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More Posts from Smallbuggames and Others

3 months ago

A Closer Look: Vertebrates Chordates

A flow chart representing the speculative taxonomy of Minecraft chordates.

First order of business, turns out coelacanths are not vertebrates, which are what I’ve been basing my hexapodal polypodes (Sniffers, Bees) off of. So, to cover this group we’re switching from vertibrata to chordata (at least for this post, vertebrates still exist)!

The Chordata clade can be split into 3 main groups: neomammalia (new mammals) and brachipteryxus (wing-armed) - the vertebrates; as well as polypodus (many-footed) - their distant six-legged cousins.

A semi-realistic illustration of an ocelot from Minecraft according to its odd evolutionary history. It has a slightly wolfish appearance.
A semi-realistic illustration of a strider from Minecraft according to its odd evolutionary history. It looks like a featherless, long-legged bird.
A semi-realistic illustration of a bee from Minecraft according to its odd evolutionary history. It is very fluffy and cute - and vaguely reminiscent of a flying six-legged hamster.

Examples of chordates: Dolichocerca leo, the ocelot (neomammalia); Lepidoscelus igneamantis, the strider (brachipteryxus); and Neopolypodus flavitta, the bee (polypodus).

Neomammalia and brachipteryxus are both notable survivors of Primordial Death, the mass-extinction event that eliminated the majority of life in the realms prior to the players’ entry. Neomammalia in particular had many surviving members, and has since continued to diversify.

An illustration of a Minecraft sheep and chicken in a semi-realistic style. The sheep is standing and looking to the side while chewing on some grass. The chicken is perched on the sheep’s back. Both are white.

A chicken (Myriapinna polynativas) and a sheep (Lanatumorphus myriachroma), both survivors of Primordial Death.

Polypodus is considered a lazarus taxon - a group of organisms that was considered extinct, but reappeared later. Bees were discovered first - long after the players’ emergence - and defined the previously unknown polypodus taxon. It was believed they were the only extant polypod, until ancient sniffer eggs were discovered - and miraculously hatched.

A silly, simple illustration of a snifflet from Minecraft hatching. The snifflet is sitting placidly in the bottom half of its eggshell, while the top half dramatically explodes upward. The snifflet is framed by a literal bright, glowing explosion.

A snifflet (juvenile Anchipolypodus aeternovis).

Return to full tree.

2 years ago

Hi! I make tiny indie games, mostly jam games. You can find me on itch.io

Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io
Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io
Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io
Hi! I Make Tiny Indie Games, Mostly Jam Games. You Can Find Me On Itch.io

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1 year ago
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style
Completely Reworked The In-game UI Of My Game Crazy Critters Attack! I Chose A More Industrial Style

Completely reworked the in-game UI of my game Crazy Critters Attack! I chose a more industrial style for the UI with big metal buttons, caution tape and LCD screens. I also docked the level progress to the left side of the screen instead of leaving it as a weird tab below everything else. Lastly, I picked some new fonts! Before I was just using one of my computer's built-in system fonts, and now I'm using Rubik and IBM Plex Mono.


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2 years ago
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also

We’ve redone engines to be shader based meshes. Given them much more animation and similar while also optimizing them a fair amount.

We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
We’ve Redone Engines To Be Shader Based Meshes. Given Them Much More Animation And Similar While Also
2 years ago
Am I Loosing Because This Level Is Poorly Balanced, Or Am I Just Bad At This Game?

Am I loosing because this level is poorly balanced, or am I just bad at this game?


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1 year ago

The main campaign's now playable to completion, with me having spent a couple weeks going through and testing it all to make sure its broken ass scripting was no longer ass or broken.

Total playtime to complete the main quest (and this is with me rushing through it) was about 11 hours. Note this is just making sure the draft works, the final campaign will obviously need more effects, voice acting, full cutscenes, etc.

The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
The Main Campaign's Now Playable To Completion, With Me Having Spent A Couple Weeks Going Through And
1 year ago
Luna

luna

1 year ago
New Update For Monster Parlor! Added A Bunch Of QoL Improvements Including Particles, Transition Screens,
New Update For Monster Parlor! Added A Bunch Of QoL Improvements Including Particles, Transition Screens,
New Update For Monster Parlor! Added A Bunch Of QoL Improvements Including Particles, Transition Screens,

New update for Monster Parlor! Added a bunch of QoL improvements including particles, transition screens, and a new end sequence!

Update!! - Monster Parlor by MetaphysicalMonsters, Small Bug Games, Twelve Pens, CoByte
itch.io
We added a bunch of quality of life changes to make the game more fun and less annoying! Added particle effects Added day transition screens

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2 years ago
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!
Made A Mod For The Outer Wilds New Horizons Mod Jam, The Machine. It Tied For Second Place!

Made a mod for the Outer Wilds New Horizons mod jam, The Machine. It tied for second place!

outerwildsmods.com
Create an addon for New Horizons and win cash prizes!

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1 year ago
Looks To The Doodles
Looks To The Doodles

looks to the doodles

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smallbuggames - smallbug
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Indie Game Dev

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