Thank you to Bokeh Game Studio and Miki Takahashi for taking the time to answer my questions!! I featured some of the answers in my latest video on the first Siren game, but here's the full interview for everyone to read:
1. What kind of directions did you receive when asked to design the Shibito? And what aspects of the designs in particular do you feel come from you and your style specifically?
2. How did you approach combining humans with sea creatures in the context of horror? I imagine you could take that idea but also end up making it look too cool or even quite funny, so how did you ensure they stayed creepy?
(Answering both 1 and 2)Regarding the combination of humans and sea creatures – as there was the aspect of the “Sea Sending” ritual in the story, the Art Director requested that sea creatures be incorporated into the Shibito’s design.
However, I preferred to detach myself from a traditional horror design. There are many monsters with decaying bodies, big mouths, fangs, and glaring eyes seen in other works. I also felt that if the creator’s intention of trying to intimidate viewers becomes too obvious, the result would be less interesting.
The Shibito is a physical manifestation of God’s blessing. They are not zombies, but rather bodies that are being reborn. This is why I incorporated the colors and shapes of lively, beautiful sea creatures in the design.
I also believe that ultimately in horror, there is a fine line between humor and pity. The final design was an outcome of pursuing this line.
3. What was your favourite Shibito design and why? Were there any particular Shibito concepts you made that you really liked but didn’t end up in the game?
I would say that Mina Onnda’s Shibito Brain is my favourite. This is the first Shibito I had designed, and I remember Toyama liking it. This therefore allowed the overall approach of the Shibito’s design to be clearer in my head.
4. Datatsushi’s appearance resembles a Shakoki-dogu. When it came to the design process, were the real-life counterparts the origin or starting point of a design? Or did they only come in during the later stages of creation to finalise details? I’m interested in how the relationship between reality and fiction worked during development!
Thank you for spotting the resemblance of the Shakoki-dogu! The design was inspired by the
beheading of Datatsushi. The reason for it… I think I will leave it up to your imagination.
5. What did you learn from your time working on the first Siren game? Are there any particular memories you’d like to share?
Through thoroughly incorporating the world and atmosphere of the game, I discovered how rewarding it is to create a convincing design. I find that the stories and settings that aren’t present on-screen are the most important aspects. I believe these give depth in the overall design of a work and stirs the imagination of the viewer.
all but two of my first round of goodie bags sold! the remaining two are up again for auction, or for a lower autobuy (aka moving expense donation) price!
🦆 Duckies
🎀 Girly bag
thank you for your support ;w;
🫵 YOU.
I have a Ko-Fi now. I’m also doing commissions through there now so you can order through there!!
If you would like to commission me, please have a good look through my commission info above and then fill in an application here. I will do my best to back to you within 3-5 business days of receiving your application form! I accept payment strictly via Paypal, in Great British Pounds (GBP).
If you're unable to commission me but would like to support me, you can check out my Etsy shop Circleshopp for prints, stickers and charms. And if nothing takes your fancy, then please share this post!
I'm looking forward to hearing from you soon! Happy daydreaming!!!
Remember when if you wanted to play Tetris you could just download an app called Tetris and the entire game was there and it didn't have any ads or login bonuses or in-app purchases to make the game easier, no logging in or making an account, it didn't want access to your contacts or to send you push notifications. It was just Tetris, the whole Tetris and nothing but the Tetris. That was a better time.
DM To Claim Sales Payable via Venmo Or Paypal.
MINDWAVE is a narrative-driven WarioWare inspired game where you play microgames inside your opponent's heads!
Read More & Play The Kickstarter Demo, Free (Steam)
Gameplay Video:
a former classmate of mine shared this fundraiser for her family that is aiming to leave gaza
So, friend of the blog and excellent worldbuilder Lillian is in some major trouble, she's 500 dollars in debt and running out of money, so she's asking for donations.
If you can, maybe you could give her some, if you can't, please boost this still. Thank you.