Check it out! I’m very proud of it!
New game is out! Go to itch.io to play Portallusca - a game me, @smallbuggames and MachineSelf made in 72 hours for Mini Jam 175!
A short puzzle game about black holes, which you use to travel through space. To do so, you must construct superstructures around black holes to siphon their energy and create a wormhole that will take you to the far reaches of space!
(I’m too lazy to take screenshots right now so enjoy some asset art instead)
We’ve redone engines to be shader based meshes. Given them much more animation and similar while also optimizing them a fair amount.
Me and Meta did another game jam! This was the MechJamV, for which we made a game about repairing mechs after battles.
This was very experimental on my part because of the massive control panel. I've never drawn anything animated of that scale before and it was a real challenge. Meta drew the mechs of course.
This project somehow ended up unfinished, despite the fact that this jam was two weeks; game dev has a weird way of spilling out to fill all available time.
Artists: what program do you use?
Any Adobe program
Clip Studio Paint
Procreate
ibisPaint
Gimp
Krita
Autodesk Sketchbook
FireAlpaca
Microsoft Paint (you absolute madlads)
Other
I’m a traditional artist
Not an artist button / I’m bald / vanilla extract / etc.
event horizon background concepts/style test
I'm glad to find another Autistic person who has read Warrior Cats! There is a very small pool of those who are autistic and have read Warrior Cats and we are in a desert compared to those who aren't-
Really?? I think these books are actually catnip to autistic people, this fandom's chock-full of us
RB if you're also Autistic and read WC
Made a mod for the Outer Wilds New Horizons mod jam, The Machine. It tied for second place!
First order of business, turns out coelacanths are not vertebrates, which are what I’ve been basing my hexapodal polypodes (Sniffers, Bees) off of. So, to cover this group we’re switching from vertibrata to chordata (at least for this post, vertebrates still exist)!
The Chordata clade can be split into 3 main groups: neomammalia (new mammals) and brachipteryxus (wing-armed) - the vertebrates; as well as polypodus (many-footed) - their distant six-legged cousins.
Examples of chordates: Dolichocerca leo, the ocelot (neomammalia); Lepidoscelus igneamantis, the strider (brachipteryxus); and Neopolypodus flavitta, the bee (polypodus).
Neomammalia and brachipteryxus are both notable survivors of Primordial Death, the mass-extinction event that eliminated the majority of life in the realms prior to the players’ entry. Neomammalia in particular had many surviving members, and has since continued to diversify.
A chicken (Myriapinna polynativas) and a sheep (Lanatumorphus myriachroma), both survivors of Primordial Death.
Polypodus is considered a lazarus taxon - a group of organisms that was considered extinct, but reappeared later. Bees were discovered first - long after the players’ emergence - and defined the previously unknown polypodus taxon. It was believed they were the only extant polypod, until ancient sniffer eggs were discovered - and miraculously hatched.
A snifflet (juvenile Anchipolypodus aeternovis).
Return to full tree.
Reblog this if it’s okay to DM you and shoot the friendship shot.
Here’s that game I mentioned finishing yesterday!
From its Itch page:
Monster Parlor is a game in which you run a beauty parlor for monsters, where you have the privilege to make them into something a bit more charming! Strike up a conversation, convince them of your ways, and earn some charms of your own.
Made in a 72 hour game jam (2023 Winter Melon Jam) by me, @cobyte @smallbuggames and dogoryx!
Bonus fanart for my own game
The main campaign's now playable to completion, with me having spent a couple weeks going through and testing it all to make sure its broken ass scripting was no longer ass or broken.
Total playtime to complete the main quest (and this is with me rushing through it) was about 11 hours. Note this is just making sure the draft works, the final campaign will obviously need more effects, voice acting, full cutscenes, etc.