A Former Classmate Of Mine Shared This Fundraiser For Her Family That Is Aiming To Leave Gaza

Help my family leave Gaza and arrive Canada, organized by Shaymaa Ali
gofundme.com
Hi, My name is Shaymaa, a Canadian- Palestinian woman living in Ontario Cana… Shaymaa Ali needs your support for Help my family leave Gaza

a former classmate of mine shared this fundraiser for her family that is aiming to leave gaza

More Posts from Wonderer125blog and Others

2 years ago
Campaign for Southern Equality
The Campaign for Southern Equality, in partnership with state and local organizations, is providing rapid response support to the families o

The Campaign for Southern Equality, in partnership with state and local organizations, is providing rapid response support to the families of youth who are impacted by anti-transgender healthcare bans that are passing across the South. We are providing grants, navigation support, and resources to impacted families as they ensure their children can access the care they need and deserve. We are currently providing support to impacted families in Mississippi, Tennessee and South Carolina, and we are preparing to work in other states.

Please join us by donating.

We are honored to work on this project in partnership with The TRANS Program, Mississippi Rising, Inclusion TN, and OUT Memphis.

The Campaign For Southern Equality, In Partnership With State And Local Organizations, Is Providing Rapid

(ID: text reads "Donate to support the Southern Trans Youth Emergency Fund. Fuel our work to provide direct support to trans youth and families impacted by anti-transgender healthcare bans across the south", below this the Campaign for Southern Equality logo and a link to the fund on their website.)


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2 years ago
Bug Fables Charms & Stickers Available Here!

Bug Fables charms & stickers available here!


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11 months ago

I'M DOING AN EXPERIMENT

To prove something to a friend, please

REBLOG IF YOU THINK ASEXUALS BELONG IN LGBTQ+ SPACES

LIKE IF YOU THINK ASEXUALS DON’T BELONG IN LGBTQ+ SPACES


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11 months ago

You can donate to the Palestine Children's Relief Fund for as little as $1.00.

A donation screen from the PCRF with fifty cents typed into the donation box. There is a red outline around the box and red text below it that reads: Amount must be at least $1.00 [USD].

There is a fee you can choose to apply to cover processing.

A screenshot of the PCRF donation screen. There is text next to a checked box that reads: I want to make an additional donation to cover online processing fees, so that my entire contribution goes to The Palestine Children's Relief Fund. ($0.34)

Which if you choose to do leaves you with a total of ~$1.35 (USD) depending on the type of card you have.

A screenshot from the PCRF donation process with text that reads:

Amount: $1.34 USD
($1.36 USD for AMEX cards / $1.34 USD for Mastercard or Discover cards)

PCRF has a score of 97% on Charity Navigator.

Adults and children alike are currently dying in Palestine due to starvation. (World Health Organization Link)

The Gaza Strip is one of two places in the entire world that is categorized as Phase 5 (the highest phase) on the Integrated Food Security Phase Classification scale.

So even if you think it isn't enough, remember that donating even as little as $1.35 helps! It's $1.35 they wouldn't have had otherwise. So donate if you can. 🇵🇸


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2 years ago
Drew A Quick Pigment For @xxtc-96xx Who Is A Very Good Friend Of Mine And Who Has Done A Lot For Me 💖

Drew a quick Pigment for @xxtc-96xx who is a very good friend of mine and who has done a lot for me 💖

I drew this in one sitting forgetting to save until I was done ._.


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1 week ago

INTERVIEW WITH SHIGENOBU MATSUYAMA - PRODUCER ON SILENT HILL THE ARCADE

I had the pleasure of interviewing Matsuyama-san, one of the producers on Silent Hill the Arcade! Here's what he had to say :)

Q - How did the idea for Silent Hill The Arcade come to be?

A - During the arcade boom of the 1990s and the 2000s, a desire was born to combine the unique worldview of the Silent Hill series - which was already a very strong IP console game-wise – with the haunted houses one might find in an amusement part. We wanted something that could provide an easy and pleasurable experience to an extremely varied range of customers… as in, the casual users. This is the idea that brought Silent Hill Arcade (SHA in short) to life. However, since our goal was to create a new kind of experience that could not be replicated anywhere else, we designed a game that could make the most effective use of the 5.1ch surround sound system, which was something that arcade games hadn’t adopted until that point, with a type of cabinet that could be somewhat isolated from the rest of the arcade via the use of curtains.

Q - Roughly how long did development for the game take?

A - At the time, the development cycle of an arcade game was so short it would be unimaginable today. The shortest one was around six months, the longest about one year and a half. I think SHA took us around one year and two months.

Q - What parts of development were most enjoyable for you?

A – Usually, arcade games are tested a certain number of times, both during development and just before launch in each and every country where their release has been scheduled (which, for SHA, meant Japan, the US, the UK, Italy, Spain, France, Hong Kong and Singapore). In order to keep the development budget for SHA as low as possible, however, I personally traveled alone to the US for the market testing, assembled the cabinet all by myself, repaired it when it was out of order, and stood next to it for days on end, pen and paper in my hand, ready to collect the players’ data. Game development, nearly 20 years ago, was very much an analog experience. It was also hard work, but when I look back, I have so many good memories of that time.

Q - Do you remember any kinds of ideas that you and the team wanted to include in the game, but didn’t in the end?

A – I’m sure this will sound obvious, since SHA was based on a pre-existing IP, but since the framework was pretty much already set when it came to characters and plot, we had to be extremely careful not to deviate from it so that we wouldn’t create inconsistencies. Personally, I would have loved to take the story in slightly wilder directions and include new and fresh ideas.

Q - I loved seeing so many locations from Silent Hill 3 and 4 make an appearance in the game! Was the team who worked on those two games involved in making any decisions for Silent Hill The Arcade?

A - We of course personally consulted select staff members of Konami, like for example Producer Yamaoka, with whom I had been acquainted with since before SHA. However, most development teams had a mix of internal and external members that changed pretty fluidly with each and every year, so there was no real collaboration between the various teams.

Q - What level of freedom were you given for creating this original story within the Silent Hill universe? Were you given any specific directives on what you could or could not integrate/use in the story?

A - If I have to express my personal point of view on the matter, however, should you compare the storyline for SHA with the timeline of the other games, you would indeed notice a few minor inconsistencies that we were not able to completely solve. That’s something I still have regrets about.

Q - Tell me about translating a traditional survival horror experience into the rail shooter genre and control style. What kind of considerations did you have to make for this?

A - The biggest challenge was by far to design a game system that could be as simple as possible, and to regulate the level of challenge in a way that felt balanced, because we didn't want to force complicated controls or an exceedingly high difficulty level on the casual arcade players. Moreover, there was another balance we had to strike perfectly: more specifically, the one between the aforementioned "haunted house" element - the one that was unique to SHA, with its sequences of terrifying events - and the thrilling playstyle that a rail shooter should provide to the player.

Q - As a final product, what are your personal thoughts on the game?

A - I think it had a state-of-the-art sound system, that the design of the cabinet, with its creepy-looking curtains, made people want to take a peek inside, and that the rail shooting system was simple and could be enjoyed by virtually everyone. I think we managed to combine these various elements with a one-of-a-kind worldview of Silent Hill in a way that was in my opinion pretty good! Of course, each and every member of the staff did their part, and I thank all of them wholeheartedly.

Q - Are you working on anything currently that you’d like me to mention?

A - Feel free to write whatever you prefer! If anything, I should thank you, since you allowed me to walk down the nostalgia lane and recall memories from almost 20 years ago that had been dimmed down by the passage of time. Thank you very much!

Shigenobu Matsuyama's site: shig.jp


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1 year ago

multi-national corps make big bucks selling merchandise with the orange&pink lesbian flag on it but the person who made it is currently HOMELESS.

A tweet by Emily Gwen, @theemilygwen. It's a picture of the orange and pink lesbian flag with a bunch of emoji and "oops!" "no way!" clipart phrases scattered around the text "guess who's homeless!". The caption is "this is how I cope" with a link to their ko-fi profile.

emily gwen needs money. give them money. stop giving disney and faceless businesses who sell cheap, imported, low-quality crap produced with probably child or slave labour. give your money to emily gwen.


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1 year ago
Visit Commissio Or Shoot Me An Email If Your Interested In Commissioning Me! You Can Also Support Me
Visit Commissio Or Shoot Me An Email If Your Interested In Commissioning Me! You Can Also Support Me
Visit Commissio Or Shoot Me An Email If Your Interested In Commissioning Me! You Can Also Support Me
Visit Commissio Or Shoot Me An Email If Your Interested In Commissioning Me! You Can Also Support Me
Visit Commissio Or Shoot Me An Email If Your Interested In Commissioning Me! You Can Also Support Me

visit commissio or shoot me an email if your interested in commissioning me! you can also support me at patreon or Kofi. if you'd like more examples of my art go check my #art tag


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2 years ago

Operating


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wonderer125blog - Almost Done...
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Just about getting there with setting up this blog...

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