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6 years ago

Enhancing Learning Methodologies with Technology

Technology continually disrupts every area of people’s lives, resulting in constant shifts across all segments of society. The education sector is no exception. Technology is leading a revolution in the way students learn today. It is helping to solve the problems of scale, quality of education, and learning ability of the student. 

Teachers can now reach every student through digital screens, enabling each of them to get the same content. Student engagement is higher as it combines various instructional styles. In addition, each student gets exposed to a world-class education, which is not available in a chalk and talk method.

Enhancing Learning Methodologies With Technology

Digitization of education helps in modifying the learning methods by utilizing digital tools, such as smart-boards, LCD screens, and videos. The shortage of teachers can also be addressed by delivering the information remotely across several locations to the learners through interactive digital media.

More on this: https://goo.gl/46c45N


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6 years ago

Gamification Tied to Business Needs

In 2002, a British programmer and inventor, Nick Pelling coined the term gamification in which the advent gaming concepts are introduced in real life to achieve better user interface design amongst electronic transactions. 

Up to the year 2011, the gamification is not popular until Gartner realized the advantages of gamification and introduced the concept into his Hype Cycle list.

Gamification Tied To Business Needs

Gartner, a  leading IT research organization, has predicted that more than 50 percent of the organization will be replaced with gamification in the future and will be implemented in almost every part of the life cycle.

In recent years, design features captured through gamification has bought notable changes in the field of academia as well as industry. However, due to the dearth in comprehensive understanding and lack of resources has made gamification to fail.

Full article here:   Gamification tied to Business Needs


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6 years ago

Learning Management Systems and the Future of E-Learning in the Workplace

Learning Management Systems And The Future Of E-Learning In The Workplace

Why LMS and e-learning is the future of training in the workplace> http://bit.ly/2q6psHG

#LMS #elearning


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