Posting A Horror Movie I Made With Some Friends At Toronto Film School!

Posting a horror movie I made with some friends at Toronto Film School!

More Posts from Post-maester and Others

2 years ago
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Nothing too new here, but I finished some more Mark III marines from the Burning of Prospero box for my pre-Heresy Emperor’s Children. I did magnetize all of these ones except for the legionary with the vexillum. I figured I would keep the vexilla for marines that will only be carrying bolt guns to give some of them a little more interest.

I think the custom Emperor’s Children pieces still work alright for the sergeant in Mark III armour even though the torso and helmet are technically Mark IV variants. the left shoulder, however is still a custom Mark III piece so no problem there.

You may also notice that I added a sculpted “III” to the sergeant’s right pauldron. I picked some of these up 3D printed from Shapeways. There’s a lot of things on that site that you can use to customize an army. This was a nice way for me to avoid a little more freehanding and instead use something that looks a little nicer :). Unfortunately I could have used one for the Mark IV sergeant I already painted but all well. That one’s done now! I figure I’ll save them for special characters anyways rather than use them on everyone. That way characters stand out more if they don’t already have a custom shoulder piece.

I also painted and magnetized a bunch of weapon options for the sergeant including a thunder hammer, but I didn’t add all those pictures to this post. All those weapons are compatible with the other sergeant as well which is really cool! The only difference between the Mark III and Mark IV hands is a couple tiny rivets anyway so it doesn’t really look like they don’t belong together.

With these 5 finished I now have an even number of Mark IV and Mark III tactical marines painted at 10 each. That’s 20 of an overall 60 marines to paint. Not too bad but still a long ways to go! I might switch focus now to the Betrayal at Calth box exclusively before doing anything else from the Burning of Prospero Box. We’ll see if I can keep my stamina up for painting purple :).

I think next however will be the Contemptor dreadnought from Betrayal at Calth since it will be a little different and it means I would have finished all the Emperor’s Children I need to in order to use as proxies for the Word Bearers and be able to finally give the game a try!

I’ll probably post a teaser picture of that relatively soon, but until then I just wanted to add one more picture of the power sword I painted for the sergeant in this photo set because I think the lightning effect came out a little better than last time.

Progress Continues!
6 months ago

How does one... draw? I want to draw Odo and Lwaxanna Troi kissing :))

How Does One... Draw? I Want To Draw Odo And Lwaxanna Troi Kissing :))

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1 year ago
Sister Of Chaos Undivided By Rotaken(DA)/Rotaken(Tb)

Sister Of Chaos Undivided by Rotaken(DA)/Rotaken(Tb)

4 years ago

Any ideas for a dungeon for an all wizard party? Looking for inspiration for a fun one-shot in between campaigns

Any Ideas For A Dungeon For An All Wizard Party? Looking For Inspiration For A Fun One-shot In Between
Any Ideas For A Dungeon For An All Wizard Party? Looking For Inspiration For A Fun One-shot In Between

Oneshot: Latenight Brainstorming

It’s time to hit the books! 

Setup: The party are a group of incorrigible youths attending a magic school (no not that one, another one), who are facing down a big test that may or may not decide whether they’ll be forced to repeat a year.  Sadly for the party, they’re not great at school, and their only hope not to be forced to endure the humiliation of being held back is an all-night cram session before the big test. 

Cram session, as in “ cramming ourselves into a secret passage we found to the forbidden section of the library, then cramming as many high-magic tomes into our packs and hope that one of ‘em will have a spell we can use to cheat on this test.” 

Challenges & Complications: 

 Step 1: The Heist. Plan out with your party the way in which they’ll circumvent the various defenses of the library, from the insomniac upper classmen ALSO cramming for their exams, to the demonic librarian that patrols the stacks endlessly, looking to castigate any who put a book back where it doesn’t belong. The challenges should seem relatively easy to overcome, so encourage your players to think outside the box and use what their characters would know from their various classes. 

Step 2: The Secret Passage. Getting to the Forbidden section of the library is easier said that done, and requires going through a winding series of cramped and forgotten hallways crawling with spiders, alchemically mutated rats, and all manner of other minor threats. 

Step 3: The screwup. Things are progressing well trough the heist, with the party having gotten to the forbidden stacks and managed to toss a few promising looking spellbooks into their “study pile”. Then things start to go wrong: the party stumbles across one of their classmates ( the one who may or may not be the chosen one) and her do-gooder friends, Who’ve ALSO decided they need a few books from the library ( likely for worldsaving nonsense) and protest at the party sniping their supply. A squabble between the two groups attracts the attention of a demonic librarian, and the party is forced to flee through the stacks and back through the passage. 

Step 4: Study The Maelstrom Tome. Among their purloined parchments, the party discovers a magnificent book that claims to be an invaluable treatise on weather magic. Knowing that one of their proffessors was stressing the utility of such spells, the party begin perusing the book without any acknowledgement that it’s started to rain outside. Messing around too much with the tome ends up releasing a powerful storm elemental, which threatens to blow their tower-dorm down if they don’t manage to seal it back in its book. The party will have to skirmish across rainslick rooves, possibly climbing spires or  hitching a ride on one of the castle gargoyles in order to reach their flying foe. 

Step 5: The test has been rescheduled due to inclement weather.  With most of the roof blown off of the grand hall and the carefully laid out tests nearly washed away by the rain that came sluicing in, the party have miraculously managed to obtain a reprieve from their encroaching deadline. 

Future Adventures

If you wanted to use this adventure as a springboard to a larger campaign, have the story pick up some years after the characters have graduated, having moved out of their awkward adolesence on to varying other carriers out in the wider world. Have it be a reunion for old time's sakes and work with each player to figure out the trajectory of their life in the interm period. Eqch of these characters has accued their own problems, but reunited, they might just be able to scheme their way out of trouble as they once did.

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6 months ago

Wish I could have gone out for Halloween. Idk what I would have done, but it felt bad staying home and doing nothing. Wish I could have gone out with my husband. I wanna wear puppy makeup with my ears and paws and a tail (I don't have one of those yet). I saw so many other puppies posting to Tumblr, Twitter, discord, bluesky. Idk. Wish on the one day it was acceptable that I could have gone out and been a happy little puppy for a time.


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2 years ago

VTM character concepts that I am compelled to share as they have completely taken over my brain: Part 2, Electric Boogaloo!

So since my last VTM character concept post BLEW UP and my brain is once again back on its bullshit, here are some more ideas! As usual, feel free to use these to your heart’s content! I’d love to hear about your characters too, so feel free to message me about them! Now, on to the main event: 1. A Malkavian researcher obsessed with statistics who hunts down “statistical outliers” in order to make sure their data is “pure and untampered with.”

2. A Ventrue who has created an up and coming adult toy empire (pun fully intended). They currently are in the midst of a fierce battle with the local Setites over who can cash in on the pleasure business the most.

3. A Brujah who was a successful athlete pre-embrace. Unable to participate in their sport and driven by extreme bitterness and jealousy, they now strive to turn the public against this particular as a whole by ghouling athletes and ordering them to discover, leak, and in some cases create, scandals. All the while, they rage against the sport they once loved under the thin disguise of false activism. 4. A dance instructor and head of a renowned academy known for producing performers who constantly seem to be breaking the limits of what the human body can do, much to the delight of audiences. What these audiences (and many newer students) don’t know is that this instructor is a Tzimisce and the performers have been carefully tweaked and trained during “private lessons” using a combination of Dominate and Vicissitude. Additionally, the Tzimisce is in search of a prospective childe worthy of being their dance partner, and has been carefully monitoring select students. 5. A Gangrel cryptozoologist who aims to be able to eventually master Protean to the point where they can turn into mythical beasts.  6. A Gangrel veterinarian who was embraced after attempting to transport what they thought was an injured dog to their hospital, only for it to have actually been their hurt and very annoyed future sire. 7. A fledgling Baali abandoned after their embrace who thinks they are just some weird Caitiff. 8. A Banu Haqim who was traumatized after they were almost diablerized by a Sabbat vamp. Thoroughly disgusted by the practice, they now hunt diablerists, all the while attempting to ignore the cravings and habits of their bloodline. 9. A Hecata “fixer” who makes their living by disposing of bodies, whether turning them to ashes through the use of Oblivion or by adding them to their collection of undead servants. I’m a little tired, so these are all I have for now, though I plan on dreaming up some more. In the meantime, I hope you enjoy these!

6 months ago

I'm having a lot of really euphoric experiences lately huh? Last night after the meeting I got to spend my night getting drunk on wine and doing crafts with two friends. One NB who ive known some 2 years now, and one wonderful new friend.

We were making collage art with a twist – the collage is going to end up being a drinking boardgame in the end. Over the course of the night we had a bottle of rosé, another bottle of white wine, and 4 shots each of Kraken rum. We were sufficiently sloshed. (We put away the scissors for safety reasons after a certain point💜)

The collage making was very fun but it was never going to be the main event of the night. We had shit to DISCUSS. I hadn't seen my NB friend for some time, and their friend who I hope to get closer with is also so delightful to talk to. Work drama, life drama, cool stuff, bad stuff, sad stuff, we talked about everything.

I was so happy being with them. I'd never had something so personal but also casual like that before. We were just drinking and sitting around the room covered in a variety of blankets and shawls, and talking about the things that were bothersome or amazing and how we felt about it. We actually talked about our feelings and we didn't need to be breaking down mentally in order to do it. I've never talked to my friends about my feelings before. I was a boy. Boys don't do that. But now I'm not a boy and I'm not shackled like that anymore.

I stayed the night at my friend's house since I wasn't comfortable walking home on my own, and I didn't want the night to be over yet. I slept on a mattress on the floor next to my NB friend's bed, and I got a little emotional, we talked, and held hands. I'll never forget it. A simple gesture that told me "everything is going to be okay." No friend has ever done that for me. It's never even been a possibility that one of my past friendships would talk me through my feelings and clasp my hand in theirs throughout, telling me that I am loved. I'll never forget it. I love my friends so much.

If this is girlhood, and if this is what friendships with non-men is like, I'm so excited to meet more people. I might not drink as much next time though.


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7 months ago

I'm already 3 months on hrt but I need more friends to forcefem me in like. Mundane ways.

Learning how to use a round hairbrush to give my hair volume. how to dress cute/flatteringly for my body shape (tho its probably gonna change soon). I've never worn makeup before and that needs to change. Forcefeed me my estradiol/anti-androgen medications (don't forget my vitaminD). Please help me figure out the products I need for a proper skincare routine.

I'm dying out here. Being a first time girl on her own requires so much research. Though it is so rewarding

I’ve been on HRT for over five years now, and while my life may not be perfect, it brings me immense happiness that I’ve been experiencing the joy of being a girl for so long.

So the moral thing to do is find others to grant that joy to, right? They’ll thank me eventually!

Yeah!! Exactly!


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4 years ago

I’ve been trying to think of a setting for a nautical campaign. A vast expanse of tropical islands and waterways with the obligatory shady towns that sit on the water and temples of worship deep in both the jungle and the water. Any thoughts?

Yeknow what, fuck it, I wasn’t planning on writing a full pirate campaign anytime soon but everything’s better with pirates so lets do this!

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Campaign: Scoundrels of the Sundered Isles

The Priests debate as to how our hearts may be weighted against its bearer’s sins.. but we Sailors no Better: ‘tis not sin our hearts are weighed against, ‘tis coin, as only coin could get a man to sail out to the edge o’ the bleedin world and gettim to stay ‘ere long enough to get to sinnin in the firstplace. 

-Overheard at The Last Hurrah Tavern

Setup:  The Tropical waters of the Tourmaline Sea have been a flurry of activity over the past century and a half, as natives and settlers from three different continents work together to reclaim land once lost after a half-millennia of supernatural darkness rendered a large chunk of the mainland uninhabitable. Most people deserted the Sundered Isles ( their name derived from a mistranslation that they were “Sun-Dead”) fearing the raiders and plagues that issued from that calamity, and they stayed away even after the sun returned, letting the gentle creeping of green reclaim the once barren rocks. 

Ever hungry for expansion, civilization makes its first tentative steps into these dangerous lands, with ports popping up all along the coast and archipelagos, the first wave of resettlement of a land once thought consigned to oblivion. 

All is not peaceful however, as powers both foreign and continental strive to establish dominance in this new frontier, with settlers, traders, and foolhearty sailors caught in the clash between. Discover the Mysteries long buried in darkness and sunken beneath the crashing waves, as you and your party strive to make your way in the Sundered Isles

Campaign Start

Captives of the Villainous XROC Merchant company and on their way to do hard labor in one of a number of debt-colonies, the party is miraculously saved when a tremendous wave crashes against the ship where they are imprisoned, shattering it upon the coastline and giving them the chance to escape together through the island.   There they find themselves Port Calmayne, a prosperous trade hub where the party can get their sea-legs under them while determining the best course of action and evading the Company. 

Early Game: 

A Priestess of the sea god has work for the party, neverminded that she’s a “retired” pirate, and the job involves helping a group of smugglers exterminate some monsters they accidently imported from the continent 

Investigate the haunted manor of an old Commodore, recover a treasuremap, and perhaps acquire some funds by looting through his hold treasures. Don’t get shot by a ghost while you’re at it. 

Earn the Respect of the local sailorfolk by diving for treasure into shark infested waters. Hidden among the bones of a great dragon are tokens that prove the party’s skill and sea-blessed luck, earning them passage on any ship going anywhere in the Sundered Isles

Mid Game: 

Make your way to Greenveil Lagoon, hidden home of all true pirates and the Bretherin Court. Help reunite an old salty-dog pay respects to his long departed crew, or start treasurehunting for the world’s most skilled but unlukiest mapmaker. 

Hunt ruins for a fabulous relic, then defend it in a ship-duel from a mystic privateer intent on taking it back.  When a job goes bad, it goes bad, and it’ll take all the party’s skill as sailors to evade this tenacious ( and seemingly omniscient) foe. 

Sign on With the Monster Hunting Crew of the Leviathan’s Bane, travel to the most dangerous corners of the archipelago, fight creatures that break ships between their coils, learn how to cook seamonster

Explore an ancient, eternal lighthouse, used as a lair by an eccentric pyromancer. Help a wayward celestial find their misplaced chariot of fire and learn clues as to the darkness that overtook the mainland so long ago. 

Late Game

The Merchant company that enslaved the players wants control over trade in the Sundered Isles, and is willing to unleash a madwoman in order to get it. This renegade pirate is obsessed with becoming the terror of the high seas, going so far as to overthrow the brethren court that keeps order among the Isles’ freebooters, and even unleash a vampire on the populace in hopes of becoming one herself. 

Venture into the lush jungles and overgrown ruins of the continent, and meet the fallen demigod who caused the devastation in the first place. Now little more than an eccentric old lizardfolk, this seemingly benign evil has many stories to tell, and more than a little wickedness still in him. 

The Wave that set the party free was only the herald to a true upset, as over moths an entire new archipelago of islands emerges from the seafloor after millennia in the depths.  Dotted with ruins and artifacts of a long dead civilization, these new isles draw fortunehunters into a clash with the merfolk exiled by the sudden rising of their home, all the while an ancient power wakes, looking to assert itself over the world once again. 

As always, I’m tremendously grateful for all my followers, but if you’d like to support my creative efforts, consider checking out the links below:

If you liked one of my adventure ideas and would like to leave a one time tip: https://ko-fi.com/villainforhire.

If you’d like to support Daily Adventure Prompts and future creative activity, consider becoming a patron: https://www.patreon.com/Villain4hire

Art 

6 months ago

I just finished painting my nails for the first time!! No tutorial, no nothing. The nail polish remover make me a little dizzy to be honest completely a bit. They don't look that good. But I'm happy. Maybe I'll decide to remove it all tomorrow before I go out.


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post-maester - Ashmom🏳️‍⚧️
Ashmom🏳️‍⚧️

She/Her - 21 - documenting my transition & reblogging nerd shit

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