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How To Remove Traps - Blog Posts

2 months ago

WLC 6.A: The Real "Disarm Traps" Spell

Ling looks upon the runic circle and scans the area. As she expected, the big trap is filled with various smaller traps, some more cleverly hidden than others.

"Bl'ell," says Ling, "Only one way to deal with this."

Ling conjures a herd of false deer. She directs the biologically accurate meat puppets to charge through the field while she hides a magic shield-tree. The traps and curses detonate with explosions of various flavors of energy. Flaming chunks of meat fly into the air.

When the cacophony ends, Ling peers out onto a wizardly warzone. Stone and ice statues stand over struggling half-sunken beasts, all coated in viscera amid the burnt field and corrosive pools. Several deer suffer from various disfigurations: extra limbs and openings (like Ling's own spell "Unwanted Orifices"), inside out (Sir Kenra's "Bodily Inversion"), and a torrent of diseases - both natural and magical.

"Guess I have a fan," mutters Ling.

A: You created that spell? Wouldn't have expected you to craft such a horrifying transfiguration. L: It only lasts a few seconds. J: Enough time to cause mental damage, sensory discordance, and intense physical pain. L: Yeah, that's how suddenly gaining and losing fully functioning body parts works.

The meat and deer dissipate, causing the crumbling of the now hollow statues. Holes remain where they had been trapped.

Ling still keeps her attention focused for more hazards as she approaches the broken windmill, carefully stepping around the lingering hazards.


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