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2 years ago
Design Of UI Elemnts
Design Of UI Elemnts

Design of UI elemnts


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1 year ago
Avatar Frame 64x64 Part 5

Avatar Frame 64x64 Part 5

Download More and Free:

https://bdragon1727.itch.io/


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1 year ago
Avatar Frame Part 1

Avatar Frame part 1

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https://bdragon1727.itch.io/


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1 year ago
Pixel Buttons

Pixel Buttons

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https://bdragon1727.itch.io/


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2 months ago

Party Management

Party Management

While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190


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6 months ago

Personalization

I dream of adding alternate character skins and whatnot, but that's a lot of work and I should focus on other things. So for now all you can change is the X-ray color.


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6 months ago

Options Menu

The coolest thing this menu has is keybinding. I need to tweak it a bit so that the user has to specify that they want to apply changes rather than instantly updating the game settings


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7 months ago

Stacking

Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.


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8 months ago

Journal UI

Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.


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9 months ago

Selective Interaction

Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...


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1 year ago

Objective UI and Quest System

Mostly backend. As usual, it's a pretty jank system but it works. No quest markers atm but I've been considering them. I also want to look into optional objectives. This is the first time I've seriously considered how quest systems work and it's quite interesting. I need to find more references to study haha.


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1 year ago
I Love This Mini Drop-down Thing... All It Needs Is A Scroll Bar For When I Really Get Crazy With It.

I love this mini drop-down thing... All it needs is a scroll bar for when I really get crazy with it.


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1 year ago

More Inventory UI

More Inventory UI

Still incomplete but now I can look at the items I have without using the debug console.


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1 year ago

Inventory UI

It's shaping up, I think. I sorta hate the list format but like, what else is there other than grid slots.


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1 year ago

Support Action

This is a gimmick I've been looking into, at the cost of a turn you can bank an action to use later immediately after someone else. This seems pretty useless but could be helpful in applying status effects that can combine, I still need to think about it lol.


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1 year ago

Result Screen (again!)

All I really did was move it to the left of the screen compared to the one the older version of the game had. I like though since you could technically get back to what you were doing on the overworld while the game celebrates your victory (or uh discusses your loss) of to the side.


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1 year ago

Battle Parallax

making this background was kinda hard. I think it turned out alright.


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1 year ago

Dialogue Box

Holy shi* the frames on this recording. Anyway, here is my dialogue box! it reads a JSON file with all the lines a dialogue has and plays them with a silly sound that I might change... It has support for some cool stuff although it's not implemented yet since I'm really lazy and suck at writing.

Don't mind the other things in the background... However, if you can't control your curiosity, listen closely. I heard there is a hidden archive on a particular discord server full of other development snippets, including snippets that haven't been posted here!? If anyone asks you didn't hear it from me (plz join, k thx bye)


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1 year ago

Equip/Augment UI Mockup

Equip/Augment UI Mockup
Equip/Augment UI Mockup
Equip/Augment UI Mockup

Probably my favourite mockup to date. This is where the player will configure their party members. A battler can equip 1 weapon, 1 armor set, 1-2 artifacts depending on class and 4 techniques. This amounts to 8 possible things to customize around the endgame. On top of the equipment possibilities, the player can also augment 4 attributes (SPD, STR, DEF, MAG) on each of their characters using attribute points scattered across the world.


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1 year ago

Results Screen (In engine!)

This was like the last thing I added before terrain bugged me out so much that I decided rewriting the entire codebase and switching to 3D would be more enjoyable than trying to get it to work


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1 year ago

Objective Screen

Objective Screen

I sorta like it. I just wonder if it'll be a bit too disruptive. Guess I'll find out 2 years from now when I actually put it in the game and playtest it lol


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1 year ago

Inventory UI

I did get to implementing it before porting the game over, but I realized the box to the right of the list could probably look a bit better, so it needs some tweaks. As I mentioned earlier I decided to port the game to Godot 4 which I thought would be fine since the project is mostly art and not much code. But then Godot failed to convert the old project. I still believed it would be fine since there was only a handful of features in the game anyway and it wouldn't take too long to rewrite them from scratch. Plus I could just look at my old code. Then I started the rewrite and... rewriting code is really boring


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1 year ago

Super Fancy Location Indicator

Super Fancy Location Indicator

That I will probably redesign since I want to redesign the pause menu...


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1 year ago

Inventory UI Part 2

So uh scroll bars and the scroll container node suck. I just kinda hate them. This is probably the first time I got them to work the way I wanted lol. I also got it to do this which I think was pretty cool:

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1 year ago

Inventory UI

Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills


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1 year ago

Dialogue Choice

This was super cool to implement, but now I'm having trouble designing dialogue trees and other narrative stuff. Writing is hard


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1 year ago

More Pause Menu

I don't utilize Godot's built-in stuff for UIs very well which results in silly issues like this. Will I take time to figure it out properly? Maybe. Will I continue to use hacky, janky, fixes. Certainly


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