty, but everything they make goes to a person they probably shouldn't be helping.
7. Loyalty - Blind Obedience Denial: This character is extremely devoted to whatever they are loyal to, to the point that they refuse to accept anything negative about them.
8. Optimism - Denial Inappropriateness: They're always looking on the bright side, and want others to do the same. However, this leads them to being insensitive and disrespectful towards those in pain.
9. Humor - Inappropriateness Lack of Boundaries: This character relishes in making jokes at other people's expense, but never listens when asked to stop.
10. Generosity - Lack of Boundaries Passivity: Instead of making their own decisions, this character tends to just give people stuff. Probably falls for scams a lot.
11. Patience - Passivity Cynicism: A character is so used to putting up with other people's nonsense that they've come to expect it. However, they still will treat these people with kindness.
12. Wisdom - Cynicism Overconfidence: This character is very wise, but they take their own words as gospel.
13. Confidence - Overconfidence Bluntness: They know they're great, and they're not afraid to say it. They consider themself above politeness, feeling it only gets in the way of success.
14. Honesty - Bluntness Rigidity: This character always tells the truth, and will not allow anyone to lie, no matter the reason.
15. Self-discipline - Rigidity Impulsiveness: A character has strong morals, but often acts without thinking.
(I can think of two directions you can go with this- they could be hypervigilant about anything that could be going against their morals, and recklessly try to find a way to correct it. Alternatively, they could do something "wrong" in the heat of the moment, then beat themself up over it later. Both are really compelling, and could perhaps be used together!)
16. Adventurousness - Impulsiveness Overwhelm: They are eager and curious about the world around them, yet they feel daunted by how much they haven't explored. They also consider themself insignificant compared to the sheer vastness of the world.
(Relatable.)
17. Empathy - Overwhelm Ruthlessness: This character cares very deeply for their loved ones, but will do anything to help those precious people, even if it means harming others outside their circle.
18. Ambition - Ruthlessness Emotional Detachment: A character is very passionate and diligent about their goals, but doesn't consider/care about how it impacts anyone else.
19. Resilience - Emotional Detachment Calculative: They've been through a lot. To avoid having to deal with any more traumatic situations, they plot out their strategy to make everything work in their favor.
20. Strategic - Calculative Recklessness: This character is great at making plans, but doesn't include any fail-safes or escape plans in case something goes wrong.
Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
After writing for quite nearly my entire literate life ~and~ getting a creative writing degree, I've put together a comprehensive list of the sites and blogs that I've found most useful! Check it out, we've got—
An Insanely Detailed Character Creation Sheet: use this page to learn everything you've ever wanted to know about your character and more. It never fails to make me consider something about them I wouldn't have thought of otherwise.
A Character Avatar Creator: if you know what your character looks like and want a visual of them for notes/cork boards/Google Docs, this site will let you personalize them almost as much as a Sims game.
Pinterest: if you don't know what your character looks like and need inspiration, search for pictures of people who inspire you. Definitely have done this more often than not because I can never seem to pin down (pun intended) my character's exact appearance. Really helps with things you might forget while writing, like the shape of their eyebrows, how their hair lays or even how they stand.
A Map Creation Website: it's meant for fantasy worlds but I've used it for my historical fiction novels! Super customizable even without paying for it. It also saves your work in the free version, which has saved me when I forgot to upload copies to where I keep all my story stuff.
Grammar Girl: have any questions about where to put that semicolon or when to use italics? Grammar Girl is literally used by English teachers because it's that accurate. Check your work or put as many commas in that manuscript as your heart tells you to anyway. I've done both!
Grammarly: this is another way to check your grammar, especially if you use the Chrome extension. It automatically checks your basic grammar, spelling, and readability while you type in Google Docs or another browser-based text document. Note that it isn't foolproof and sometimes will suggest things that don't make sense. Use your best judgement when it highlights things!
Word Hippo: do you feel like you've used one word too often in your story? I use Word Hippo daily for both my creative and professional writing to avoid repetition. When I can't think of a synonym or antonym on my own, it has a billion suggestions for adjectives, verbs, nouns, etc. It can even help you find words that rhyme! Make your character a poet. Nothing can stop you.
Text-to-Speech Reader: it's always easier to catch minor line errors when you read something out loud, but if you don't feel like doing that, this site will read your story for you. There are multiple voices to choose from, so have fun listening to your hard-won stories while you edit.
Background Noise—Coffee Shop: I always lose myself in stories when I have this video playing in the background. It's like I'm in a coffee shop or cozy restaurant booth, but without spending money.
Background Noise—Tavern Fireplace: same vibes as a coffee shop, but with fireplace crackling.
Background Noise—Rain Shower: listen to rain patter against your window with some thunder in the background.
Background Noise—Cozy Fireplace and Rain Shower: combine your favorite sounds in this extra long video of a wood-burning fireplace and a distance rain shower. Perfect for anyone who doesn't want to hear extra loud thunder.
Background Noise—Forest Sounds: is your story taking place outdoors? These sounds will make you feel like you're in the woods with your characters.
Background Noise—Blizzard Sounds: constant blizzard winds may easily make you feel removed from the world so you can focus on your work.
Background Noise—Interior Plane Cabin White Noise: the pleasant hum of a plane cabin is what I often write to. There are no loud take-off, landing, or passenger sounds either.
Background Noise—Christmas Music From Another Room: I found this video when quarantining for Christmas with my husband in 2020. It ended up being one of my favorite writing background videos of that year. It features lyric-less songs on vinyl, plus muffled talking, which was a definite perk for the year+ we spent inside.
Background Noise—Lo-Fi: when I'm not sure what I want to write to, I use this playlist. It has the perfect low-key beats for writing less-intense scenes or working on plot, characters, mapping, etc.
Tumblrs With Fantastic Writing Tips: I have a few favorite tumblrs I loooooove and have followed on various blogs for many years. They regularly answer submitted questions and have organized tags, so if you're wondering about something, you'll likely find an answer by searching their blogs! Check out @fixyourwritinghabits @heywriters @wordsnstuff for expert-level help, guidance, and inspiration.
Tumblrs With Writing Prompts: while there are many prompt websites and blogs, my favorite prompt tumblrs are @daily-prompts and @creativepromptsforwriting for their variety and creativity!
Other resources...
Goodreads: consistently reading is part of exercising that creative muscle in your brain. Goodreads will help you keep track of everything you've read, are reading, and want to read. Find your next inspiration and the latest updates on what's coming out soon from your favorite authors.
Poets & Writers Contests: this site is always posting the latest creative writing contests for all genres. It also has free submissions, so don't worry if you can't afford entry fees for now.
The Writer: you'll also find great contests (both free and paid) at The Writer. Explore their site to discover other great resources too, like writing getaways and publishing tips.
---
Enjoy and I hope this helps! Feel free to reblog and add other resources that you use for your writing. I'd love to find more!
For... later.
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
Contemporary Slavery
AK-47 prices on the black market
Bribes
Computer Hackers and Online Fraud
Contract Killing
Exotic Animals
Fake Diplomas
Fake ID Cards, Passports and Other Identity Documents
Human Smuggling Fees
Human Traffickers Prices
Kidney and Organ Trafficking Prices
Prostitution Prices
Cocaine Prices
Ecstasy Pills Prices
Heroin Prices
Marijuana Prices
Meth Prices
Earnings From Illegal Jobs
Countries In Order Of Largest To Smallest Risk
arson
Asphyxia
Blood Analysis
Book Review
Cause & Manner of Death
Chemistry/Physics
Computers/Cell Phones/Electronics
Cool & Odd-Mostly Odd
Corpse Identification
Corpse Location
Crime and Science Radio
crime lab
Crime Scene
Cults and Religions
DNA
Document Examination
Fingerprints/Patterned Evidence
Firearms Analysis
Forensic Anthropology
Forensic Art
Forensic Dentistry
Forensic History
Forensic Psychiatry
General Forensics
Guest Blogger
High Tech Forensics
Interesting Cases
Interesting Places
Interviews
Medical History
Medical Issues
Misc
Multiple Murderers
On This Day
Poisons & Drugs
Police Procedure
Q&A
serial killers
Space Program
Stupid Criminals
Theft
Time of Death
Toxicology
Trauma
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
(Also, check my blog if you want to!)
This post is for all the writers out there. I hope y’all find this useful. Enjoy! (Every link is from a reblog - credit goes to the creators)
Updated: 02/12/2022
Keep reading
Ideas of fatal character flaws? :3
Hi :)
Aristotle calls this ‘Hamartia’ - a tragic flaw or error. It can be anything happening to good or bad characters, even otherwise good character traits and with good intentions that ultimately lead to the character’s demise. They are often traits that don’t neccessarily lead to someone’s downfall, but can if they’re done to an extreme. So think of these otherwise normal ‘flaws’ as extremes.
ignorance - not seeking helpful knowledge
selfishness - not thinking about others
curiosity - getting involved in things they shouldn’t get involved in
impetuousness - being too passionate/ not thinking before acting
pride - not giving in/ not taking help from others
hubris - exaggerated opinion of oneself/ thinking nothing can get to them
lack of self-control - can’t help/stop themself
indecisiveness* - not being able to make decisions
confirmation bias - only taking in information that supports one’s own belief
arrogance - thinking they are superior
Have fun!
- Jana
*Interesting example: Chidi from The Good Place. A morally great character who is so extreme in always trying to make the right choice and therefore not being able to make a decision until it is proven to be right, it basically lands him in hell.
I've had this little idea in my head for a while now, so I decided to sit down and plot it out.
Disclaimer: This isn't meant to be some sort of One-Worksheet-Fits-All situation. This is meant to be a visual representation of some type of story planning you could be doing in order to develop a plot!
Lay down groundwork! (Backstory integral to the beginning of your story.) Build hinges. (Events that hinge on other events and fall down like dominoes) Suspend structures. (Withhold just enough information to make the reader curious, and keep them guessing.)
And hey, is this helps... maybe sit down and write a story! :)
I’ve seen your kiss scene and fight scene vocab posts and was wondering if you could do one about some things characters may do when they are nervous, or there is awkward tension — not necessarily romantic but just awkward.
Physical Reactions
have sweat beading/breaking out on one's forehead
have one's heart in one's mouth (or throat)
have one's heart pounding (or pulse racing)
butterflies in one's stomach
hand feeling clammy
knees bouncing
pacing back and forth
tearing up due to embarassment (wanting to cry)
Shift their weight from one foot to the other
Sway slightly where they are standing
Fidget with their hair, clothes, nails, or something they’re holding
Glance around the room or refuse to make eye contact with someone
Chew on their lips or nails
Hum quietly to themself
Tap their fingers on their arm, the wall, or a table
Wrap their arms around themself
Cross their arms or legs while seated
Pick at their lips or cover their mouth
Rub their own neck or shoulder
Sigh often
Sit with their knees up near their chest, or lay in the fetal position
Look stiff and uncomfortable
Check over their shoulder often, or glance around the room
Cough or clear their throat often
A pounding heartbeat, or the feeling that their heartbeat is in their head
Accelerated or heavy breathing
A tingling sensation in their fingers, hands, or legs
A rush of energy (which would suddenly leave them afterward, making them even more tired than usual)
Dizziness
Tightened muscles
Descriptors
fumbled
blushed
winced
fidgeted
cringed
stuttered
giggled
afluttered
agitated
robotic
hesitant
bothered
distracted
edgy
clumsily
awkwardly
distractedly
flustered
frantically
frayed
hypertense
nervy
jittery
jumpy
intimidated
paranoid
perturbed
rattled
queasiness
restive
restless
skittery
shudder
skittish
strung up
tenterhooks
tight
stressy
uneasy
unquiet
twitchy
unsettled
uptight
unrelaxed
Idioms
be at your wit's ends
be bricking it
be ill at ease
be on pins and needles
be under the gun
get in a sweat
have all the cares of the world on your shoulders
have kittens
like a cat on a hot tin roof
sweat bullets
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hey boy don't kill yourself. green's dictionary of slang is available online and allows you to explore 500 years of english vulgarity. you can search by part of speech, source, time period, etymology, and usage. there's a whole category for gay slang. they even have specific citations listed so you can see the exact context for yourself. boy did you know that in 1927 "to kneel at the altar" was slang for "to sodomize"
For the writers struggling to rid themselves of the classic ‘said’. Some are repeated in different categories since they fit multiple ones (but those are counted once so it adds up to 100 new words).
1. Neutral Tags
Straightforward and unobtrusive dialogue tags:
Added, Replied, Stated, Remarked, Responded, Observed, Acknowledged, Commented, Noted, Voiced, Expressed, Shared, Answered, Mentioned, Declared.
2. Questioning Tags
Curious, interrogative dialogue tags:
Asked, Queried, Wondered, Probed, Inquired, Requested, Pondered, Demanded, Challenged, Interjected, Investigated, Countered, Snapped, Pleaded, Insisted.
3. Emotive Tags
Emotional dialogue tags:
Exclaimed, Shouted, Sobbed, Whispered, Cried, Hissed, Gasped, Laughed, Screamed, Stammered, Wailed, Murmured, Snarled, Choked, Barked.
4. Descriptive Tags
Insightful, tonal dialogue tags:
Muttered, Mumbled, Yelled, Uttered, Roared, Bellowed, Drawled, Spoke, Shrieked, Boomed, Snapped, Groaned, Rasped, Purred, Croaked.
5. Action-Oriented Tags
Movement-based dialogue tags:
Announced, Admitted, Interrupted, Joked, Suggested, Offered, Explained, Repeated, Advised, Warned, Agreed, Confirmed, Ordered, Reassured, Stated.
6. Conflict Tags
Argumentative, defiant dialogue tags:
Argued, Snapped, Retorted, Rebuked, Disputed, Objected, Contested, Barked, Protested, Countered, Growled, Scoffed, Sneered, Challenged, Huffed.
7. Agreement Tags
Understanding, compliant dialogue tags:
Agreed, Assented, Nodded, Confirmed, Replied, Conceded, Acknowledged, Accepted, Affirmed, Yielded, Supported, Echoed, Consented, Promised, Concurred.
8. Disagreement Tags
Resistant, defiant dialogue tags:
Denied, Disagreed, Refused, Argued, Contradicted, Insisted, Protested, Objected, Rejected, Declined, Countered, Challenged, Snubbed, Dismissed, Rebuked.
9. Confused Tags
Hesitant, uncertain dialogue tags:
Stammered, Hesitated, Fumbled, Babbled, Mumbled, Faltered, Stumbled, Wondered, Pondered, Stuttered, Blurted, Doubted, Confessed, Vacillated.
10. Surprise Tags
Shock-inducing dialogue tags:
Gasped, Stunned, Exclaimed, Blurted, Wondered, Staggered, Marvelled, Breathed, Recoiled, Jumped, Yelped, Shrieked, Stammered.
Note: everyone is entitled to their own opinion. No I am NOT telling people to abandon said and use these. Yes I understand that said is often good enough, but sometimes you WANT to draw attention to how the character is speaking. If you think adding an action/movement to your dialogue is 'good enough' hate to break it to you but that ruins immersion much more than a casual 'mumbled'. And for the last time: this is just a resource list, CALM DOWN. Hope that covers all the annoyingly redundant replies :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Part V
a vacant look
slack facial expressions
shaky hands
trembling lips
swallowing
struggling to breathe
tears rolling down their cheeks
smiling with their mouth and their eyes
softening their features
cannot keep their eyes off of the object of their fondness
sometimes pouting the lips a bit
reaching out, wanting to touch them
narrowing their eyes
rolling their eyes
raising their eyebrows
grinding their teeth
tightening jaw
chin poking out
pouting their lips
forced smiling
crossing arms
shifting their gaze
clenching their fists
tensing their muscles
then becoming restless/fidgeting
swallowing hard
stiffening
holding their breath
blinking rapidly
exhaling sharply
scrubbing a hand over the face
sighing heavily
downturned mouth
slightly bending over
shoulders hanging low
hands falling to the sides
a pained expression
heavy eyes
staring down at their feet
More: How to write emotions Masterpost
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* body language masterlist
* a translator that doesn’t eat ass like google translate does
* a reverse dictionary for when ur brain freezes
* 550 words to say instead of fuckin said
* 638 character traits for when ur brain freezes again
* some more body language help
(hope this helps some ppl)
Sight
advertisements for products
big signs showing discounts
aisles full of colorful products
fresh produce
employees in matching uniforms
all different kinds of costumers
with shopping carts
with children running around
with a stroller or toddlers sitting in the shopping cart
with a service dog by their side
Hearing
the sound of shopping carts being pushed and bumping into shelves
parents calling for their children
people talking on the phone
a man asking his wife if they still have enough toilet paper at home
someone asking the employee where they can find something
music interrupted by announcements about promotions the store is doing
the surring and beeping sound of the cash register belt
the sound of the electronic doors opening and shutting again
Touch
the stickiness of the floors
the differents textures of each item they think about buying
the coldness and often stickiness of the handle of the shopping cart
the sudden wetness from some products that are either fresh produce or where the package is leaking
Smell
the smell of spilled drinks that someone dropped and left for the employees to clean up
the smell of cleaning products from them having to sweep it up
the smell of hand sanitizer
the smell of different products the costumer holds up to their face and smells to decide if they like it
the horrendous smell of deposit machines where you return your not quite empty beer bottles to and the leftover liquid spills everywhere
Taste
different samples offered at the supermarket
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Nearly every writer understands that a story needs conflict. The protagonist sets off to fulfill a goal, runs into an antagonistic force, and their struggle creates conflict. This should happen in the story as a whole, this should happen in acts, and it should happen in almost every scene--the difference is that the smaller the structural unit, the smaller the antagonist and conflict (simplistically speaking).
Today I want to talk about a sneaky problem I sometimes see when editing manuscripts, one that relates to conflicts.
Sometimes the writer simply “circles” the conflict.
What I mean is that after a given conflict, nothing has actually changed in the story. We just completed a “circle.”
For example, say the protagonist is a favorite target of the schoolyard bully. They get into a verbal fight, but when it's over, nothing's different. The conflict didn't have any consequences.
It may not sound that bad.
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this happens repeatedly or this is the main conflict, the plot isn't progressing. It just did a circle and the characters ended up in the same situation they were before the encounter. Essentially, no matter how exciting the scene may seem to be, you could still cut it and the story would be the same.
Let's look at an even less obvious example.
The protagonist needs to get Object X from Character B.
The protagonist finds a way to successfully steal it.
But then immediately afterward, Character B steals it back.
The scene ends, and the protagonist is back at square one.
It doesn't sound that bad, does it?
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this sort of thing happens repeatedly--over and over and over--the plot isn't progressing. You're just going back and forth and back and forth and back and forth. And if we just arc that path a bit, guess what? It creates a circle.
Another example:
The protagonist has a problem.
But she's not taking action to solve the problem.
Yes, she reacts emotionally to the problem.
She may even sometimes come up with a plan for how to try to solve the problem.
But she doesn't execute it. Or, some other problem comes up that keeps her from executing it.
And rather than come up with and execute a new plan to address that problem.
She just reacts emotionally to the problem.
Imagine this going on for multiple scenes.
The plot isn't progressing. She's just ruminating.
It still feels like the text is just circling the conflict.
Please know I'm not saying a story can never do these things. On rare occasions, circling conflicts can be useful, like when the point is to show the audience how some things don't change. My first example may arguably work near the beginning of the story, to show what the protagonist's day-to-day life is like. My second example can sometimes work as a frustrating irony. And my last example, well . . . don't do my last example. Okay, okay, maybe it could work to show off how the protagonist is incapable of or has the flaw of never moving forward (and chances are it'd probably be better to illustrate that through summary, rather than scene).
And some degree of circling can work, when the story needs to end with the characters and world in the same place they started, like in a serial, but note that usually through the installment, there isn't much circling.
And often, even if the external circumstances complete a circle, the journey changed the character internally in some significant way.
BUT if you are repeatedly writing examples like those above, where the situation at the end of a scene or act is essentially the same as it was at the beginning of the scene or act, then you aren't moving the story forward.
Sure, conflict may show up on the page, but the text is just circling it.
Instead, it's much more effective to create a zigzag.
If we wanted to keep this super simple, we might say the scene (or act) needs to move from a positive situation to a negative situation, or a negative situation to a positive situation. Or, a positive situation to a better situation, or a negative situation to a worse situation. Essentially:
+ --> -
- --> +
+ --> ++
- --> --
This is a good starting point, but I admit, it sometimes feels oversimplified to me.
In any case, the situation the character is in, has changed.
The story didn't do a circle. It did a zigzag (or zigzigger or zagzagger).
The protagonist had a goal, encountered an antagonist, had a conflict, and the conflict came to a definitive outcome (if only on the small scale for that scene). It hit a climax or turning point.
And that outcome carries consequences.
The protagonist gets in an argument with the bully and gets suspended for his language. If he's suspended, his parents will ground him, and he won't get to go on an upcoming date with his crush. It's a setback.
Character B steals Object X back and in the process, mortally wounds the protagonist. Now the protagonist needs to get help before they die.
The protagonist takes action to solve the new problem, and not only succeeds, but manages to solve her original problem at the same time.
But often just adding consequences isn't enough. We need to make sure the consequences aren't or can't be undone, at least not easily or coincidentally. We don't have the protagonist's dad have a serendipitous change of heart and simply allow the protagonist to go on the date.
Don't undo what you just did (generally speaking).
If the protagonist ended with a bigger or new problem, make him put in the effort to try to solve it. (See the "No, and . . ." vs. "Yes, but . . . " rule under "Disaster.")
And don't forget my "acid test" for plot progression. At the end of the scene (or act), ask, did the protagonist's current goal and/or plan shift? If the answer is no, chances are you did a circle. (Or you at least left things stagnating). If the answer is yes, something changed.
As I mentioned above, sometimes the change is internal.
Maybe Character B did simply steal Object X back, but maybe that leads to the protagonist realizing he doesn't want Object X as much as he wants revenge on Character B. He hatches a plan to exact that.
While that may not be as strong as the protagonist getting mortally wounded, it's better than nothing changing, and the experience does change the direction of the story.
Personally, I'd still be cautious of writing such a situation, though. In most types of stories, we want consequences to be both internal and external.
But that topic could be another post.
So in closing: zigzagging conflicts is better than circling them.
Adieu.
For a lot of language learners, writing in English is often easier than speaking in English—or so they think. Usually, that just means that people find it easier to get grammar right when writing, but they don’t pay attention to fluency or readability. Those are vitally important if you’re thinking of going on to further education in an English-speaking country, or you want a job that requires English. Here are six ways to improve your written English.
Even without physically writing, you can improve your writing skills. By reading as much as you can, you’ll develop your vocabulary and understanding of how English is used. We don’t mean that you should be studying syntax and sentence clauses—simply read for pleasure and you’ll pick things up subconsciously! You could start with the English version of your favorite book, or work your way through these classic novels. And by the way, if you need extra encouragement, Joseph Conrad, the author of Heart of Darkness, didn’t speak English until in his twenties and went on to become one of the most celebrated English novelists of all time!
This doesn’t always apply, but generally you can improve the fluency and readability of your writing by simply writing how you speak. That doesn’t mean writing lots of slang words and uh, eh, and er. But think about how people use simple English when they speak and how natural it sounds, and aim to give your writing the same easy flow.
It goes without saying that to write with more confidence and fluency, you need to expand your vocabulary. If you haven’t done so already, start a personal dictionary. Any words that you come across that you don’t know, write down and translate, then test yourself on how many of them you can remember, and start using them in your writing and conversations.
As the saying goes: practice makes perfect. So the only way to improve your writing over time is to keep doing it. Even just 5 or 10 minutes a day, if done every day, will really help you improve your written English. You could keep a diary in English, or write a blog about your experiences learning English and living in a new country, or even start writing your social media posts in English.
There are lots of different types of written English—diaries, essays, CVs or résumés, poems, short stories, tweets, and so on. It’s important to consider what type of writing you are doing and its purpose (its function). Also, think about who will be reading it and what you want them to do. When you know the function, you can adapt the style.
The last thing you do when you write something is carefully read it to make sure it makes sense and you haven’t made any mistakes. Always, always proofread your work.
Hello! Tips on drafting and how much detail is too much?
Let’s see, my main tips would be to treat the first draft as if you’re telling yourself the story, the second draft like you’re organizing and enhancing the story, and the third draft as if you’re preparing for your best friend to read the story. I think this is a pretty good gauge for how much detail you add to the narrative each time you reread and edit. And it’s not about how much detail there is, it’s about how effective it is at making the story clear and immersive.
Here’s some resources that might help. There’s also an entire category in my masterlist dedicated to the drafting process.
Using Vocabulary
Describing Where Your Characters Are
Writing Intense Scenes
Writing The First Chapter
Balancing Detail & Development
When To Use “Felt”
Showing Vs Telling
How To Better Your Vocabulary & Description
Powering Through The Zero-Draft Phase
Getting Words on The Page
Sticking To A Story (Working on Multiple Projects)
Writing Your Way Through The Plot Fog
I hope this advice and these resources are helpful, and if you have any other questions feel free to leave them here :)
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Instead of whispered, consider:
murmured
mumbled
muttered
breathed
sighed
hissed
mouthed
uttered
intoned
susurrated
purred
said in an undertone
gasped
hinted
said low
said into someone’s ear
said softly
said under one’s breath
said in hushed tones
insinuated
Hey all, here’s a quick tip about showing the passage of short amounts of time in a scene. I see a lot of beats like this:
She hesitated
He paused
A few seconds later
There was a long silence
He waited for her to answer
She didn’t respond
Instead of telling us there’s a brief moment of silence or pause in your scene, try showing us by creating the feeling that time has passed through action, description, or inner monologue. Here are a few examples.
Before:
“Are you coming or not?”
He waited for her to answer, but she didn’t respond.
“Clare? Did you hear me?”
“Huh?”
After:
“Are you coming or not?”
Clare scrolled through her phone, her face illuminating with a eerie blue glow.
“Clare? Did you hear me?”
“Huh?”
Before:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared hesitated. Finally, he turned to face the man. “I’m afraid I can’t do that.”
After:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared patted his holster. He had a gun, but he certainly didn’t want to use it. Taking a deep breath, he turned to face the man. “I’m afraid I can’t do that.”
Not only does creating a pause instead of describing a pause allow your reader to feel the moment more vividly, it gives you a chance to explain what exactly that pause is about. People hesitate, pause, don’t respond, etc. for all kinds of reasons. Give us as much insight as you can into your weird quiet moment.
Of course, you don’t need to do this every single time. Sometimes it’s fine to say “he paused” or “the room was quiet for a moment”—it could be the best choice for that scene. But look back through your draft and see if you’ve used those “telling” descriptions more often than you needed to. If so, try to create the feeling of a pause—perhaps one that gives the reader a bit more information—using these techniques.
Hope this helps!
Open your editing software (RECOMMENDING Krita, since it's free and it's very good).
Step 1: Google "X country silhouette" and copy it.
Paste it onto the canvas.
Step 2: Separate the silhouette from the background you copied with it! You can do that by using magic wand selection tool or by making a gradient map with black on 49,9% and transparent on 50% on the slider.
Step 3: Repeat several times with numerous countries and/or islands, cities, municipalities, communes, continents et cetera.
Step 4: Combine, mesh, stretch, rotate, mirror - go ham, make it work.
Step 5: Erase and add.
Step 6: Have your map outline ready, copy/paste it several times in the same doc on different layers and edit in different ways like biomes, kingdoms, mountains and other.
Step Mountains+: To figure out mountains, make another layer on the doc and do something like this:
-and then in every polygon you add an arrow.
Where arrows meet or transfer onto continents, add mountains.
Color the sea with a couple layers of depth and you're done :D
In some ways, this post's topic sounds obvious, in others . . . not so much. On the surface, the tip seems simple, and yet, it is easily and often overlooked.
Your protagonist must be a problem-solver.
Yup.
A problem-solver.
I don't care if she's the laziest, most passive, most dimwitted person on the planet, within the context of the plot, she must be a problem-solver (even if a reluctant one).
Otherwise, she'll feel like a weak character.
Otherwise, the plot will feel weak.
Of course, I'm sure you can find rare exceptions to this.
But 99% of the time, your protagonist needs to be a problem-solver.
So let's talk about why.
Why it's Important for The Character
Imagine a protagonist who doesn't problem-solve. She encounters the antagonist, reacts emotionally, but doesn't do anything to try to win the conflict, or at least gain the upper hand of the conflict. She won't be interesting for very long. It's hard to care about what happens to her, when she's putting no effort in to resolve it, when she doesn't care enough to try to fix it herself. It may start to feel like she's stuck in a loop--just circling the same internal responses over and over again, never really progressing, never really moving on.
Sometimes writers mistakenly think this makes her more sympathetic, but in reality, as counterintuitive as it may sound, the opposite is true. Audiences lose interest or become annoyed.
We've all met people who talk, and whine, and fume about their problems but don't do anything to better their situation. We may feel sorry for them at first, but eventually, we want them to take action to improve their predicament. Often we may even find ourselves giving advice (or in some cases, doing the problem-solving work for them).
We feel the same way about characters.
Your protagonist doesn't need to be the next Sherlock Holmes or Violet Baudelaire to be a "problem-solver."
At the most basic level, what this means is that when she encounters an antagonistic force (a problem), she's coming up with--or perhaps shifting--goals and plans (however big or small, or grand or modest), and taking action to try to make those a reality.
If she's not doing that, she's probably too passive in the plot and not exercising enough agency. The story is happening to her, but she's not doing anything to make the story happen. She's not influencing the direction of the story.
When the protagonist is the one coming up with goals and plans, and implementing them, the audience becomes more invested in her. They want to stick around to see if she's successful. She also now holds some accountability over what happens--the consequences--and that actually makes her more interesting and more sympathetic. What happens, good or bad, is on her. She holds responsibility.
If your protagonist isn't problem-solving, it may be a sign that her wants aren't strong enough. Solid stories will showcase the protagonist's deepest desires (however big or small, or grand or modest), what she would sacrifice almost anything to obtain, avoid, or maintain. If the right desire is in jeopardy, the protagonist should naturally be driven to problem-solve. Characters with strong wants are more compelling. And in reality, we all have powerful wants we house deep within our hearts.
Great stories will test and challenge the deep desires of the protagonist's heart. And if that's not happening, you likely haven't figured out your protagonist's deepest desires or you need to alter the character so that she desires what she desires more deeply. Don't settle on something she kinda wants. Find what she'd be tempted to sacrifice her life for--literally or figuratively (meaning her current lifestyle). What does she want to obtain, avoid, or maintain bad enough, that she'd consider doing things she wouldn't ordinarily do? That's the kind of want you should showcase--whether it be obtaining recognition as employee of the month, avoiding responsibility by taking on a new identity, or maintaining control by offing all rebels.
It's usually helpful to focus on an abstract want--obtain recognition, avoid responsibility, maintain control--that can then manifest into various concrete goals. Most people aren't going to give their "lives" to become "employee of the month," but many have gone to such lengths to obtain recognition; becoming employee of the month is just one way to obtain that. So even if the goal seems modest on the surface, tie it to a deep abstract want. (A bit of a tangent, but it's useful, so I left it in here 😉)
When the protagonist is problem-solving, it conveys to the audience what she cares about. If the rebels are increasing in power, and she doesn't do anything about it, then obviously she doesn't really care about being in control very much. That's not a deep desire of her heart. So we need the protagonist to problem-solve to help convey character.
And finally, if she's not struggling to overcome (problem-solving), she's probably not growing through a character arc. She's stagnant. She's not changing her worldview as she strives for success, nor is she wielding her beliefs, growing in resolve. This can make any attempt at an internal plotline feel repetitive or nonexistent, because the character isn't progressing on an internal journey. She's just stuck in the same spot.
Why It's Important for the Plot
Solid stories will showcase the protagonist's deepest desires, and even if those desires are abstract (obtain recognition, avoid responsibility, maintain control), if the character wants them bad enough, they will manifest into concrete goals (employee of the month, new identity, off the rebels) that have specific plans (show up on time to work, move to a new city, locate the rebels' base).
So the protagonist has a goal. The antagonist opposes the goal.
And since there should be an antagonist for nearly every scene, this means there are problems in nearly every scene.
If the protagonist isn't trying to solve those problems, by adjusting his goals and plans, then it's likely the plot isn't properly progressing. Like I mentioned with the internal journey above, the external journey probably feels repetitive, or in some ways nonexistent. It's just circling the same situation over and over, in the toilet bowl.
If you find yourself arguing against this, then it's likely because another character is the one doing most of the problem-solving, in which case, it's also highly likely that character is the true protagonist, and your "protagonist" is really more of a viewpoint character spectating the external plotline.
The plot needs conflict in order to progress properly. If the antagonist shows up, and the protagonist allows himself to just get beaten, it's not strong conflict. Sure, stuff is happening, but if the antagonist is hammering him to the ground without his resistance, it's not much of a conflict. It's passive victimization. And while that might work in a scene or two, it's not going to hold for a whole story, or even a whole act.
A passive victim isn't a problem-solving protagonist. Obviously.
So, suffice it to say, your protagonist needs to be a problem-solver.
Seems like the silliest question ever but every idea I have seems so unoriginal. Do you tips or exercises to get the creativity going?
I do! I have plenty of pep-talks and resources for this sort of thing, so I’ve organized them here by method (prompts/playlists/advice/inspiration/etc)
Articles
Coming Up With Scene Ideas
Coming Up With “Original” Ideas
How To Turn A Good Idea Into A Good Story
How To Motivate Yourself To Write
Reasons To Improve Your Lifestyle
Tips & Advice for Aspiring Authors, Writers, and Poets
Healthy Forms of Motivation
How To Have A Productive Mindset
How To Fall In Love With Writing
Writing Through Mental Health Struggles
Why “Burnout” Is Oay - The Creative Cycle
How To Actually Get Writing Done
Playlists
Things To Listen To When You’re Working
Classical & Instrumental
Ambient
Sad Scenes
Chase Scenes
Epic Scenes
Fight Scenes
Angst Scenes
Fun Montage Scenes
Climax Scenes
Calm Scenes
Resolution Scenes
Romantic Scenes
Action Scenes
Science Fiction
Our Day Will Come
Contemporary Poetry
MORE
Prompts, Prompt Lists, & Writing Challenges
Dark Quotes & Prompts
Challenges For Different Types of Writers | Part II
Angst Prompts
31 Days of Prompts : January 2018 Writing Challenge
20 Sentence Story Prompt
Dramatic Prompts
Suspenseful Prompts
Sad Prompts
Romantic Prompts
31 Days of Horror : October 2019 Writing Challenge
31 Days of Fantasy - December 2020 Writing Challenge
Fake Relationship Alternate Universe Prompts
Assassin Alternate Universe Prompts
Soulmates Alternate Universe Prompts
Advice & Pep-Talks
Restarting Your Writing Passion
On Hating Your Old Stuff
Depression As An Inhibitor
Dear Writers Who Are Hesitant To Start Writing
“All First Drafts Are Crap” – My Thoughts
Getting Back To Writing After A Long Hiatus
Wanting To Finish A Story You’ve Fallen Out of Love With
Getting Motivated To Write
Getting Burnt Out Near The Finish Line
–
Masterlist | WIP Blog
If you enjoy my blog and wish for it to continue being updated frequently and for me to continue putting my energy toward answering your questions, please consider Buying Me A Coffee, or pledging your support on Patreon, where I offer early access and exclusive benefits for only $5/month.
Acacia: Since ancient times, acacia has been associated with purity and innocence. It is also a symbol of resurrection and new beginnings.
Amaryllis: Amaryllis is a symbol of passion and desire. It is also associated with strength and courage.
Anemone: Anemone is a symbol of grief and sorrow. It is also associated with hope and new beginnings.
Azalea: Azalea is a symbol of love, passion, and desire. It is also associated with beauty and elegance.
Carnation: Carnation is a symbol of love, affection, and appreciation. It is also associated with motherhood and childbirth.
Chrysanthemum: Chrysanthemum is a symbol of longevity, happiness, and good luck. It is also associated with death and mourning.
Daisy: Daisy is a symbol of innocence, purity, and simplicity. It is also associated with childhood and new beginnings.
Delphinium: Delphinium is a symbol of wisdom, knowledge, and understanding. It is also associated with royalty and nobility
Frangipani: Frangipani is a symbol of love, passion, and desire. It is also associated with beauty and elegance.
Gardenia: Gardenia is a symbol of purity, innocence, and grace. It is also associated with love and admiration.
Gerbera Daisy: Gerbera daisy is a symbol of new beginnings, happiness, and joy. It is also associated with optimism and hope.
Hyacinth: Hyacinth is a symbol of love, passion, and desire. It is also associated with grief and sorrow.
Iris: Iris is a symbol of faith, hope, and wisdom. It is also associated with royalty and nobility.
Lily: Lily is a symbol of purity, innocence, and chastity. It is also associated with resurrection and new beginnings.
Lily of the Valley: Lily of the valley is a symbol of purity, innocence, and sweetness. It is also associated with new beginnings and springtime.
Magnolia: Magnolia is a symbol of love, beauty, and elegance. It is also associated with femininity and motherhood.
Orchid: Orchid is a symbol of love, passion, and desire. It is also associated with beauty, rarity, and luxury.
Rose: Rose is the most popular flower in the world and has a wide range of symbolism. It can symbolize love, passion, desire, beauty, romance, friendship, gratitude, and respect.
Tulip: Tulip is a symbol of love, passion, and desire. It is also associated with springtime and new beginnings.
Flowers can be used to foreshadow events or themes in a story. For example, a writer might use a white rose to foreshadow a character's death, or a red rose to foreshadow a romantic encounter.
Flowers can be used to represent characters' emotions or motivations. For example, a character who is feeling sad might be described as holding a wilted flower, or a character who is feeling passionate might be described as surrounded by roses.
Flowers can be used to create symbolism that is specific to a particular culture or region. For example, in some cultures, the lotus flower is a symbol of purity and enlightenment, while in other cultures, it is a symbol of death and rebirth.
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
NotionByRach - FREEBIES (workbook, notion template, games, challenges, etc.);
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
☕️ buy me a coffee! ☕️
I fell down a rabbit hole of research about inventions circa the 40s and was surprised by a bunch of things that have been around way longer than I thought and some that are strangely reccent, and compiled them into a list. Aka, a resource for fic writers.
Bananas (or rather, the ones we have today. The ones he’d be accustomed to, the Gros Michel, a sweeter, creamier species, went extinct in the 50s and was replaced with the bland Cavendish banana.)
High-fives (the low-five was actually invented first, around WW2, and he may have been familiar with that)
Buffalo Wings (invented in the 60s)
CPR (not really used until the late 40s, not widely known until the 50s)
Tiramisu (invented in the 80s)
Big Macs & McNuggets (while McDonald’s was founded in 1940, the former wasn’t introduced until the 60s, and the latter, the 80s)
Seat belts (the first car to have one was in the late 40s, and only became mandatory to wear them in the 80s. holy shit.)
Walmart (invented in 1962. Or really, the large-scale supermarkets as we know them today really)
Yellow tennis balls (prior to the 70s they were usually black or white)
Panadol (first sold in the US in the 50s)
The smiley face aka :) (popularised in the 60s)
I’m not sure why some of these surprised me.
Modern Sunglasses (have been around a lot longer than I thought, and were mass produced in the 20s)
Nokia (was first founded in 1865. I’m not kidding. They began as a pulp mill and moved into making rubber respirators for military from the 30s onwards)
Nintendo (been around since 1889 as a toy company, during the 40s they made playing cards. Wouldn’t be implausible that he knew about Nintendo, perhaps from Morita)
Krispy Kreme (opened in 1937, didn’t spread widely until the 50s however)
Kool-Aid (introduced in the 30s)
Oreos (introduced in 1912)
Printed/graphic tees (didn’t become a trend until the 60s-70s, but they certainly existed in the 40s)
Hoodies (originated in the 30s, worn by workers in cold New York warehouses. Meaning, it’s entirely plausible Bucky could’ve been wearing hoodies in the 40s)
Malls (they weren’t called that back then, but they certainly had shopping centres or plazas since the 1800s)
Converse sneakers (invented in 1908 and have barely changed since!)
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
Contemporary Slavery
AK-47 prices on the black market
Bribes
Computer Hackers and Online Fraud
Contract Killing
Exotic Animals
Fake Diplomas
Fake ID Cards, Passports and Other Identity Documents
Human Smuggling Fees
Human Traffickers Prices
Kidney and Organ Trafficking Prices
Prostitution Prices
Cocaine Prices
Ecstasy Pills Prices
Heroin Prices
Marijuana Prices
Meth Prices
Earnings From Illegal Jobs
Countries In Order Of Largest To Smallest Risk
arson
Asphyxia
Blood Analysis
Book Review
Cause & Manner of Death
Chemistry/Physics
Computers/Cell Phones/Electronics
Cool & Odd-Mostly Odd
Corpse Identification
Corpse Location
Crime and Science Radio
crime lab
Crime Scene
Cults and Religions
DNA
Document Examination
Fingerprints/Patterned Evidence
Firearms Analysis
Forensic Anthropology
Forensic Art
Forensic Dentistry
Forensic History
Forensic Psychiatry
General Forensics
Guest Blogger
High Tech Forensics
Interesting Cases
Interesting Places
Interviews
Medical History
Medical Issues
Misc
Multiple Murderers
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Gelding - An adult male horse (3 years or older) that’s been neutered.
Stallion - An adult male horse (3 years or older) that is not neutered.
Mare - An adult female horse (3 years or older), used interchangeable for both fixed and unfixed female horses.
Pony - A full grown horse under 14.2 hands.
Foal - A newborn horse.
Weanling - A colt or filly that is 6-12 months.
Yearling - A horse between 1-2 years old.
Colt - A male horse under 3 years old.
Filly - A female horse under 3 years old.
Hand - Measurement of how tall a horse is, one hand = four inches.
Tack - Riding equipment.
Halter - Headgear you put on a horse to lead them, can be made of leather or fabric.
Gait - Speeds a horse can got.
Trot - Gait faster than a walk but slower than a canter.
Canter - Gait faster than a trot but slower than a gallop.
Gallop - Faster than a canter, basically the highest speed a horse can go.
Lunging - Exercising a horse by walking them in a circle, usually done with a halter and lunge rope.
Lunge Rope - A long rein/rope used when lunging a horse, typically 20-40 ft long.
Colic - Pain in a horse’s stomach ranging from mild to severe, can be fetal if not treated.
Cribbing/Windsucking - Biting onto a fence post and sucking in air, horses do this when they’re extremely bored.
Farrier - Someone who dresses and trims a horse’s hooves.
Bridle - Headgear used to control and maneuver a horse.
Bit - The metal mouthpiece of the bridle.
Frog - The triangular part of the inside of the hoof.
Rain rot - A fungal infection horses can get on their backs, easily treatable with antibiotics.
Mucking - Cleaning out a stall.
Hot blooded - Extremely energetic, excitable horses. Hot blooded horses are used for more speed driven tasks.
Cold blooded - Very low temperament, very relaxed horses. Cold blooded horses are used for more labor driven tasks.
Draft - Large, working horses.
Feathers - The long, fuzzy fur on a horse’s hooves, usually found in Draft breeds.