My ~ATH keeps crashing whenever I run a non-computer exploding code, or if I press enter. Why is this?
Based on the username which recently followed this blog at the same time as I received this ask (which I won't say what it was because you asked this on anon, and haven't received permission), I'd guess that you may be running a different version of ~ATH than the one I document here :P
Unfortunately, I don't have a specification for the version you have.
If you have such a specification, or the executable for it, I'd be happy to take a look if you could send it to me, haha.
If on the off chance you are using the version I document here, then presumably you have a syntax error or something in your code?
yeah, can i make ~ATH continue to generate variables? like if one part of the program dies it generates another variable? because i've been trying to do that lmfao
Hi. Not sure what you mean by continue to generate variables. If you mean like how in lisp you can like, automatically generate a new variable name and then use that variable name, then no, drocta ~ATH doesn't have a feature like that, but I'm guessing that's not what you mean.
Variables are just like, names in your program. If you want more objects, you can just continue bifurcating objects to get more objects.
drocta ~ATH does not support parallelism or concurrency or whatever (though presumably canonical ~ATH would, in some sense. At least, it appears to handle circumstantial simultaneity.), So, if you are referring to drocta ~ATH, then I'm not sure what you mean when you refer to part of the program dying. Though, given that in canonical ~ATH, there is the expression
[THIS,THIS].DIE();
then it seems like, presumably, it should be possible to have something like
THIS.DIE();
in order to describe part of the program dying (ending), without another part doing so.
But, again, drocta ~ATH does not support anything like that. Feel free to make a fork of it which does though. Please let me know if you do!
"computationalalchemist answered: You could use Prolog-style lists for split."
I'm not totally sure what you mean, but my best guess as to what you meant is probably pretty similar to how I making it.
I implemented it and I think it works, I need to double check though.
With what I have now when I use
split [THIS,THIS,THIS,THIS,THIS,THIS,NULL]COUNTER; ~ATH(COUNTER){ print "bananas"; BIFURCATE COUNTER[JUNK,COUNTER]; }EXECUTE(print "ok";); print "whee!";
it yields
bananas bananas bananas bananas bananas bananas ok whee!
Which seems to make sense to me, and also, fits with how lisp lists work, and apparently also prolog lists.
also where it says split it will also accept bifurcate. they are actually treated as the same command.
import statements aren't fully implemented yet though.
I think I will put this version on github pretty soon.
Thank you for the advice.
So recently I started kind of working on this again for a bit. I have fixed some bugs with the parser that I haven't pushed yet. I am also writing an improved interpreter that will use the parser instead of the hacky thing that just goes through strings.
However, for the time being, even after I release this version, I would recommend maybe using the older version for a while if anyone is using it, because this version is probably even more buggy.
However, you know how a few posts ago (but more than a year ago (wow) ) I posted that post where I said that I didn't think bifurcate can be used to split values into more than 2 values?
Well I still kind of think that, but on the map page for homestuck on act 6, it says split Act_6[Act_1,Act_2,Act_3,<etc>];
So this is something I intend to implement, and something I am implementing.
And like I said before I would like it to be done with repeated bifurcation, as a sort of syntactic sugar.
And I am thinking I want it to be like
[a,b,c] means the same thing as [a,[b,c]]
so split Z[A,B,C];
would be the same as
BIFURCATE Z[A,BCTEMP]; BIFURCATE BCTEMP[B,C];
and that split [A,B,C]Z;
would be the same as
BIFURCATE [B,C]BCTEMP; BIFURCATE [A,BCTEMP]Z;
But the way the splits would be done could also be backwards
so [a,b,c] could be the same as [[a,b],c]
I'm pretty sure I prefer the first way, but the second way is actually easier to implement.
or at least cleaner looking to implement.
Why doesn't my code look clean ever?
Anyway, my reason for this post is this:
Does anyone have any opinions about how split is implemented?
when we left off, we had code to interpret one binary number from user input, and output it as a unary number. In this post we will add the second user input, and maybe make a thing that converts from unary to binary, and then outputs it.
The code for that was the following:
import blah BLAH; print please enter whatever character you will be using for binary zero.; INPUT ZEROCHAR; BIFURCATE ZEROCHAR[ZEROCHAR,JUNK]; import chrcmp CMP0; BIFURCATE [CMP0,ZEROCHAR]D; D.DIE(); print please enter whatever character you will be using for binary one.; INPUT ONECHAR; BIFURCATE ONECHAR[ONECHAR,JUNK]; import chrcmp CMP1; BIFURCATE [CMP1,ONECHAR]D; D.DIE(); BIFURCATE [NULL,NULL]2NULL; BIFURCATE 2NULL[OUTNUM,JUNK]; print please input the binary number you want.(it will be converted to unary); INPUT BINNUM; ~ATH(BINNUM){ BIFURCATE [OUTNUM,OUTNUM]G; BIFURCATE G[NCOPY,OUTNUM]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,OUTNUM]OUTNUM; } BIFURCATE BINNUM[CHAR,BINNUM]; BIFURCATE [CMP0,CHAR]NEQ0; ~ATH(NEQ0){ BIFURCATE [BLAH,OUTNUM]OUTNUM; BIFURCATE 2NULL[NEQ0,JUNK]; } } print ok, going to print it out in unary, with each digit on one line. If the number you entered was large you might want to close the program instead of hitting enter.; INPUT JUNK; BIFURCATE [OUTNUM,OUTNUM]GOUTNUM; BIFURCATE GOUTNUM[OUTNUMCOPY,JUNK]; ~ATH(OUTNUMCOPY){ BIFURCATE OUTNUMCOPY[JUNK,OUTNUMCOPY]; print 1; }
ok, so what do we need to do after that?
Well we need to make it get two numbers, right?
Yes. Yes we do.
But getting one number was kind of long, wasn't it.
Luckily we don't have to have the entire thing there twice, much of it we can jusst have it in there once.
we COULD define a function, but I haven't added that to the interpreter yet, so yeah...
so a significant portion of that was initialization stuff that doesn't need to be duplicated. the first 14 lines in fact!
so pretty much we just duplicate everything but the first 14 lines.
gee, now I sound lazy for not writing this part earlier.
anyway, here goes:
import blah BLAH;
print please enter whatever character you will be using for binary zero.;
INPUT ZEROCHAR;
BIFURCATE ZEROCHAR[ZEROCHAR,JUNK];
import chrcmp CMP0;
BIFURCATE [CMP0,ZEROCHAR]D;
D.DIE();
print please enter whatever character you will be using for binary one.;
INPUT ONECHAR;
BIFURCATE ONECHAR[ONECHAR,JUNK];
import chrcmp CMP1;
BIFURCATE [CMP1,ONECHAR]D;
D.DIE();
BIFURCATE [NULL,NULL]2NULL;
BIFURCATE 2NULL[OUTNUM,JUNK];
print please input the first binary number you want.(it will be converted to unary);
INPUT BINNUM;
~ATH(BINNUM){
BIFURCATE [OUTNUM,OUTNUM]G;
BIFURCATE G[NCOPY,OUTNUM];
~ATH(NCOPY){
BIFURCATE NCOPY[JUNK,NCOPY];
BIFURCATE [BLAH,OUTNUM]OUTNUM;
}
BIFURCATE BINNUM[CHAR,BINNUM];
BIFURCATE [CMP0,CHAR]NEQ0;
~ATH(NEQ0){
BIFURCATE [BLAH,OUTNUM]OUTNUM;
BIFURCATE 2NULL[NEQ0,JUNK];
}
}
BIFURCATE [BLAH,OUTNUM]UINNUM1;
BIFURCATE UINNUM1[JUNK,UINNUM1];
BIFURCATE 2NULL[OUTNUM,JUNK];
print input the second binary number:;
INPUT BINNUM;
~ATH(BINNUM){
BIFURCATE [OUTNUM,OUTNUM]G;
BIFURCATE G[NCOPY,OUTNUM];
~ATH(NCOPY){
BIFURCATE NCOPY[JUNK,NCOPY];
BIFURCATE [BLAH,OUTNUM]OUTNUM;
}
BIFURCATE BINNUM[CHAR,BINNUM];
BIFURCATE [CMP0,CHAR]NEQ0;
~ATH(NEQ0){
BIFURCATE [BLAH,OUTNUM]OUTNUM;
BIFURCATE 2NULL[NEQ0,JUNK];
}
}
BIFURCATE [BLAH,OUTNUM]UINNUM2;
BIFURCATE UINNUM2[JUNK,UINNUM2];
BIFURCATE [UINNUM1,UINNUM1]CUINNUM1;
BIFURCATE CUINNUM1[SUM,JUNK];//haha, some junk
BIFURCATE [UINNUM2,UINNUM2]CUINNUM2;
BIFURCATE CUINNUM2[UINNUM2CPY,JUNK];
~ATH(UINNUM2CPY){
BIFURCATE UINNUM2CPY[JUNK,UINNUM2CPY];
BIFURCATE [BLAH,SUM]SUM;
}
print ok, going to print the sum out in unary, with each digit on one line. If the numbers you entered were large you might want to close the program instead of hitting enter.;
INPUT JUNK;
BIFURCATE [SUM,SUM]GSUM;
BIFURCATE GSUM[SUMCOPY,JUNK];
~ATH(SUMCOPY){
BIFURCATE SUMCOPY[JUNK,SUMCOPY];
print 1;
}
ok. That worked. I haven't made it convert the output to binary yet. I started this the day of the other post, but there was a bug I didnt get around to fixing in it that I didn't find the fix for until today.
that bug was that in the part where it changes the binary number to a unary number, the first time around, the unary number starts at zero and increases to what it should be...
...but I forgot to include the line to reset it back to zero for the second number.
but in works now.
I might make the part where it converts from unary to binary now instead of later, but I have to do stuff.
Sorry for having such a slow post rate, it is partly because I am busy and partly because I am lazy. mostly the [FORMER,LATTER].
hey, it adds the numbers that were entered in binary...
So a future improvement is to make it so it outputs it in binary as well.
Another possible future post is something that shouldn't work but the interpreter has a certain bug that might be amusing, and will not negatively affect many things.
specifically, if you have a "}" inside of a print statement, and you are jumping to the end of a loop, it will jump to the inside of the print statement, and execute the text as code. This is a bug, not a feature, so you should not rely on it when writing stuff. It might be fun to mess with though.
I might add user defined functions to the interpreter soon...
I don't feel that this post really explained much of anything, but I have to do stuff now, so I am going to post this, and possibly modify it later with clarifications.
Feel free to send me messages asking about how some part works.
This post will cover how to actually determine WHAT the user has typed, instead of just how long it is. It will also include how to interpret what the user enters as a binary number, so that its easier to type.
An Essential part of making it interpret binary numbers is making it double numbers repeatedly.
This actually has a few ways that can be done, so this is one of the first situations where coding style for this problem might differ from person to person. Because of this, I will say more than one way to do it.
The first way to do this it to copy the number twice, and then start from zero and add both of the copies. This is relatively inefficient, and would take
a copy thing, consisting of two bifurcates (which would take a little time)
where the size of the initial number is N, 2N normal bifurcates, 2N reverse bifurcates, and 4N lines relating to the actual loop
assuming each command takes the same amount of time (which is an oversimplification) this would take 9N+C line times. (C is a constant) This might be acceptable, but there is a more efficient and nicer looking way.
The second way is nicer looking, but still not the most effecient. However, when multiplying by a larger number(such as 3, or 4, or even large numbers), this method is part of what would be used.
The second method is essentially copying the number (using a reverse bifurcate and a normal bifurcate), and then adding the number to zero, except instead of each loop increasing the new number by one, it increases it by two. This is shorter, and it looks nicer. It also only takes half as many normal bifurcates. As a result, the number of steps it would take (again assuming each step is the same length) is 8N+C, instead of 9N+C
this one I will write out, but it is still not the best way:
//N is the number initially BIFURCATE [NULL,NULL]2NULL; BIFURCATE [N,N]G; BIFURCATE G[NCOPY,JUNK]; BIFURCATE 2NULL[RESULT,JUNK]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; BIFURCATE [BLAH,RESULT]RESULT; }
ok, so yeah. that takes N, and puts twice N into RESULT, but it is still inefficient.
A more efficient version is to copy the initial number, and add the number to itself. This way you only have to do half the number of reverse BIFURCATE statements. This is much more efficient, taking instead the steps:
a copy thing, consisting of two bifurcates (which would take a little time)
where the size of the initial number is N, N normal bifurcates, N reverse bifurcates, and 2N lines relating to the actual loop
This has 7N+C steps, which is a significant improvement. I think it is the fastest way to double a number in drocta ~ATH.
It is as follows (N is the number)
BIFURCATE [N,N]G; BIFURCATE G[NCOPY,RESULT]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; }
This is shortest and fastest solution I have found. If you find a shorter or faster method, please tell me.
Ok. Now we can double numbers. That is good. That is an important step. But we still haven't gotten user input to be read in any reasonable way.
Hang on, I'm GETTING TO THAT. GEEZ. (I'm kidding, no one has been complaining about my taking so long, other than myself)
Ok, so here goes:
To interpret the binary number input and convert it to a "number", we can follow the following algorithm:
start with zero.(this is before the loop)
If there are any characters left, double the number that is being created.
remove the first character from the remaining characters. If it is "1" or whatever symbol (or alternatively if it is not "0"), add one to the number that is being created. Otherwise, continue onto step 4 without doing anything first.
go back to the start of the loop (step 2)
Ok. thats the algorithm we are going to use. But I STILL haven't explained how to recognize what the next character is. Seriously what is up with that?
What you do is you bifurcate the rest of the input into [the next character,the rest of the input].
Now you have the next character. Then what you do is you reverse bifurcate it with some other object, and then you check whether that object is already dead or not.
But how do you make it so the combination is already dead? How do you get the object for the character before the user has even inputed it?
Answer: You don't. Not in the current version of drocta ~ATH anyway. You will have to tell the user to enter all the characters they will be using ahead of time. Yes this is horrible and stupid. No its not exactly like that in the comic. Its ~ATH what do you expect? :P
that might change in future versions, but I will try to stay backwards compatible with that.
but anyway, back to comparing it:
so you say something along the lines of:
import comparingobject CMP1; othercodehere makeNEQ1besomethingalive BIFURCATE [CMP1,CHAR]EQ1; BIFURCATE [NULL,NULL]2NULL; ~ATH(EQ1){ print yep, they are equal; BIFURCATE 2NULL[EQ1,NEQ1]; } ~ATH(NEQ1){ print nope, they are not equal; BIFURCATE 2NULL[NEQ1,JUNK]; }
in the othercodehere you get the character a head of time, and say BIFURCATE[CMP1,THECHARTHATMATCHESWITHCMP1]D; D.DIE();
That makes it so that it will go through the one section of code if the character is the right one, but something else if it is something else.
Which is what we want.
So to put it all together, and make the thing that interprets the input as a binary number(hold on tight(ok, what, why did I say that), this will be a long one(why am I talking like this?)):
import blah BLAH; print please enter whatever character you will be using for binary zero.; INPUT ZEROCHAR; BIFURCATE ZEROCHAR[ZEROCHAR,JUNK]; import chrcmp CMP0; BIFURCATE [CMP0,ZEROCHAR]D; D.DIE(); print please enter whatever character you will be using for binary one.; INPUT ONECHAR; BIFURCATE ONECHAR[ONECHAR,JUNK]; import chrcmp CMP1; BIFURCATE [CMP1,ONECHAR]D; D.DIE(); BIFURCATE [NULL,NULL]2NULL; BIFURCATE 2NULL[OUTNUM,JUNK]; print please input the binary number you want.(it will be converted to unary); INPUT BINNUM; ~ATH(BINNUM){ BIFURCATE [OUTNUM,OUTNUM]G; BIFURCATE G[NCOPY,OUTNUM]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,OUTNUM]OUTNUM; } BIFURCATE BINNUM[CHAR,BINNUM]; BIFURCATE [CMP0,CHAR]NEQ0; ~ATH(NEQ0){ BIFURCATE [BLAH,OUTNUM]OUTNUM; BIFURCATE 2NULL[NEQ0,JUNK]; } } print ok, going to print it out in unary, with each digit on one line. If the number you entered was large you might want to close the program instead of hitting enter.; INPUT JUNK; BIFURCATE [OUTNUM,OUTNUM]GOUTNUM; BIFURCATE GOUTNUM[OUTNUMCOPY,JUNK]; ~ATH(OUTNUMCOPY){ BIFURCATE OUTNUMCOPY[JUNK,OUTNUMCOPY]; print 1; } print Am I a terrible person for writing this?;
Oh gosh. I wish I could indent in tumblr. that is terrible to read. tumblr is a terrible source code editor.
One time someone called me a masochaist for writing this type of stuff.
And then we just have to put that together with the adding thing, and then maybe add a better way of outputting the number. maybe in binary.
HAHAHAHAH
ok, yeah, I'm going to put it together in the next post, not this one, because I have to homework now.(using the noun homework as a verb was intentional)
yeah. putting it together in the next post.
As always, if something was confusing, please ask for clarification.
Most programs people use have some form of user input. A calculator isn't much use if it always uses the same numbers after all!
~ATH of course accepts user input and output as shown in the file Roxy sent Jane.
Also I just found out you can put more than one read more line in one post.
The input command has the syntax:
INPUT VARNAME;
What this does is when program execution meets this line, the program pauses execution, allowing the user to input text. When the user hits enter, program execution will continue and the variable VARNAME will be made to point to an object corresponding to the text the user entered.
This object is such that the left half is the object that corresponds to the first character. If there is no character after that, the right half will be the NULL object. Otherwise the right half will be the object corresponding to the input without the first character. If they hit enter without inputting any characters the object will just be the NULL object.
Now that we have that all explained, we can start to make programs that actually take user input!
As you might have guessed from the title, the thing we will be making is a very basic calculator. All it does is add two numbers, like in the last example.
But in this, it will get the numbers from the user!
One simple way to do this is to use the length of the input text as the number: The way we define what we call numbers just so happens (heh) to be such that if we interpret the object for the input string as a number, the number will be the same as the length of the input!
This isn't the greatest solution, but it is easier than other methods. We will use this method first and then move on to other methods that are harder to write, but will be nicer when using the end program.
HERE WE GO:
ok, so like I said, much of it is pretty much the same as that previous program, so we might as well just include said here:
SOME CODE TO GET A AND B HERE import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!;
so pretty much what we need to do it put the code to get A and B where that goes(at the beginning), as well as stuff to tell the user how to print stuff.
Like I said, the objects from the input commands can be interpreted as numbers.
so this becomes:
print INPUT SOMETHING WITH THE NUMBER OF CHARACTERS AS THE FIRST NUMBER YOU WANT TO ADD; INPUT A; print INPUT SOMETHING WITH THE NUMBER OF CHARACTERS AS THE SECOND NUMBER YOU WANT TO ADD; IMPORT B; import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!;
So yeah. That should work. I still need to test this, but I am pretty dang sure that this works.(have to go do homework now) In the next post I will explain how to make it so that the user can type in the number as an actual number!
If its not obvious, this blog will teach techniques in a version of ~ATH Specifically, drocta ~ATH. And yes, I'm serious. I believe that I probably am the author of the longest ( possibly up to third longest) ~ATH program. Specifically, bubble sort. Further, I believe I am the author of the first ~ATH interpreter. (I am the drocta of drocta ~ATH) Link here: http://www.mspaforums.com/showthread.php?50314-ATH-interpreter This blog is intended to serve as a tutorial on writing things in drocta ~ATH. First I will go over the syntax. Then how to make conditional like things. Then how to make finite loops. Then perhaps storing "numbers". Then copying "numbers" Then comparing "numbers" Then lists In such a way I intend to work our way up to you understanding how to write bubble sort in drocta ~ATH. After that, we might even implement brainf*** in it. Or a universal Turing machine. Of course, when I say "numbers", the quotes are there for a reason. Numbers are not built into drocta ~ATH. One has to build them. Now how do I tag things...? Ah, that's how. In case it wasn't clear, the interpreter for drocta ~ATH does not attempt the impossible. It cannot trigger the apocalypse. It's just a python script that interprets ~ATH scripts. Don't worry if you don't already know how to program. I intend to make the posts fairly accessible.