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Uidesign - Blog Posts

1 year ago

More WIP UI stuff

More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff

I really cannot go a day without tweaking these mockups. Maybe one day they will be features that actually work in the game lol


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1 year ago

Inventory Update Notices

Pretty minor, the inventory backend was the harder more impressive part. I really need to work on animations for lifting objects lol


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1 year ago

More Damage Popups

good job me


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1 year ago

Damage Popups

The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...


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1 year ago

Pause Menu

I kinda of want to tweak it a little, don't mind the placeholder icons lol. As for what I've been doing up until now. I was working on this back in March and uh since then I've been tweaking the game here and there. As for the lack of posts... I just got lazy I guess.


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1 year ago

Pause Menu Implementation

Pause Menu Implementation

I decided to stop tweaking the look and actually start putting it into the game. Exporting assets is a lot of work so I just kinda put placeholders in...


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2 years ago

Banter Box

Banter Box

Implemented! I like it but it does add extra button presses to something some don't enjoy while in the middle of gameplay... maybe I should save it for cutscenes?


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2 years ago

More WIP Inventory

More WIP Inventory
More WIP Inventory
More WIP Inventory
More WIP Inventory

I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe


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2 years ago

WIP Inventory

WIP Inventory
WIP Inventory

specifically the list... My item categories have icons now. Icon design is hell but it's satisfying to have a finished set. Maybe I should try spending time brainstorming on ben and baber.


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2 years ago

WIP results screen

WIP Results Screen
WIP Results Screen
WIP Results Screen

I feel like i've posted these already. Sorry if the image quality sucks, I'm kinda just copying old stuff I posted on discord so maybe it's getting double compressed. I'm preemptively apologizing cuz the preview looks super blurry but I'm too lazy to do something about it. Maybe I should apologize for that instead.


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2 years ago

WIP ui stuff

WIP Ui Stuff
WIP Ui Stuff

^ popups for damage context

WIP Ui Stuff

^ new status effect badges (used to be just text) still wip

WIP Ui Stuff

^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player

WIP Ui Stuff

^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code


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2 years ago

Oct 15, 2022

Oct 15, 2022
Oct 15, 2022
Oct 15, 2022
Oct 15, 2022

UI revamp. Yes, I revamped the look without implementing any of them, no I will not explain myself. We're getting kinda close to the future... I'm gonna run out of content to post daily lol.


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2 years ago

May 4 - May 6, 2022

May 4 - May 6, 2022
May 4 - May 6, 2022
May 4 - May 6, 2022
May 4 - May 6, 2022

New dirt path tileset, some mockups, and a door.


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2 years ago

April 16, 2022

For the first time since the battle system, I actually programmed in an important feature. Now I can tell a story! IF ONLY THE STORY WAS WRITTEN.


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2 years ago

Mar 30, 2022

Mar 30, 2022

the overworld hud looks kinda like this but better since I cannot program something first for the life of me before making art. Although since it looks nice in the future I have high hopes for when I eventually put it in the game.


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2 years ago

Mar 1, 2022

Mar 1, 2022
Mar 1, 2022

Another day another mockup, even though I feel like I got nothing done in 2022 I guess maybe it was just the year of the mockups?


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2 years ago

Feb 27, 2022

Feb 27, 2022
Feb 27, 2022

ngl these old mockups are cringe. What's worse is, I know they're cringe since I end up redesigning them in the future... but the redesign isn't in the game either (although I'm working on it so I can push a new build) Speaking of builds if you join the discord server you can play them (if I haven't switched anything up by the time you read this) you should join and watch me get the slowest percent speedrun world record for indie game development. I would put a link here but it's 1 am and I have like 30 more twitter posts to push over onto here.


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2 years ago

Aug 21, 2021

Aug 21, 2021

...never make art first? Nah if i didn't do the art I would actually have zero motivation to code. This is like really basic stuff for a jrpg/rpg but I guess it only took 6 months?


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2 years ago

Aug 20, 2021

Aug 20, 2021

Punting everything over from twitter is a bit tedious. At least reposting everything slowly gives me time to make things I should've made while wasting time... I guess?

Oh yea I guess take a look at this super old UI, it looks different now... in the future. Well if I ever get to implementing it instead of tweaking it left and right


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2 years ago

Jul 23, 2021

Jul 23, 2021

New timeline puts the character's faces on it. Enemies will also have faces on it probs


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2 years ago

Jul 21, 2021

Actual turns + new active indicator.


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2 years ago

Jul 8, 2021

Jul 8, 2021
Jul 8, 2021

I had to directly link these to twitter again since I saved over the originals on my hard drive. Did I mention my hard drive is almost full? Don't worry I bought an m.2 thing with another tb. I'm too scared to install it since the slot is on the underside of the motherboard.


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2 years ago

Jun 27, 2021

reposting everything kinda sucks, but like I haven't been making a lot of new content while I've been focusing on the story so hopefully, this will hold over? maybe. I should work on my game more.


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2 years ago

Jun 22, 2021

Jun 22, 2021
Jun 22, 2021

Major changes to the UI, both of these are mockups tho so yea


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2 years ago

Mar 5, 2021

got one of the UI elements working in engine, Kinda sleek but miss the drop shadows...


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