Kobattii (Kho-bha-ty) TheKobattii are a form of Kii (Spirit/Faery) that guard sacred spaces, most of the time being Temples and Shrines. Bowynn temples will have images of Kobbattii above the archway of temple doors and small votive images etched or places next to small shrines.
The Kobbattii, like most of the world's Kii were created by the Gods Brand, Kord and Brenda to ward off the ills of the God Mano and his malicious spirits, the Tii. It was the Kobbattii that took up residence in temples and shrines to guard and protect them and the bodies there-in . Being numerous but having no sacred text about them (outside of their creation) names of the Kobbattii do not exist.
The Kobbattii are one of the very few of the Kii that bear armor and weapons. They are depicted clad in armor and bearing shields with the image of a turtle on it. It is their shields that are said to be the apex for protecting sacred sanctuaries. Their shields are often seen raised high. Sometimes they are helmed and or times not. The Kobbattii are seen as both young men and women without wings. When not depicted or seen in their immortal form they will take the images of turtles, which is their totem animal. Seeing a turtle or tortoise in a cemetery assures the place is well guarded. A temple will often have a small garden out front, housing a couple of turtles. Sacred gifts offered to the Kobbattii are normally incense or small votive images. But during the holiday of Kykora, the offering level can encompass any of the 7 sacred forms of offerings including full meals or huge baskets of flowers.
Kii (Ky) Kii are protective spirits of nature, home, work, the arts and various places. There are many types of Kii, large and minuscule and they all preside over different areas of nature. But all Kii are of good persuasion. And their appearance varies greatly. The three common type of Kii often seen and talked about are the small ones, which are described as no bigger than someone’s hands and have bird wings. There is a second type of small Kii that do not have wings. The third type are human size and have no wings. And then there is the large type, which can be as big as trees and mountains. Some are humanoid in shape, some monstrous. The Bolquinn/Solquinn are big hair forest dwelling beasts.
The Kii were the creation of Brand and his siblings Kord and Brenda. They were created to guard and protect people and places during the destruction and seductive reign of Mano, who was starting to play nasty tricks on the gods. After Mano was destroyed, his minions the Tii were still causing havock, so Kord dictated the Kii were to remain, watching over the earth and its people.
Kii, like the gods, try not to interfere in human lives. Some try to avoid mortals at all cost. While some may protect the home or other such places, they do not get involved in mortal activity. One does not summon a Kii, as it is considered rude and can lead to mishaps. But if asked politely, a Kii may help. The Kii are not immortal but they do have a long lifespan. Some have been said to like about 200-300 years. No sacred story exists that mentions an individual Kii's name.
Here is a list of some of the different types of Kii, some of which include: Golderay (lightning, electricity and storms) Morrqua (stars, sleep, dreams and night) Sanna (waters) Chappa (mountain) Suni (wind and clouds) Maukol (harvest, wheat and grain) Gorto (forge) Jakk (domestic fire and flame) Heather (flowers and gardens) Aetin (cemeteries) Hii (magickal arts) Laukel (trees and woodlands) Tayo (houses, hearth, children) Solquinn (Forests)
The Hii, Abonna and Kobbatti are often considered not Kii but instead as gods, even if they do not have individual names. Some folk do not consider the divisions of the Kii and just speak of them just as “The Kii.”
Khammii (Kham-My) Khammii are the Kii (spirits) of freshwater bodies, such as ponds, streams, lakes, rivers and so forth. They are said to be of human size, very beautiful and live either in the waters they protect or on its shores. Unlike Mermaids, the Khammii do not have fish bodies. But they can turn into westland animals like fisf, herons, egrets, bitterns and otters. The beauty of the Khammii is depicted in many of the sacred tales. The sadness comes when one learns how protective the Khammii are of their waters. So much so, that mortals that abuse their waters fall to a dramatic ending. Other times sacred stories speak of a mortal and a Khammii that have fallen in love and either one or the other dies, in an attempt to live with the other. Clearly a warning as to how dangerous bodies of water can become.
The Khammi can be compared to mermaids or water nymphs, but the gender of the Khammii is mixed; some are male and some female.
Kauldra (Kol-drah) Queen of the sea and goddess of all fresh waters. Her name in English translates to the world "Cauldron." Be it raging ocean or trickling brook, she is in charge of it. And though she is queen of the sea, her watery aspect seems to be more confined to fresh waters, while her husband Tane, is more opt to salt water. She is the daughter of Sumon and Phoenix. Sacred stories of Kauldra are not too many. She was to wed Tane, the king of the seas but like her two sisters, she challenged Tane to prove he was a worthy husband first. Tane built Kauldra a grand sea-bound castle of beauty and grace. But she did not accept. Kauldra's postponement of the wedding went on and on till at last Tane had nothing more to offer the goddess but his everlasting love. And it was that which Kauldra accepted and agreed to marry the sea king.
Another tale says when Kauldra was born, the god Gondor fashioned a cauldron as a gift, which she could look in and see the world at her wish. the cauldron is said to hold a drop of water from every river, stream, pond, ocean, sea, fountain and waterway in the world. Kauldra was also said to have given all the animals of the sea color. Before that, they were colorless. Kauldra is said to resemble a lady of dignified grace, tall and slender. Her robes and garments are long and flowing and the colors of blues and greens. Kauldra’s skin is said to be a bit pale, bares raven colored hair and azure eyes. Her crown is designed of silver with sea horses and shells. Sacred gifts to Kauldra are cooked fish, water, coral, shells, sachets of sand and any plants of the sea or plants like water reeds or water lilies. And of course incense.
Kalma (right) sitting in Daunnat with her beloved Chumash
Kalma (Kal-mah) Queen of the Daunnat, divination and oracles. She is the consort of Chumash, the king of the dead. Unlike many faiths of the ancients, Daunnat is not a place of damnation or fear. It is a most blessed place. And it was Kalma who made it as such. By her will she let the great fields grow green and orchards filled with eternal and ever plentiful foods and valleys carpeted with wildflowers. Kalma is the daughter of Phoenix and Sumon and the sister to Rhya and Kauldra.
Amongst Kalma's duties as queen of the land beyond is that of calming the soul and spirit, showing there is no need for fear death nor the beyond. Her very name means 'Calm'.
Kalma and sisters were charmed by the three kings of the immortals and in particular it was Chumash that wished Kalma to marry her. But Kalma refused his hand unless Chumash proved his love. Of all the gifts Chumash bestowed on her, its was acrown of nettles that Kalma loved the most. She finally accepted his hand only after Chumash promised her equality as Queen of Duannat.
Kalma is seen as a mother-like goddess in appearance; she is elegantly dress and wears a crown of nettles made of gold on her head. Other times, it is a plain crown, like that if her sisters. Being a queen, she is seen most wise, bearing a small scepter in her hand. Kalma very rarely leaves the comforts of Daunnat. Yet when she does, she will often appear as a cat, her totem animal. Sacred gifts offered to Kalma are that of flowers, incense and votive images of cats.
Kalen (Kah-len) Kalen is the god of woodworking, architecture and protector of homes. He is the patron god of architects, craftsmen, construction workers and anyone whose profession has to deal with woodwork. At the same time, he is a protector of trees.
Kalen is the son of Phoenix and Sumon and the brother of Gondor, the smithy god and consort to the goddess Panu, the gemologist. Along with Gondor's consort, the four are the master craftsmen of the gods. However instead of feasting and resting at night in Alaway, the four have a sacred home elsewhere in the world, in a most sylvan forest. The home itself was constructed but Kalen himself but in no way out-shines the Daunnat, Alaway or Tennaet. Infact, at one point Kalen as a child dared to try to improve the great immortal's home of Alaway that Anhur had built. Ahnur was so enraged he had taken away Kalen's tools and skills for a year. It was Kalen that spent 7 days with the first tribes of people, showing them the arts of woodcraft, took making and architecture. And it was even Kalen that provided the first structure in Europe when the first tribes of people arrived, so they had a place to stay.
Despite his constant work, Kalen is a most happy and free giving god, who loves and takes pride in his skills. When not laboring hard, Kalen is whittling away and wood burning, making toys and small gifts for gods and men. He is said to be a most handsome and strong man, equal in handsomeness with his brother Gondor with long hair, a file and hammer in hand and a craftsman apron on his body. When about mortal folk Kalen will appear as a craftsman or a chimney swift, which is his totem animal; the chimney swift being the guardians of homes in Bowynn culture. Sacred to him are all architectural tools; hammer, saw, nails, file, level and these are the best gifts to offer Kalen, if not real ones, votive images of the tools. Most often given is a bundle of long nails, cold water and votive images of chimney swifts.
Jayleen Jarra (Jay-leen Jar-rah) Goddess of the healing arts and medicinal herbalism. She is one of the daughters of the god Owenn and sometimes her sisters and her are said to be female Kii; referred as The Sisters Jarra. Primarily Jayleen is indeed the goddess that rules or the healing properties of herbs and the making of medicines. She is also a patron of pharmacists and medical scientists.
There are no sacred tales of Jayleen or her sisters outside of their constant vigil over mortals. Jayleen is said to be seen at her father’s side or out in the wild, always looking for new medicinal herbs. Jayleen’s own chamber in Alaway is a massive chamber of every herb, flower, root and wood known to mankind, filled with ground herbs, oils, salves and balms.
Jayleen is described as a young goddess with dark hair and a dress of green. Her Hlad is also green, detailed with images of herbs and medicinal flowers. While some have seen her with a staff in hand, most of the time she has been seen with an herbal basket or medicinal bowl in hand. When not seen in this form, Jayleen will take the form of a bird. Offerings to Jayleen are herbs, flowers and incense.
Jakk (Ja-k) In of the many types of Kii. Jakk are diminutive kii of autumn. It is said they make their homes in gourds and in their vines. They are said to have deep red hair and wear black clothing. Jakk are most prominent during the Kykora or Samhain holiday. During this time, they take pleasure in jumping over candles that are lit in pumpkins. The role of Jakk is that of ripening of gourds and late harvested food. They are drawn to decorated gourds, and if hung in the house and pleasing to the Jakk, they will bless the home.
Istra (Is-tra) Istra is the Goddess of the 3 fold law, respect, retribution and lawful vengeance. She sits on the left hand of her mother Rhya; her father being Anhur. Istra is the sister of Ion and together they guard over the sacred laws of Bia and the laws of their father, given to mankind. She is not a vengeful nor destructive goddess. In fact, she is rarely seen, only stepping forward to people who call to her help who have suffered great injustice by the acts of others. If the mortal asks her to help them, they must be completely innocent and have been wronged by others. Istra will then seek out those that have hurt said person unjustly and bring balance to the damage that was done. However, if the person who calls to her is lying, Istra will see through the person and purge him with ill times.
Istra is something of a huntress. But instead of animals, she hunts wrong doers. It is said her sword and arrows do not kill. They have been blessed by Bia and so, when her sword or arrows strike her target, the arrows bring about the justice so fitting the person's crime. Tales of Istra’s justifiable powers are endless. Yet none ever talk about bringing about death. To Istra, death is a coward’s way out of receiving the 3-fold law. Even those that commit murder. If death does come to a person that Istra is asked to hunt, it is not by her doing. Some question if the goddess every does what others pray to her for, when it seems people get away with so much bad things. To this the goddess Istra said that justice will always come in time.
Despite her attributes, Istra is not a fearsome goddess. In fact, those that have been graced by her divine presence, describe her as most beautiful, long jet black hair and emerald green eyes. Her garment, bow, arrows and circlet are golden. When not seen in her immortal form, she takes the form of a butterfly, her totem. All truly offered gifts are welcomed by Istra: food, flora, flame, votive and more. It is also highly suggested that receive Istra's help, that it be followed up with a plethora of offerings and a card or script of thanks.
The giant Issen with farmers and animals working the land
Issen (Eye-sen) Ancient giant god of the old age created by Brea and her siblings. Issen was the older god who ruled over the warmth of summer. One of the older gods, he traveled the world, with his family. His home was in the south and he would appear in the summer as a mammoth of golden fur, bringing with him the summer weather.
Even though Issen’s attributes were diminished but the coming of the Akua, He is still a most respected god. He is said to now work with the goddess Tarna, the summer goddess, following before her in mammoth form, clearing a path for the goddess to travel. Bowynn folk will often lay blame on Issen if the summer becomes too hot. Issen’s home is the summer-lands of the south. There he has is own lodge that he built himself. Later the lodge was given to Tarna and the god Saphon. It is said that the lodge is massive in size, made of brown wood and logs, sitting on a green hill, overlooking the forested lands. Despite his diminished attributes, Issen is still widely prayed too, in hopes that the summer season is not harsh, and he will ward off forest fires.
In his immortal form, Issen is seen as an older god, fully bearded and long hair flowing down his back. His hair itself is brownish tainted with white. Issenn is known to always be wearing a heavy brown hide on his back and his clothing is of brown and golden leathers. In his hands are seen a staff and horn. It is with this horn that he blows on, issuing in the summer season. When not in this form, he is a magnificent golden mammoth. Sacred gifts to Issen are incense and votive mammoth images. Like all of the old giants, his totem was the mammoth.
Io (Eye-oh) Goddess of the hearth, domesticated fire, cooking and kitchens, the home, warmth and family. She is the daughter of Phoenix but her father is unknown. She is an all-around domestic goddess but mostly dealing with areas around the kitchen. And Io is one of the most revered of the Bowynn Gods. She is the goddess that blesses all food as it’s cooked. She cleanses and cleans cooking supplies and wards pests from the kitchen and home. When she is rarely not in the home, Io often wanders markets to see that picked produce and food is fresh and healthy. Back in the home, when not cooking, Io labors to keep the home clean. Io’s name means “Soot” and she is sometimes called Soot Girl or Soot Woman. As her fire attribute, Io makes sure all home fires (lamps, hearths and candles) burn safe and without mishaps., She also tends to the family needs, to make sure beds are made and clean, tables are clear and floors are swept, laundry is clean and purified.
There are not too many sacred stories of the goddess Io, as she is often contained to the homes of Bowynn folk. The most important stories tell of her spending the seven sacred days with the first tribes of people and taught the fine arts of cooking. This included baking till the god Hyu took over that attribute. At first Io was apprehensible about handing over such a duty to Hyu, being a man. But Hyu proved himself most worthy. What’s more, Hyu charmed Io and eventually wed her. For their wedding feast Hyu made Io the most tremendous beautiful cake ever.
The goddess Io is almost seen as a mother figure; your hair pulled back and wrapped in a ribbon. Her clothing is most plain and grey in color. Not too many times is she seen wearing a Bowynn Hlad, instead an apron. Unlike other gods, she has no totem animal, so if Io is seen outside a home, often in the market square, she is wrapped with a grey stola, so not to draw her immortality to others. Instead of a staff, Io bears a broom to clean out hearths. Sacred offerings to Io consist of food, incense and votive candles.
Intarro (In-tar-rho) The Intarro are also known as the “steals light people.” These are a type of Tii created by Mano to create disorder, chaos and darkness in the world so his cousins Brand and Kord could not see when he attacked them. After the battle the Intarro disappeared into the sky where they normally dwell. Now they engage themselves in creating eclipses to trick people. The Intarro sometimes come back to earth where they take the form of humans and cause pranks. They are best known for their vampire-like looks and tendencies; pale skin, red/yellow glowing eyes and skin filled with tattoos. Happiness, laughter, joy, music and light are their enemies. Like Mano, the Intarro are never called to or invoked. Even calling on them to curse someone is shunned, as they will never leave and even plague that caster of the spell.
Innapa (In-nah-pah) “The Seen World”. Innapa is the physical 'seen' world where mortals dwell. Often the gods will dwell here as well, making sure all is in balance and the laws of the gods are being maintained and followed. Innapa is the world that’s allocated to mortals, be they men, animal or flora. Innapa is often mistakenly called “Middle World” and “Middle earth’ by some, comparing it to Norse faith. Only the gods and spirits can travel between Innapa and Alaway, the home of the gods.
Ikarro (Ih-kar-ro) The Milky Way. The bridge that lead the gods to earth at the beginning of time. The bridge was removed after the creatrix goddess Brea descended to earth and became trapped there. The Ikarro is a divine symbol of where there was chaos and sadness, balance and happiness will come.
Hyu (Hi-you) Hyu is the God of baking, ovens and bread. He is the “Baker of the Gods.” He is also the god of bread making, mills, harvesting wheat, the grinding of flour, acorn gathering and the patron of bakers. He is the son of Amaetheon and Deanna. His man means “Flour.” Hyu is a master bread maker. He has his own room and kitchen at Alaway, where he makes all the feasts for the divine Akua family each morning and night, particularly the daily first loaf, which is divided up among the gods. He taught the first mortal tribes how to harvest and prepare acorns for bread making. The bread he makes for the holy family is the most sacred. Hyu is also the guardian of mills. His image was always depicted on mill doors and all mills had a small shrine to Hyu. Hand mills are blessed in Hyu’s name.
The 7 days Hyu spent with the first tribes to teach them the arts of bread making. This was one of the key elements that brought on man’s survival. So grateful were the tribes, that they build a special temple to Hyu in the shape a mill, instead of the typical shape. The altar as well was designed in the shape of a millstone.
Hyu is depicted as a man of full age, His hair longish and brown, often seen in workman’s clothes of earth tones and a bakers tan tunic. He carries a broom-staff to which is bound his bread-board with red fillets, a color sacred to him. Offerings to Hyu are in the realm of bread, wheat, flour, acorns, and other grains that are made into flour. Special gifts also consist of elaborated carved spoons, brooms, bread-boards, honey and herb cakes. Hyu’s totem is the mouse, the symbol of abundant wealth.
Hyseer (Hy-Seer) These kii are the spirits of the season of Winter and the followers of the Gods Myliea and Arn. They are diminutive in size and the Kii of the frost, snow and winter chills. They are no bigger than the size of snowflakes. Some have wings insect like wings, some have wings like snowflakes and some are wingless. Despite that some people depict the Hyseer as sweet innocent kii, they can be extremely vicious and creating frostbite and other serious skin and health issues that snow can cause. Some will project themselves as ice and damage farmland and homes. During winter, bowls of milk are offered to them most generously to make sure winter is gentle.
Hlenn (Hlen) The Hlenn are one of the most popular of the Kii. They are much like their American/European Elven cousins and Nymphs. They are human in size and look most like mortal folk in all respects, but they are thin in nature and have long-ish ears and doe-like facial features, particularly the eyes. These Hlenn are said to be the champions and guardians of all woodlands. The know instantly when a leaf falls and withers and when a fern stalk breaks through the ground. They are very untrusting and cautious of mortal man. But there are tales of some Hlenn, male and female, that have fallen for mortals as well. However, it must be remembered that while the Hlenn looks like mortals in many ways and live like them, they are spirits and need to be respected as so. Bowynn folk will not enter a woodland nor leave it without leaving a respectable gift to the Hlenn,
Hyndd (Hynd) These people are in some aspect related to the Greek and Roman Kentaurs. But instead of the lower torso of a horse, it is a deer or elk with dark eyes, antlers and ears. The female Hyndd so not have horns. They are the guardians of deep forests where most men will dare to dwell and they hunt down those the try to destroy the woodlands. The Hyndd are the cousins of the Thurdro.
The Hyndd are not mortal by any stretch but forest Kii (spirits), They can appear and disappear as needed. Stories tell how people will encounter a Hyndd and in a flash the Hyndd with whisk away like a flurry of butterflies.
Hii (hy) Kii type spiritual beings that help preside over the magical and shamanic arts. Hii are benign beings and do not harm. Most of the time they are found with Mystara and Ehrlick, helping them. Hii are often invoked by witches, druids and shamans to help in their arts and guard their stocks and items.
Heron (He-rhon) Heron is the god that is the deliverer of the dead to Daunnat, the afterworld. He is also the guardian of tombs and cemeteries. He is the son of Chumash and Kalma.
As his name bears, Heron is a bird god. He bears little to no sacred stories, as his life is too busy, removing the soul and spirit within, from the dead body of the deceased and escorting them to Daunnat. Heron is the god that allows the soul and spirit 7 days grace to visit those they loved in life before they depart to the next world. From the grave turned into his bird form and guides then to the ship of souls and guides it to the shores of Duannat.
One rare sacred story tells as how a group of hunters accidentally netted Heron in his bird form. When they realized it was the god, they held him trapped to avoid death themselves. But to their horror, the outcome was that no one ever died and instead continued to suffer with their pains and illnesses. The howls of pain of the people plagued the hunters into madness till they finally let Heron go. During the great 7 days, Heron stayed with the first tribes and taught them how to tend to the dead and care of tombs. At the same time, he also taught that death was not final and to not let grief stop the living from moving on.
On the headstones and tombs of the death the image of Heron is always depicted, either as immortal form or as the heron bird. In his long legged foot (or sometimes in his mouth, he is seen holding a brighten sphere, a soul. In his immortal form, Heron is depicted as a young tall man with long black hair, donned in long blue, white and grey robes and great majestic wings. Sacred gifts to Heron are foods and libations of all sorts, flowers and bundles of incense sticks. Not to mention votive images of Herons.
Hern (Hurn) Hern is the Bowynn god of the sun and the hunt. He is the protector of woodland, the creatures that live there and Hunters. Despite his name and spelling, the Bowynn god Hern bares little to no semblance to the English ghost spirit Herne. Hern is the son of the earth goddess Brea and the sky god Unthar.
As a god of the hunt, Hern makes sure the hunt is justified, that hunters do not take more than what they need and at the same time protect them from vicious attacks and other woodland dangers. At the same time Hern protects the wildlife. He is also the one that blesses tools and implements used for hunting and initiates professional hunters. Contrary-wise, Hern will punish those that abuse the hunt and who treat animals maliciously.
As a sun god, Herne tamed the great sun mares once belonged to the deities Saul and Shayla, steadying their course across the heavens. Taming them to allow the sun to rise and set just once in a 24 hour period.
Hern is one of the great epic gods that is most prominent in the Bowynn tradition. It is his birth, life and death that is worshipped throughout the year. The great sacred story explains that he was conceived in the dead of winter by the sky and earth on the holiday Kymyliea (Imbolc) and was born on the spring Equinox, Tsaquilla. It was when Hern was a young teen that he met the moon goddess Morrighynn and pledge his love to her on the day of Kyquilla. (Beltane) Their love we sanctified and united on Tsatarna. (Summer Solstice) Their honeymoon lasted all summer long, climaxing on Kytarna (Lammas). By Tsakora (the Autumn Equinox) Hern had noticed that humanity had become so lazy over the summer that they did not harvest enough food and wood to survive the winter. He journeyed to the great western mountains and spoke to Bia, the great creator force and realized what he had to do to help man survive. On the holiday of Kykora (Samhain), Hern proclaimed one finally great hunt to the mortal hunters. During the hunt, Hern turned himself into a mighty stag and gave himself to humanity so they may survive. Morrighynn grieved endlessly for the loss of her love Hern till at last, on Tsameliea (Yule) word came to Morrighynn that Hern will be born again and return to her. In turn Hern is reborn to the earth again each year.
Hern and his loved Morrighynn. With wolf cub and elk fawn at their feet.
As the god of the sun, his gloriousness and strength waxes stronger from Winter to Summer and then wanes weaker after the Summer Solstice into winter. It not shocking to find Bowynn praying to Hern throughout summer in force to ensure a gentle winter.
There are endless other legends of Hern but the Great Circle Saga is the grandest and also marks out the 8 celestial holidays of the year. It is said that when Hern was first born to Brea, there was no cradle to hold the babe, so the Goddess Briathenaea made a swing-like hammock cradle made of elf antler and hide for the Mother Goddess to hold the babe.
Hern is one of the horned gods of the Bowynn Pantheon. His head is crowned with elk/deer antlers, as his very totem is the elk. Some time he is seen also with elk or deer ears, giving him a softened and my friendlier appearance. other depictions have him without antlers. All cervidae animals are sacred to Herne and he often appeared to mortals as a might buck elk. Hern is also the creator of the Sunflower, a divine symbol of his love to Morrighynn on their wedding day, as well as a source of food. Wheat and corn is also a symbol of Hern, as a symbol of his devotion to Morrighynn, turning it from green to gold in color. during summer wheat and corn husks are woven and firmed into sun images to Hern and hung everywhere. Especially on and over doors and windows. The sword and the bow and arrow are also symbols of the god.
Hemwey (Hem-way) Hemwey is the Bowynn goddess of Compassion and care for those that are often down-trodden. Most particular, Hemwey tends to the poor, the ill and those that are suffering through life. She is the lifter of heads and hope. Her parents are Rhya and Anhur and she is the sister of Daekk and Tymora.
Hemwey is a caring and nurturing goddess, spending little time in Alaway but preferring to walk the night streets to bring help to those that need to sleep there. She is sister to the goddess of fortune, Tymora. Together they help the destitute. Even as a child, before taking her position in the great pantheon she loved to walk the villages where mortals live and play with the children of the poor; Bringing a smile to their face and bringing food and medicine to families in need. often such gifts were left in a small bundle by their feet. These offerings and gifts of hope please Hemwey so much that the goddess eventually chose to fore-go marriage and the pleasantries of Alaway and live among peasants. However, Hemwey is not a goddess that tends to those that do not try to better themselves or the lazy. One story speaks of her running into a man that was barely wearing a cloth to cover home and covered in filth. The goddess took him to her simple home, bathed, clothed and fed him. The next day the man appeared again the same way. This happened 7 times in total. Finally, the goddess discovered the man was merely using her and other people’s generosity. It was from this that the goddess learned for the first time that some people can be cruel and lazy. However instead of ignoring him, Hemwey gave the man the richest of garments and a huge cash pile. She did this every day and everyday people saw him. Thinking the man was a rich merchant, the poor started to beg him constantly for assistance. By the end of each day, he had no money left.
Hemwey is a motherly looking goddess with very simple garments. Her hair free of make-up, her hair long and her feet bear. If she does not appear as a peasant woman herself to others she comes in the form of a cat or a cool autumn breeze. Seen in her true form she bears a basket or bag in her arm with bundles of gifts: food, drink, shoes and coins.
Sacred gifts and offering to Hemwey are food of any type but bread is her choice. Libation is milk or water. And of course, incense. Coins of generosity are also a prized offering to the goddess.
Heather (Heh-thur) Kii folk that tend to the flowers, wild and domestic. These forms of Kii are diminutive in size, no bigger than a small bird and bare insect like wings. Heather are mostly spring and summer Kii, spending winter asleep. They are keepers of flowers both wild and domestic. They are easily drawn to any area that has flowers. It a said that Heather Kii are born from flowers. In many ways, The Heather bare a strong resemblance to “fairies.”
Hawynn (Haw-winn) Hawynn is the Bowynn God king of all the rivers in the world. But more-more-so the great river Muet, which flows under Alaway (Great Hall of the Gods) and ends up in Duannat (Home of those that have passed) He is also a god of fishing and protector of dams and bridges, and patron to those that depend on rivers for their lively-hoods. He is the son of Sumon and Phoenix.
Prior to Hawynn's birth and taking of position, Alaway had Kii as water bearers bringing water from a well that was guarded by a serpent. Only the Kii could fetch waters. If any of the Kii drew near, the serpent would attack them into submission. The fetching of water grew weary on the Kii, who would have to fetch water several times a day. Young Hawynn was fond of the servant Kii and hated to see them toil so. He took the great spear of his father, Tane, and the scrying bauble of his mother, Kalma, and went to subdue the serpent. Using the bauble Hawynn was able to predict the moves of the serpent as they battled. With the spear, Hawynn was able to finally say the beast. Then, using one of the ribs of the creature, Hawynn dug a massive trench to the well and released its waters. Thus, the great river was created and set to flow under Alaway. At the same time the servant Kii were released from their duties. In gratitude, Anhur gave Hawynn his blessing and made lord of all rivers and commander of the great river Muet. The Kii that were the water bearers before-hand were each given a river in the world to bless and sanctify, as all Rivers spiritually branch off of Muet.
As for Hawynn himself, he took a bride, a Kii named Naea, whose status was raised to that of Goddess because she feasted on immortal foods and therefore, was given the blessing of Bia. When not feasting at night with the gods, Hawynn is busy marking the course of rivers and controlling their floods. Also making sure water is always clean and pure. He is a patron of those that depend on rivers for a livelihood, including mills, dams, power-plants, fishing and miners in some cases.
Despite his younger brash and reckless self, Hawynn is a most fun and pleasing god. He more often would hold banquets and riparian events on the banks of Muet than feast in the halls of Alaway and is a wonderful swimmer and fisherman. He is said to bear the face of a young thin man. Hawynn is often seen in a green cloak, with a goat-skin mantle and staff, which he uses to help control the waters. He also is said to always carry with him a drinking horn made from the serpent his slew. The horn is said to magickally hold enough water to drink from for a week. His totem is the otter which he often takes the form of, if not the otter, then he may take the form of a beaver.
Gorto (Gor-toe) The Gorto are Kii of forges and kilns. The Gorto are the helpful spirits of potters and blacksmiths. These Kii are said to be some of the small servants to brothers Kalen, Gondor and their wives. The Gorto try to assure that pottery will not shatter while baking and metal wares will not overheat or bend wrong while being forged. The Gorto will take residence most of the time in blacksmith's and potter's shops, close to the forges and ovens. Gorto often work hand in hand with The Abbonna.
Smithies, will have images of Gorto carved in their anvils and hammers, and Potters with have their images on the sides of their kilns. Potters and Blacksmiths will make the first object they create devoted to the Gorto or in the shape of a Gorto, this is a way of asking the Gorto to bless the crafter in all they make there-after.
The Gorto (left and right in the 2nd row) working hard in the home of Gondor
Golderae (Gold –ah-ray) Kii folk that live in the sky and rule over the storms, particularly lightning and electricity. Of all the Kii, Bowynn legend describes them the most clearly. They are said to be diminutive in size with no wings. But they still fly because their bodies are filled with lightning which propels them. They have black hair and gold-like skin and their eyes are bright with light. Most tales seem to make them only male, as no female golderae are ever mentioned. Of course that does not mean they may not exist. These electric Kii are patrons and watchers of places blessed by lightning, as well as places like power plants or any utility business that brings power to homes.
Draeken (Dray-ken) Draeken are beasts created by the god Brand to protect people and earth from the wrath and pranks of the god Mano. Draeken are the Bowynn version of 'Dragons' in every shape and form, for the most part. The only difference being is that Draeken can take the forms of people as well. The only way to tell is by their skin being marked with a draeken. In many ways Draeken are a form of Kii; as such, these Kii protect the 7 physical elements of the mortal world. Draeken are also protectors and guardians of the magickal and metaphysical properties, they are keepers or great wisdom of the ages and protectors.
Dorro (Dor-Rho) Dorro are the Kii guardrians of homes and stables. Of all the Kii, the Dorro are the most popular and seen depicted in every home and barn. These small Kii are said to be the size of small birds. They are born from eggs and bear bird-like wings. At times they will take the form of chimney swifts. In the home they are the guardians of the house and all that dwell in it. At times Dorro may even help the gods Io and Hyu to keep the home safe and clean. In a typical Bowynn home a special shelf is built over the front door. Here images of the Dorro, emerging from the eggs, are placed. It is considered a place for the Dorro to stay, where they are safe and out from underfoot.
Daunnat (Dawn-nat) “The next world.” Daunnat is the Bowynn version of heaven. However, it is neither a realm in the sky nor below. It is said to be a world that is much parallel to our own, only reachable by the dead and gods. The realm of Duannat is well describe from the travels of the gods Kord and Brenda, who had to travel there to return the god Brand:
After the soul and spirit leave the body with the help of the god Heron, it is traveled to a body of water. There sits a grand celestial ship which flows down the divine waters of Muet. This ship is guided from the dock to the beach of Daunnat. From there Heron departs and the god Dadjall takes over, starting to guide the soul-spirit through Duannat. The view is that of walking through the most enchanted land ever; Forested, plains, gardens, streams and waterfalls. Above the land of Daunnat is blessed with its own light, ruled by the god Saulnat.
Eventually Dadjall guides the soul-spirit to 7 natural gates. Each gate is guarded by a god or goddess. The first is the Gate of Courage and Strength, ruled by the goddess Mura. The second gate is the gate of Kindness, ruled by the god Naddas. The third is the Gate of Love, ruled by Orstal. The forth is the Gate of Balance, ruled by Odjett. The fifth is the Gate of Faith, ruled by Quatt. The sixth is the Gate of charity, ruled by Rhymar and the last gate is the Gate of Peace, ruled by Pedjet.
Past the gates, Dadjall leads the soul-spirit to Tsellet. The goddess separates the soul from the body, as once in Daunnat and past the gates, no harm can come to the spirit. The spirit now goes to be reborn in our world. The Soul is cleansed and purified and brought to the king and queen of Duannat, Chumash and Kalma, and to the Reader of Deeds, Ano Atanno If the soul is free of sin, it is then lead to the get valley where all souls dwells. A great valley that’s land is ever lush, fertile, abundant and beautiful. The water ways in Daunnat are fed by the great river Muet, and these waters are used to bath the soul to help release all guilt and earthly labors away. All of the nature in Daunnat, from field to flower, is rule over by the queen of Daunnat, Kalma herself.
If the soul is plague with sin beyond reason, then it is reunited with a spirit and he or she is reborn to earth to “get it right.” However, few are truly reborn, unless their crimes in their prior life are so great.
Each Soul in Duannat has their own home at night where they live with their past-away family members. But the greatest is the home of Chumash and Kalma. This home or hall rivals that of Alaway. Like Daunnat itself it is not a dark place but most pleasing to the eye, with eloquently carved wood and decorated with most respect. The great dining hall is said to be big enough to let 500 souls feast most comfortably.
The story of Daunnat speaks that originally it was just a barren Island across a great chasm, where the spirit's wandered. During the contest Chumash and his brothers Anhur and Tane contested for who was to rule what level of the earth said God would rule over. Chumash's arrow flew the furthest and into a chasm with represented Daunnat at the time. His brothers mocked him so badly till Chumash said he would make Daunnat more beautiful than the kingdom of the earth and sea combined. Chumash rerouted the divine river Muet to fill the chasm, with Kane's him built the ship for spirits to travel on and constructed the palace of Daunnat. He constructed the 7 great Gates and stations his children at each one. With his new wife Kalma, they planted every seed, tree and pod, plowed every field, gouged every valley and built every home for spirits. By decree, Kalma and Chumash dictated the afterworld's day and night and seasons to come into being. By want and desire, Chumash created special Kii to tend to all mortal's spirits, laying out grand banquets each night.
Indeed, Daunnat is the most beautiful kingdom.
Briora (Bry-or-rah) The Briora are Kii (spirits, fairies, nymphs) of wisdom, organizers of books and protectors of buildings like libraries and other places where tomes of knowledge and records are kept. The Briora are diminutive spirits a lot like their European Fae cousins but do not bare wings at all. They take up residence in libraries among the books, where they indulge in reading, cleaning, maintaining and sorting books that are out of place. The Briora are the immortal essence of the term “A treasure in books.” In Bowynn libraries, images of the Briora and a shrine to them are kept. Most heavy readers will even places small images of Briora on their own bookshelves. Gifts to them are generally simple like a candle and incense. Even candy.