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Gamification - Blog Posts

6 years ago

Employee Engagement with Gamification and Game-based Learning

Gamification takes the data-driven techniques that game designers use to engage players and apply them to non-game experiences to motivate actions that add value to businesses.

Employee Engagement With Gamification And Game-based Learning

Read More: https://goo.gl/RvK6FV


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6 years ago

Gamification: Effective Means of Event Management

Mummification, along with live video features and chatbots are one of the most talked about event trends today. Even though the term gamification is spread like wildfire throughout the event industry, there is still confusion about what gamification is and how it can enhance an in-person event.

Gamification: Effective Means Of Event Management

Read full insights: gamification and event management 


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6 years ago

Gamification Tied to Business Needs

In 2002, a British programmer and inventor, Nick Pelling coined the term gamification in which the advent gaming concepts are introduced in real life to achieve better user interface design amongst electronic transactions. 

Up to the year 2011, the gamification is not popular until Gartner realized the advantages of gamification and introduced the concept into his Hype Cycle list.

Gamification Tied To Business Needs

Gartner, a  leading IT research organization, has predicted that more than 50 percent of the organization will be replaced with gamification in the future and will be implemented in almost every part of the life cycle.

In recent years, design features captured through gamification has bought notable changes in the field of academia as well as industry. However, due to the dearth in comprehensive understanding and lack of resources has made gamification to fail.

Full article here:   Gamification tied to Business Needs


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6 years ago

Gamification and its Business Implications

In 2002, a British programmer and inventor, Nick Pelling coined the term gamification in which the advent gaming concepts are introduced in real life to achieve better user interface design amongst electronic transactions. Up to the year 2011, the gamification is not popular until Gartner realized the advantages of gamification and introduced the concept into his Hype Cycle list.

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Gartner, a  leading IT research organization, has predicted that more than 50 percent of the organization will be replaced with gamification in the future and will be implemented in almost every part of the life cycle.

In recent years, design features captured through gamification has bought notable changes in the field of academia as well as industry. However, due to the dearth in comprehensive understanding and lack of resources has made gamification to fail. 

This limitation is overcome through the latest gaming design strategies comprising simple mechanics such as leaderboards, points, and badges

>Read the complete article: Gamification Tied to Business Needs


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