by fat-elf
Readings
Decolonization is not a metaphor (Eve Tuck & K. Wayne Yang)
Everyday decolonization: Living a decolonizing queer politics (Sarah Hunt & Cindy Holmes)
Refusal to forgive: Indigenous women’s love and rage (Rachel Flowers)
A Glossary of Haunting: Part 1, Part 2, Part 3 (Eve Tuck, C. Ree, Angie Morrill, Kathryn Recollet, and the Super Futures Haunt Collective)
The end of (the capitalist white supremacist heteropatriarchal hate-full order of) the world, a survival guide (Zoe Todd)
Land as pedagogy: Nishnaabeg intelligence and rebellious transformation (Leanne Betasamosake Simpson)
Can the Other of Native Studies speak? (Billy-Ray Belcourt)
These are stories of resilience. Or, emblems of resistance. (Naomi Sayers)
Not Nowhere: Collaborating on Selfsame Land (Eve Tuck, Allison Guess, Hannah Sultan)
Of Dogma and Ceremony (Tara Williamson)
Ahkii: A Woman is a Sovereign Land (Gwen Benaway)
Video & audio
Embodying Self-Determination: resisting violence beyond the gender binary (Sarah Hunt)
Indigenous Feminist Resurgence, Love and Resistance in Indigenous Women’s Contemporary Storytelling (Dory Nason)
Making Love and Relations Beyond Settler Sexuality (Kim Tallbear)
Coming In: Indigenous Resurgence, Body Sovereignty and Gender Self-Determination (Alex Wilson)
Our Bodies and Lands are Not Your Property (Erica Violet Lee)
Leanne Betasamosake Simpson’s 2016 NWSA keynote address
Last update: Dec 11, 2022
Ghastly (Ghost)
Lancea et Sanctum and Theology
Let’s Read Parasite Rex - Introduction
Let’s Read Parasite Rex - Chapter 1
The Shadow and the Gauntlet (Cosmology)
The Wolf and the Raven (Dark Era)
The Perfect Dress (Memento)
Black Cat (GM Angel Familiar)
Burning Spiders (Spirit)
Claimed Echo
Damned Jack (Supernal)
Galvanism Cult
Ghost Bats (Animal Ghoul)
Grandfather Moros (Chthonian)
King of Silver (Spirit)
Lionel Hawk & Associates (Conspiracy)
The Master’s Hound (Animal Ghoul)
Melione (Chthonian)
The Monk in the Cathedral (Temple Guardian)
Old Man Mackenzie (Fey-Touched Hunter)
The Phantom (Temple Guardian)
Watchful Elves (Angel)
Winter Murder Floofs (Spirits and Claimed)
Yule Devil (Werewolf)
Zipperhead, Claimed (Claimed Vampire)
Beasts
Changelings
Ghouls (and apparently I talked about them twice, so here’s post #2)
Horrors
Hunters
Mages
Mummies
Prometheans
Shaunkhsen
Sin-Eaters
Spirits
Unchained Demons
Urged
Vampires
Werewolves
To provide easy access to any who would want to use the celestials I made for this project. Please let me know how it goes if you use any of these creatures, I’d love playtest notes.
Celestial Herald; CR 7; a messenger for when Sending won’t do it. Excels at ranged and skirmish combat with a magical returning javelin.
Apiarian Worker; CR 1; a bee-like celestial with a healing death burst ability. Skilled at both ranged and melee combat, particularly in groups.
Apiarian Queen; CR 5; a bee-like celestial civic leader. Ranged combatant, deadliest when her workers are with her to allow the use of her legendary actions.
Prism Heron; CR 1; a bird with a radiant tail, native to the shores of Mt. Celestia. Skirmish attacker with a blinding tail attack.
Kinderwachter; CR 1; a child’s guardian taking the form of a stuffed animal. Good at protecting a target, alone would rather flee than fight.
Bariaur and Bariaur Defender; CR 2 and 4; ram-centaur celestial nomads. Both skilled charge-attackers with ranged options and many attack types.
Celestial Witness; CR 3; spy, observer, and sometime defender for the heavens. Flying battlefield controller and debuffer.
Guiding Beetle; CR 4; beetle-like travelers who seek and aid the lost. Slow but equipped with good defenses and many ranged attack and control spells.
Brux Lightstalker; CR 5; forest warden and hunter in the Beastlands. Ambush and skirmish attacker with a light-blend ability.
Pax Pollinator; CR 4; conflict-averse heavenly field lurker. Multiple ways to nonlethally discourage or end combat, a radiant pollen attack for when the enemy won’t take the hint.
Mudsinger; CR 6; salamander-like patron of the arts and mountain wanderer. Likes to either mix it up in melee or stick to long-range combat, depending on how deadly it wants the fight to be.
Celestial Introspector; CR 7; heavenly therapist and advisor on mortal affairs. Can actually make you fight yourself, has touch attacks that prevent movement.
Belieren Warden; CR 6; steward of the Upper Planes’ prison on Elysium. Skirmish attackers specializing in isolating single enemies and locking down their foes.
Winterbird; CR 9; icy stormbird that rescues those in frozen reaches. Skirmisher with a protective aura of heavy obscuring winter weather.
Tarn Steward; CR 25; elephantine guardian of the Glass Tarn and its prophetic powers. Powerful charger and melee combatant with many options to shape the battlefield and move enemies around.
Now that these monsters are posted… check out the concept sketches and the final version + quick background (because Tuz wants to have the transparent PNG be exclusive).
Done as a commission for DM-Tuz. Check out his stuff, he has some good DnD 5e homebrew content!
Recently been struggling with very poor mood, sudden upsetedness (feels like a tantrum to me), etc.
Husband noted that all this started immediately after I doubled my dose of Estradiol. Good information to record.
Puberty was kinda okay for me the first time, this second ones gonna be a bitch.
Elesh Norn, Mother of Machines finishes out our group of praetors! Definitely a powerhouse, I’m looking forward to playing her.
by Damir Šnajder
wizard hat cowboy brim
Stereogram is an autostereogram (Magic Eye) platformer that you can only see by looking closely and unfocusing your eyes!
Read More & Play The Full Game, Free (Windows)