One of the best and most nostalgic animes for me is #inuyasha One of the funniest, and most memorable things about the show is how much they would scream eachother names. 😂 KAGOME!!!
@anime-and-sometimes-other-stuff for more animation/cinema content.
When Glowdust and I put down Peace Day we immediately began work on Unstable Scientific. You'll play as a physicist with a group of colleagues who are exploring a mysterious island while running an interdimensional portal laboratory! It's going to have the base-building mechanics of Peace Walker with a metroidvania-lite style of platforming. I'm still sorry that we had to stop work on Peace Day. But we're putting the spirit of everything we wanted to put in that game, into this one.
You’ll be able to ride the kidnapper drones in our game. I think we might even have a whole level based on just that, because the bridge will be out or something. Sorry for the tiny, grainy gif, it’s all I could get Tumblr to digest.
Just a gif of Snake destroying a kidnapper in our game (in debug mode). Sorry for the grain, Tumblr only allows pathetically small gifs!
Yayyyy we can has weapons! Hello Kitty AK-47, a gatling gun, a rocket launcher, and a tranq gun! Also we have friendly kidnappers that don’t mind being taken for a ride, and boxes that can now take damage. There’s still loads of bugs. Rockets don’t deal damage quite yet, because that’s been useful for debugging. If you step on a tranq dart the whole thing crashes. But holy moly this is actually happening!
Strangelove walking animation! (Weapon animations and all that fun explodey stuff with actual gameplay coming real soon!) (This is all for our MGS:PW fangame, Peace Day)
Kaz running sprite, with his hair gloriously flowing in the wind. I bet his souffle is on fire or something. We’re in the thick of it and there hasn’t been any show-worthy progress for some time - fine-tuning gun animations, enemy sprites, other disjointed pieces. But it’s all starting to come together. Just in case you’re wondering what this is, we’re making a retroplatformer fangame called Peace Day!
Loading screen design - Snake and Kaz discussing something on the way to the next mission. Probably something different before each one. What do you think they should talk about? This is for our Peace Walker fangame, Peace Day.
Few things in our game will ever be this glitchy again, so we have to savor these moments as they come. I do think we’ll keep the banana gun, complete with non-lethal banana bullets.
Oblivious guard (and an actual guard tower!) Both Glowdust and I got really sick this week and couldn’t work on the game too much. :-( And the stuff that we did accomplish is all unfulfilling back-end stuff like smoother flow, one-way platform physics, and a lot of animation that isn’t quite done yet. I want to get more stuff done, but I’m just feeling a bit ~blergh~ still.
Took a couple of evenings to get this CQC combo animation done. I felt pretty bad for the guard the entire time I was drawing this. Can’t say I really enjoyed making this animation, even though Snake was looking pretty fierce. But one of the things that I liked about PW and especially TPP is that the enemy soldiers are just human beings who get scared and show concern for each other, unlike faceless enemies in other games. It’s definitely a quality we’ll have in Peace Day as well.
Today I made the animation for kidnapper drones that can capture Snake! In the game you’ll have to escape before they fly too high up and cause you to get injured or even die when you finally get free. The physics of the animation will probably be a lot smoother in-game, but I won’t know that until Glowdust programs it in. He’s working so hard on that awesome physics engine! (I had a bit too much fun drawing the first annoyed and then horrified expressions in this sprite)
I was trying to make a decent “idle” animation since we were missing one. Glowdust said that Snake needs to fidget a little bit, shifting from foot to foot. Well, I did it and THIS happened. It’s officially going to be an in-game sprite now (for our fangame, Peace Day).
Animation for fultoning prisoners for our MGS fangame Peace Day - this one looks suspiciously like Chico. That boy’s always getting into trouble.
Today I made some of the animations for Snake holding a pistol for our Peace Day retro-game fanfic. The pistol sprites could be changed out. Fun and tricky!
(Can’t get the damn gifs to play so I’m using video!) Game Debug Mode! Glowdust just put in the new (larger) background, which caused the mines to end up in the air. This happens on startup now!
Snake: “Shit-shit-shit-WTF seriously?!”
Put a retropie together Monday just need to get the roms onto it. #retrogaming #rasberrypi #retropie #8bitdo https://www.instagram.com/p/CLZQE1UBd2Z/?igshid=1rrp7y3axgz5v
Welp, I'm making mushroom soup.
Keeping the og tags so people can find what they want!
What the fuck did Luigi ever do to Toad?!?
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NES Advantage - Nintendo
I miss controllers like these. Adjustable turbo 2 player joystick.
1988
I miss the days of gaming where you didn't pay for items you need just to play.
Finished 😊 Pixel art again 😉
Finished 😊 Pixel art is really (pixel) hard 😥😅
Day 26 : Stretch 😊 When I don't know what to draw, I draw Earthworm Jim 😁
Day 25 : Prickly 😊 Game over in 3, 2, 1 😁
Day 15 : (not so) Weak ? Those who played with Peter Puppy know 😊😉