Hear ye, hear ye
Once again noble creatives have invented the Worm, termed on this occasion as the ‘Tactical Breach Wizard’. But be not disappointed, this is no mere repackaging, for this Worm, unlike the original, is not beloved literature but instead uses the power of lightning channeled through sigils etched in silicon to create interactable moving images. Furthermore, this Worm concerns itself with defenestration, a most joyful activity when done without harm, to a degree unconceived by the original Worm
Powers are known to be born from moments of trauma. A mother losing her child can gain necromancy to bring them back. A child in an abusive family can gain invisibility to hide when needed.
I am a therapist for those with powers. Tell me your powers, and together, we shall work through the trauma that caused it to spawn.
The Chicago Wards would be a good team; shakers (and those that can function as shakers) would be best for the format considering the versatility they offer
You could make a pretty good Worm game with the bones of Tactical Breach Wizards
You could make a pretty good Worm game with the bones of Tactical Breach Wizards
tactical breach wizards au where they're all dogs except rion