Some words to use when writing things:
winking
clenching
pulsing
fluttering
contracting
twitching
sucking
quivering
pulsating
throbbing
beating
thumping
thudding
pounding
humming
palpitate
vibrate
grinding
crushing
hammering
lashing
knocking
driving
thrusting
pushing
force
injecting
filling
dilate
stretching
lingering
expanding
bouncing
reaming
elongate
enlarge
unfolding
yielding
sternly
firmly
tightly
harshly
thoroughly
consistently
precision
accuracy
carefully
demanding
strictly
restriction
meticulously
scrupulously
rigorously
rim
edge
lip
circle
band
encircling
enclosing
surrounding
piercing
curl
lock
twist
coil
spiral
whorl
dip
wet
soak
madly
wildly
noisily
rowdily
rambunctiously
decadent
degenerate
immoral
indulgent
accept
take
invite
nook
indentation
niche
depression
indent
depress
delay
tossing
writhing
flailing
squirming
rolling
wriggling
wiggling
thrashing
struggling
grappling
striving
straining
Punctuation in dialogue is one of the easiest things to get wrong in writing, and, frustratingly, it can be hard to find decent teaching resources. So if you’re struggling to tell whether to use a comma or a period, this guide is for you.
1) Every time a new character speaks, the first line of their dialogue must be set apart by a paragraph break.
Right:
“I think Jeff Bezos might be a lizard,” said Bo.
“Not this again,” I replied.
Wrong:
“I think Jeff Bezos might be a lizard,” said Bo. “Not this again,” I replied.
2) Only direct dialogue needs quotation marks. Direct dialogue is used when someone is speaking. Indirect dialogue is a summary of what was said.
Direct:
“Come on, Jeff, get ‘em!”
Indirect:
He told Jeff to go get ‘em.
3) Punctuation always goes inside quotation marks.
Right:
“What would you prefer?”
“A goat cheese salad.”
Wrong:
“What would you prefer”?
“A goat cheese salad”.
4) If you follow or start a quote with a dialogue tag, you end the quote with a comma.
Right:
“Welcome to the internet,” he said.
She asked, “Can I look around?”
Wrong:
“Welcome to the internet.” He said.
She asked. “Can I look around?”
5) But, if you follow or start a quote with an action, you use a period.
Right:
“Welcome to the internet.” He smiled.
Her eyes flicked to the screen. “Can I look around?”
Wrong:
“Welcome to the internet,” he smiled.
Her eyes flicked to the screen, “Can I look around?”
6) When breaking up dialogue with a tag, use two commas. Or, if the first piece of dialogue is a complete sentence, use a comma and then a period.
“Yes,” he replied, “an avocado.” (split sentence)
“I hoped it wouldn’t come to this,” she said. “I loved that avocado.” (full sentence)
7) You may have noticed there are two different quotation marks ( ‘ and “). And when putting a quote inside a quote, you need to use the opposite style of quotation.
Roger looked up. “And then he said, ‘I didn’t steal the avocado.’”
Or:
Roger looked up. ‘And then he said, “I didn’t steal the avocado.”’
(Using ‘ or “ often depends on personal choice. Although Brits like to use ‘ and Americans tend to use “ for their main dialogue)
So that’s my short guide to the main rules when punctuating dialogue! If you have any questions about less common rules, let me know.
Affect is something that physically affects something
Effect is a direct result of a certain cause.
Honestly, knowing that it's still hard to determine which one to use
Gazing into each other’s eyes with a soft smile.
Holding hands and gently squeezing.
Brushing a strand of hair behind the ear.
Speaking in a tender, affectionate tone.
Sharing inside jokes and laughing together.
Leaning in close to whisper sweet words.
Giving a lingering, gentle kiss on the forehead.
Wrapping arms around each other in a warm embrace.
Blushing when receiving a compliment.
Touching foreheads and closing eyes.
Smiling uncontrollably when thinking of the other person.
Caressing the cheek or back of the hand.
Playfully teasing each other with a grin.
Preparing a favorite meal or surprise.
Writing heartfelt notes or letters.
Holding each other close while watching a movie.
Taking care of each other when sick or tired.
Sharing dreams and hopes for the future.
Listening attentively and showing genuine interest.
Expressing gratitude for each other’s presence.
Eyes sparkling with anticipation.
Bouncing on the balls of their feet.
Clapping hands together in delight.
Speaking in a high-pitched, rapid tone.
Grinning from ear to ear.
Jumping up and down with joy.
Hugging others spontaneously.
Cheeks flushed with enthusiasm.
Widening eyes and raised eyebrows.
Waving hands animatedly while talking.
Giggling or laughing uncontrollably.
Unable to sit still, shifting in their seat.
Heart racing with exhilaration.
Feet tapping or legs jiggling.
Practically vibrating with energy.
Exclaiming, "I can't believe it!" repeatedly.
Reaching out to touch or grab someone’s hand.
Dancing or spinning around.
Clutching their chest as if to contain the excitement.
Practicing or rehearsing what they’ll say or do.
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Some words to use when writing things:
winking
clenching
pulsing
fluttering
contracting
twitching
sucking
quivering
pulsating
throbbing
beating
thumping
thudding
pounding
humming
palpitate
vibrate
grinding
crushing
hammering
lashing
knocking
driving
thrusting
pushing
force
injecting
filling
dilate
stretching
lingering
expanding
bouncing
reaming
elongate
enlarge
unfolding
yielding
sternly
firmly
tightly
harshly
thoroughly
consistently
precision
accuracy
carefully
demanding
strictly
restriction
meticulously
scrupulously
rigorously
rim
edge
lip
circle
band
encircling
enclosing
surrounding
piercing
curl
lock
twist
coil
spiral
whorl
dip
wet
soak
madly
wildly
noisily
rowdily
rambunctiously
decadent
degenerate
immoral
indulgent
accept
take
invite
nook
indentation
niche
depression
indent
depress
delay
tossing
writhing
flailing
squirming
rolling
wriggling
wiggling
thrashing
struggling
grappling
striving
straining
“This is a line of dialogue,” she said.
“This,” he said, “is a sentence split by a speech tag.”
“This is a full sentence,” she said. “This is a new sentence.”
“This is a sentence followed by an action.” He smiled. “They’re separate sentences, because I didn’t speak by smiling.”
tip for adhd writers:
everyone will tell you to outline, to anaylze every personality trait of your characters and plan every plot point, but the truth? don’t. not only does it waste precious spurts of motivation, but it makes it less enjoyable. and what happens when adhders don’t enjoy something? we lack the motivation and focus needed for it.
i used to write, 24/7, and i developed my characters with vague ideas until they became fleshed out in the story without any extra manipulation and extensive notes. looking back on my old writing, these were the best characters I have ever written.
and then i stopped, and i spent months mapping out my characters to an exact t because I thought it would be better, but when i went to write, it was really hard. it seemed more like a chore. and because i had already planned their attitudes and perceptions, it was almost impossible for me to change anything without worrying about my endless sheets of character analysis.
just write. seriously. you can learn about your characters as the story goes. and then you can edit after. then you can add details and take things out while still having the fun story you enjoyed from the start.
More bits of writing discussion
helpful grammar tip! farther is for physical distance, further is for metaphorical distance, and father is for emotional distance!