:3 feels happier than :) But not as genuine as :]
We’re excited to announce our newest project, Possessor(s), a brand new story and world we’re crafting with the support of our publisher Devolver Digital. As with all our games, this is a piece of work from our hearts that blends our signature aesthetic with new ideas, creating an experience that is both deeply personal and visually stunning.|
A Message from Danny Moll, Art Director
We have carefully calibrated the overall aesthetic and tone of Possessor(s) and are proud of what we’ve come up with. Inspired by games like INSIDE, Signalis, and Control — and TV shows like Severance, we’ve created a world that feels both familiar and hauntingly surreal.
Imagine a post-apocalyptic sci-fi landscape, influenced by weird fiction world-building in such works as Jeff Vandermeer's Area X or the Annihilation film.
It’s “sony-walkman retrofuturism” in a game.
A Message from Alx Preston, Founder & Creative Director
You’ll notice that Possessor(s) shares DNA with Hyper Light Drifter, despite being an entirely different world and story. As a studio, we’re eternally applying valuable lessons from our past successes and mistakes to our present work. We’re carrying those lessons forward, and transforming them into something unique with this game. We hope to continue to build on our legacy while pushing the boundaries of what we can create.
At its core, Possessor(s) is a game about relationships – specifically, the ones that hurt us and how we navigate through them. We wanted to explore the idea of getting out of toxic traps and the difficult journey of self-improvement. Our characters are trying to change for the better and struggling to stop punishing themselves. The theme of possession ties into how we heal from these emotional wounds.
The world of Possessor(s) is an unsettling place where beauty and decay coexist. It’s hopeful, it’s dark, and it’s waiting for you to explore it.
guy who listens to tool: hey man you ever listened to tool?
guy who lives near a construction site:
I don’t remember where this story was from but it was about how the writers older brother died when he was young and years later had a son who, had never met the brother had the same mannerisms as him. Ok I think I remember the key words were “my son drinks from the water fountain like my brother” or something
Less made to be a tutorial, more made to show that it’s okey to have an imperfect and messy drawing process haha
PS. It’s okey if your perspective isn’t 100%, you can’t get arrested for that
YOU!!
It is I
BNUY
I've decided that I want to post more about my experiences playing through my gaming backlog and share my thoughts on stuff that I've been holding off on:
This one was a nice break from the 3rd person action games and 1st person online shooters that I've been spending a lot of time with lately. I don't play a lot of visual-novels or interactive comics, so the presentation of the story through some really charming visuals and quippy writing was really cool to me! Each segment getting broken up by the running minigame was refreshing; and I think the designers did a great job introducing a new mechanic to the hazards that could show up that fit the aesthetic of the section you were playing.
Writing was really fun and didn't take itself very seriously, and the way things wrapped up was cute, which was pretty clearly the aim: to have a fun romp with lots of humor and fanservice, and do a story that wouldn't have worked in another format as well.
I think the ending felt pretty fast-paced compared to everything else with all the information it was throwing at you, and for me that was a little jarring compared to the relatively relaxed leadup.
I still really enjoyed it, and if anyone who has a passing interest in either Sonic or Visual Novels and wants to play a good, free, game; pick it up and bang it out after work one day.