Hi, so sorry, so sorry. I just followed you and you have no idea who I am. The big "T" made me do it aha, I had to follow 3 accounts & 5+ topics to make this account aha, please don't block me, I swear I'm cool. *gulp* Anyways, take a look at previous post if you wanna see a semi-recent example of my art.
AAAAGHHHHHH ITS SO GOOOOOD!!!!
Necromancin dancin~
Spookified versions of my webcomic OCs! Only 1/3 survived this AU it seems. My idea was Cinnamon being some sort of ghoul necromancer, ressurrecting Skel-Auro. Not sure what happened to Winston tho!
:3 feels happier than :) But not as genuine as :]
happy autumn equinox!! š š
Gaebomonās Cottage by Kenza Morvan
Weāre excited to announce our newest project, Possessor(s), a brand new story and world weāre crafting with the support of our publisher Devolver Digital. As with all our games, this is a piece of work from our hearts that blends our signature aesthetic with new ideas, creating an experience that is both deeply personal and visually stunning.|
A Message from Danny Moll, Art Director
We have carefully calibrated the overall aesthetic and tone of Possessor(s) and are proud of what weāve come up with. Inspired by games like INSIDE, Signalis, and Control ā and TV shows like Severance, weāve created a world that feels both familiar and hauntingly surreal.
Imagine a post-apocalyptic sci-fi landscape, influenced by weird fiction world-building in such works as Jeff Vandermeer's Area X or the Annihilation film.
Itās āsony-walkman retrofuturismā in a game.
A Message from Alx Preston, Founder & Creative Director
Youāll notice that Possessor(s) shares DNA with Hyper Light Drifter, despite being an entirely different world and story. As a studio, weāre eternally applying valuable lessons from our past successes and mistakes to our present work. Weāre carrying those lessons forward, and transforming them into something unique with this game. We hope to continue to build on our legacy while pushing the boundaries of what we can create.
At its core, Possessor(s) is a game about relationships ā specifically, the ones that hurt us and how we navigate through them. We wanted to explore the idea of getting out of toxic traps and the difficult journey of self-improvement. Our characters are trying to change for the better and struggling to stop punishing themselves. The theme of possession ties into how we heal from these emotional wounds.
The world of Possessor(s) is an unsettling place where beauty and decay coexist. Itās hopeful, itās dark, and itās waiting for you to explore it.
one of my coworkers has this sticker on his water bottle and it sends me into hysterics every time i see it
Models by Rose-Engine
Bagel time. Work your stuff.
I donāt think I have the chops for D&D or other tabletop RPGs but I could make a good DMās assistant. I donāt play the game but I sit and listen and then after the session the DM can ask me for ideas.