I'm already 3 months on hrt but I need more friends to forcefem me in like. Mundane ways.
Learning how to use a round hairbrush to give my hair volume. how to dress cute/flatteringly for my body shape (tho its probably gonna change soon). I've never worn makeup before and that needs to change. Forcefeed me my estradiol/anti-androgen medications (don't forget my vitaminD). Please help me figure out the products I need for a proper skincare routine.
I'm dying out here. Being a first time girl on her own requires so much research. Though it is so rewarding
I’ve been on HRT for over five years now, and while my life may not be perfect, it brings me immense happiness that I’ve been experiencing the joy of being a girl for so long.
So the moral thing to do is find others to grant that joy to, right? They’ll thank me eventually!
Yeah!! Exactly!
I'm posting a group project I did for film school. Idk man
I appreciate the patience! I am working on this month’s monster now, but in the meantime, have last month’s - the puppeteer spider! It has a bit more narrow usage, but spiders lend themselves very well to traps and lair setups. This one could have an extra hypnotic flair.
This illustration is under a CC-BY license, and is therefore free to use in private TTRPG games and commercially for independent content creators! If you want a transparent .png and other full-resolution files, please visit my Ko-fi shop where it’s pay-what-you-want.
oh god
Artwork by Gina Iacob
Philomena, aasimar bounty hunter for the Astral Court from my campaign
The Rust Disciples.
worn axes left to rust and rot in the forest sometimes become these strange creatures when fungi colonizes their handles. if you meet them in the woods, mind your business. if you are cruel they'll hunt you until you either leave their territory or are caught and chopped to bits. if you linger near them too long you might feel compelled to follow them deeper into the woods. you'll hike deeper and deeper with a growing group of the creatures until you get to a small pile of ancient burnt wood and crumbled stone in a clearing so off the beaten path that whatever was there before has almost completely returned to the earth. you will kneel down on soft mossy ground beside the beasts and mourn and laugh and cry and sing until you grow too tired to move. you will then wake up alone, feeling disoriented but content.
you will never find out what god you were grieving.
over on patreon Sean Dehoff wanted conjoined disciples, Kyle Weiss wanted forgotten gods, and Trip Space-Parasite wanted mushroom cyborgs (I'm counting a mushroom with an ax melted into it that's probably full of ghosts as a cyborg. fight me.).
“I have bled for my people, for the realm. Is it not just that I ask them to do the same? “
Setup: To accuse King Marlow of “Consorting” with demons is as useful a charge as accusing a bird of consorting with the sky. Fiends placed the sovereign on his throne, do his bidding throughout the realm , and some have even been placed in positions in his court. The King’s priorities are the demons’ priorities, and the realm suffers for it.
Born in exile as the grandson of a usurped monarch, Marlow was instilled from an early age with an expectation of what he deserved, of the way the world should be, and the great injustice to the cosmic order that his line did not sit upon the throne of their homeland. These expectations kindled a rage in the boy that could not be quelled, along with a drive that would propel him along a course of greatness at any cost. Growing first into a strong warrior, Marlow became a leader of mercenaries across the continent, accruing loyal followers, battlefield experience, and political allies in preparation for an attempt at retaking his kingdom, or perhaps carving out one of his own.
Marlow’s plans changed radically when during one of his more bloody conquests, the slaughter drew the attention of a demon that was lairing nearby and came out to join the “fun”. Marlow faced the demon when it proved too great challenge for his men, and managed to defeat it. So great was his bloodlust however, his desire to see the thing dead, that the would-be king leapt upon the creature as it was dissipating back to whatever foul hell had spawned it, dragging Marlow along for the ride.
None can say exactly what foul pacts Marlow struck with the masters of that realm, but a year and a day after he disappeared, he appeared on the borders of his homeland with an army at his back, the ability to call up the monstrosities of the pit, and a wretched creature whispering blasphemous council in his ear.
Now restored to his throne, King Marlow seems content to rule as any other iron-fisted ruler might, save that he entrusts his business primarily through bound fiends and other infernal denizens, rather than potentially disloyal courtiers.
Adventure Hooks:
When the King wants his will to be known, he sends out “emissaries”, prisoners or simple victims possessed with cackling demons who wear their tormented mortal vassals like one might a prized suit. One of these cackling emissaries, who dresses to accentuate the wounds suffered during their imprisonment and binding, has found its way to the player’s local court, dictating the king’s intentions to the nearby nobles and commanding a feast or festival in its honor. At some point during all this pageantry, the emissary encounters the party and lets slip a secret: They’re not really possessed, the binding failed on the road from the royal court and they’ve been pretending ever since. Easy enough to pretend to be a mad, inhuman thing, but this is the first chance they’ve had to slip past their guards and other courtiers and drop the act. The emissary begs the party for their aid, to help them escape, and to help them rescue their noble family still held captive in the king’s dungeons.
Knowing that the gods are unlikely to look fondly at a demon-backed ruler presiding over the realm, King Marlow has made his intentions clear that he is giving the faiths of the kingdom total total independence from royal authority, save for the Pelorian faith, whos clergy conspired to have him murdered ( obviously) and thus have had their temples shuttered. Though worship of the dawnfather is not strictly outlawed, gatherings must occur outdoors and under scrutiny of royalist officials … which has obviously led to an underground movement of sun-worshipers looking to oust the king from his throne and purge the land from demons.
To further convolute matters with the faith, the king has invited innumerable strange cults into the realm, making it a haven for religious practices not tolerated elsewhere.
The King’s demonic advisor is known only as “The Riven”, and manifests as a disgusting tangle of wounds, muscle, and savagery that possesses from the body of a sacrificial victim. Traditionally this victim is a goat, as mortal vessels wear out after a short time, but that does not stop the king from providing more humanoid vessels for “special occasions” famously sacrificing the ruler he usurped and having their Riven cadaver play out a grotesque abdication ceremony. In Recent months however the court has gossiped about The Riven’s absence, possibly due to the fact that the special sacrificial knife King Marlow uses to summon it was stolen by a particular master thief who now plans to do ….. something with it. Bounties have been placed on this thief across the realm, and the party can earn themselves a literal king’s ransom should they manage to capture the scoundrel alive.
The Spirit Of The Samurai is a 2.5D side-scrolling samurai action horror game where you slay grotesque stop-motion monsters!
Read More & Play The Beta Demo, Free (Steam)
Gameplay Video:
Hovering beyond the reach of mortals and beneath the notice of gods, this eerily tranquil wasteland awaits those who would explore its mysteries and discover the fate of a vanished pantheon.
Gods die, this is known, as their fossilized bodies are sometimes found floating in the astral sea or interred in great monuments hidden throughout the cosmos. Sometimes they are slain by other gods, or die as part of their own mythology, or shift and reoccur as new deities as the people who they are pledged to go through ideological changes.
This does not explain the absence of the gods that built the palace moon, a demiplane hanging just outside the material realm in much the same way that a regular moon might orbit a celestial body. In its time it was a hanging garden, a lush green paradise where one might lounge in mountain sized castles and observe the goings on of the material plane, basking in riches and radiance and all the splendor their divine might could conjure. Today the moon is a dust-riven wasteland, with its halls and city sized gardens smothered under colorless particulate with those remaining edifices exposed to the air slowly being worn away by time. It is a land ripe for exploration, as the relics of divinity lay scattered among the towering pagodas and basilicas covered with petrified ivory, amounting to not only the treasures of unknown gods but to the flotsam of various celestial courts and clergies born to serve the now absent divinities. It is for this reason that both scholars and terrible warlords choose to make the Palace moon their home, sifting through the rubble of the dead world in the hopes of finding some fossilized trace of the ineffable.
Hooks:
The a powerful druid who’s influence once kept the region stable has gone missing investigating strange omens from a set of ancient megaliths contained within the foundations of an overgrown temple. As tensions between the region’s factions escalate, those who would seek peace reach out to the party to find her and bring her back. After delving the dangerous ruins (and having to overcome some of the druid’s on defenses along with the local critters) they discover her journal. In attempting to stabilize the ruin, the druid activated some kind of portal and pulled something through, after which the party can deduce that whatever it is she summoned dragged her back with it before the portal closed. Their only hope of rescuing the peacekeeper is to retrace her steps, activate the portal and plunge through themselves, surviving the lunar wasteland and get her back, all before war breaks out at home.
In the light of the full moon, the silver inlaid skull of a particular aasimar possesses the power to teleport those holding it to a graveyard on the moon, the spirit of it’s departed owner desperate to return to the land from which it was banished. A fortune hunting thief has purchased this skull from an occultist, and has been using it to loot the graves of the celestial court and turn a tidy profit. The players might find a few of these objects in the local magic shops, with a chance to trace them back to their source.
Seeking visions of the divine, a group of mystics cast their mind out to the aether and were cursed with visions of the lunar tomb palace. Extracting from this foreboding omen that the true gods of their world were dead, and all others were merely invading presences, they set about forming a heretical order and stirring up no end of trouble, even after their deaths. These followers of the Lunatic’s Canto can be responsible for all manner of blasphemous crimes across the realm, eventually drawing the party into one of their moon mad rituals the way that cultist are wont to do.
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His pits after a 8 hour shift working a warehouse gig where he's the only competent worker. You agree. Reblog
her pits after she's been wearing the same hoodie for three days straight without a shower. you agree. reblog