Calling my gf “girlfriend” in the same cadence Solid Snake would say “colonel” is so fun
just to represent the opposite opinion i'll note that i enjoyed vr missions a lot and side missions (except "eliminate gajillion tank chopper units that are almost the same" in pw) are often more fun than main plot missions to me
homework done i should play metal gear. as a treat
You guys want to play a game? REBLOG and put in the tags why you follow this person
mgsv if it looked epic
Metal Gear Solid V: The Phantom Pain (2015)
finished mg2 yesterday. one of my favourite parts is the locker full of venomous hamsters. glad to see that my rodents were relocated from dd to outer heaven and then rescued to zanzibar land. they also killed solid snake at least twice, creating a different future for the world. go diamond rodents.
i will bring all the rodents of afghanistan to the mother base. imagining pequod having to catch that little fella on a small balloon and give him a gajillion km ride. it's a shame they are supposed to go into the zoo platform instead of running all over the place.
wow shading in digital is just like painting (i am bad af at it and don't understand how it's done). i think i have learnt something towards the end of my attempt to shade it, but not nearly enough ofc. big shaded areas are especially hard for me (look at his thigh lol). didn't do a full hour of practice but did some quick doodles and then ~10 minutes or so of 3 layer image (line of action and other messy lines, the outline and my attempt at shading). at least it got fun enough in the end for me to see next digital practice as a fun activity and not just something necessary.
anyway, never give up, i will get there some day and so will you
#1 gray fox fan is nice, he might be the #1 fan of solid snake but i'm the #1 fan of his own
stupid fucking metal gear stamps.
made by me
very enjoyable session and i am glad with the results
have you noticed how the title of boss in mgs is almost mocking, and those who have it are a tool of some forces they are unable to deny?
the boss has respect and obedience of people around her, such as strangelove and other researchers, snake, the cobras, volgin etc. but she earns it exactly by giving her all to whatever task she's assigned to, which were often harmful to her or suicidal. she clearly doesn't want to kill the sorrow or convince snake she's a traitor, and mb she didn't want to go to space and do other stuff either, but she either was blackmailed into those missions by threatening her child or thought it was her responsibility to tie up loose ends or smth. so, what leads to her being the boss is really extreme obedience, often contrary to her own interests.
when snake is "awarded" the title of big boss, it already looks like mockery as it is: he and you, the player, know there's not much heroism in killing the boss. i haven't played mg, mg2 and mgs4 yet, so this might be canonically disproven, but mgsv seems to me like it takes the extreme obedience even further: some organisation says "we're giving your identity to some other guy" and he's like "ok yay ❤️ 🚬🏍️". it is also notable how in portable ops and peace walker he fights people whose ideas he will directly adopt (nation of mercenaries and metal gear). of course he is the next legendary soldier and his followers respect and obey him, but it seems he earned that by fulfilling some organisation's plan (not in form of direct missions this time) with great skill and dedication. it was interesting to see his path from solo stealth operative to a leader in portable ops, and it does seem like people follow him bc of his field skills (and bc of being put in the brig) than management skills (although he is a charismatic leader).
if you replace "boss" with "tool" or "weapon", it makes just as much sense in terms of passing down the code name. their authority only exists among soldiers and scientists and pows and doesn't exist at all for the people who use them. and it seems that in metal gear when there is a super soldier, the government (or patriots or whoever else) is always training a new one that could kill them if needed. so, both people who get the codename get it after proving they can be made to do anything no matter how much they dislike it, which is ironic.
idk what are you talking about tbh, pw has many new cool features starting with consecutive c!q!c! and grilling and ending with cool mission types such as finding stuff (documents, the guy with the banana, zadornov, the right door), pooyan, monster hunter ops, r&d management, optional quick time events in ai mech fights (i like them if they're rare) and ability to make codec calls without pausing the game. while also having nice stuff from previous games such as location partition similar to mgs3 (both indoors and outdoors locations with natural looking "doors"/transition points between them) or base management. the only boring stuff is the quantity of mech battle side ops and grinding high rankings recruits to meet development criteria imo, which is only an issue bc there's a ton of the same thing.
and kazuhira "work ethics and nature protection laws violation" miller is the cherry on top. i am very fond of him as a character but his most obvious features and interests in pw are a collection of flaws that'd make me instantly dislike a person irl, ig it means he's very well integrated into the game to make the opposite impression.
anyway "boring" is a matter of taste ofc, it's just an excuse to me to represent the pw simping part of the players too and to yap about gameplay
kojima made peace walker’s gameplay the most mind numbingly boring ever and created kaz as an apology
cw nudity and suggestive images. he/him, 🇺🇦, born 1999. posting bad art bc it is the way to posting good art. you should post your art now!
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