None of these are required, but if you’re still debating the purpose of a character or want to add a new one— here are some archetypes to consider that can strength your theme and the story you are trying to tell! There will be a part two as the list continues!
It can also be a really neat exercise to dissect your favorite books to see which archetypes appear in there! The Hero might be easy to pinpoint, but a character archetype like The Guardian might be harder to find.
The main protagonist, the focus of the story. The person we follow as they adventure out into the unknown and learn new things, meet new people. It’s vital that this character develops on their journey and the audience should want the hero to achieve their goals.
This is Katniss Everdeen, Harry Potter, Neo from the Matrix.
The mentor teaches the hero important skills that they will need to survive on their adventure and in the new world they’re emerging into. Typically, the mentor is very prominent in the early stages of the book, but will fade away as the plot progresses and the hero becomes adept and ready to take on their own obstacles.
There can be multiple mentors for different stages of the characters journey, but I would put a limit on it. For example, Hagrid leads Harry into the wizarding world and introduces him to the basics of being a wizard, but Dumbledore is the one who mainly councils Harry throughout the story.
This is Haymitch and Cena, Dumbledore and Hagrid, Morpheus.
The trustful friend of the hero, one who listens and supports them. They can be used as an outlet for your character to share plans, thoughts and secrets to— thus revealing them to the audience at the same time.
The ally can be really strong as an opposite of your hero. If your hero is impulsive, the ally could be cautious and tentative. Or if your hero is reserved, the ally could be bold and loud. This can be great for balancing the story as both characters make up for the others shortcomings. There can be more than one ally.
This is Peeta and Rue, Ron and Hermione, Trinity.
Typically the innocent is a child, but regardless of their age, they see the world as rainbow and sunshine. Something occurs that will change their perspective and as they go throughout the story, they learn lessons and are forced to do some growing up.
This is Hermione, this is Dorothy in The Wizard of Oz.
This one is really interesting that I just discovered by reading the source article for this post. The Herald is the person who brings the invitation into the new world or the threat that rockets the hero out of their everyday live and into the adventure.
The Herald doesn’t have to be a character, but can be a physical letter or form of message. If the herald is a character, they usually never appear in the story again— UNLESS, they fill one of the other rolls.
This is Effie Trinkett who officially brings the Reaping to District 12 and pulls the names from the bowl, this is Hagrid who tells Harry Potter that he is a wizard and Trinity who introduces the Matrix to Neo.
The character who will not settle for how things are, who wants a change and will make it happen. They have an immense sense for justice but this doesn’t make them a hero/good guy all the time, sometimes they can be an anti-hero and do bad things in order to achieve justice.
This is Han Solo in Star Wars, this is Katniss, this is Robin Hood.
The trickster can bring comedic value to the story and lighten the mood, while at the same time bringing light to serious issues. They will make you laugh but also raise very significant and important questions.
This is Haymitch who makes us laugh but also shows us a dark side of winning the Hunger Games. This is Hagrid who represents the prejudice against half-bloods, while also offering comedic relief along the story.
The shapeshifter has a few different routes you can take. But ultimately, they betray the hero at one point or another.
• An ally who is revealed to be a secret betrayer— but wait! In the hero’s time of need, this shapeshifter ends up helping the hero— sometimes resulting in their own downfall or death.
• An ally who outright betrays the hero.
• An antagonistic force who helps the hero in the end.
This is Seneca Crane who is an antagonistic force against Katniss but also allows for her and Peeta to win the games— resulting in his death. This is professor Snape who is falsely portrayed as a villain, but has secretly been aiding Harry through the story. This is Cypher who outright betrays Neo and the group, having pretended to be an ally for the majority of the movie.
Not the main antagonist, but a huge obstacle in the way of the hero’s goal. The hero must get past the guardian in order to get closer their goal. The guardian does not have to be a character, but can be creatures or physical obstacles.
This is the modified beasts who Katniss most overcome before her interaction with Cato, this is Harry Potter’s uncle who is always trying to sabotage Harry’s connecting to the wizarding world.
The main opponent of the hero, the antagonist. The Shadow tries stopping the hero from achieving their goals in many different ways. The antagonistic force typically does not lighten up or give mercy to the hero.
This is Snow, this is Voldemort, this is Agent Smith.
Part 2 with more character archetypes — Coming Soon.
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📖 ☕ Official Blog: www.byzoemay.com
This is the source used while writing this little article! Very helpful and provides more examples than I listed above. :)
showing up outside your enemy's door
only one bed
knife against the throat
“it’s always been you” kisses
exclaiming “because i love you” during an argument
rain kisses
''use me''
having to undress your love interest to be able to tend to their wounds, trying your best not to stare at their bare-chest
being pushed to the ground/wall with your hands pinned down
sexual tension when tending to someone's wound
“I didn’t know where else to go”
fake dating (it was real all along)
confessing your feelings to someone you think are asleep
“it’s not like I’ll ever see [that person again]” while said person's standing behind them, suitcase in hand, about to reveal they’re moving back into town
''make me''
a character claiming they’re not going to do ~the thing~ but in the next frame is seen ~doing the thing~
“nothing is ever going to happen between us!”
two strangers bumping into each other on the street, instant attraction (not love. attraction! think instant case of god you’re hot)
during a stressful situation, a character can be seen running back into their house ‘’forgot my keys’’ *runs back out* *runs back in* ‘’forgot my wallet’’
the italicized “oh”
“what is it that you don’t get? i’m not attracted to [this person]!” cut to scene of the person in question staring longing at the object of their desire
going to sleep on different sides of the bed but waking up entangled
going to sleep in different beds but sneaking into the other's to snuggle
forehead kisses but it's the male being kissed on the forehead
dancing together, one of them takes the other’s hand, kisses it
''what you're doing right now is really stupid but you're so cute i can't help but laugh at it''
''let's kiss just to see what it's like''
when someone's like… i don’t know… hurt or something… and the other person's like… tending to their wounds… and then just… wrap their lover their arms, thankful they’re alive
when a character is taken hostage by the antagonist, and their lover goes absolutely ballistic, doing everything in their power to protect their lover, and the antagonist has to restrain them, but it doesn't stop this character from trying to get to their lover, doesn’t matter what happens to them, doesn’t matter if they get beaten as long as their lover's safe
Acacia: Hidden love, beauty in withdrawal
Amaryllis: Pride, a hard won success
Anemone: Vanishing hopes
Bells of Ireland: Wish for good luck
Carnation: Fascination, love and distinction
Daffodil (Narcissus): Honesty and truth
Dahlia flower: Warnings and change
Daisy: Innocence, loyal love and purity
Delphinium: Open heart, ardent attachement
Gardenia: Symbol of secret love
Gladiolus: Remembrance, faithfulness and sincerity
Hyacinth: I'm sorry, please forgive me.
Iris: Eloquence
Lily (general) : Purity of the heart and refined beauty
Lily of the valley: Return of happiness
Marigold: Passion and creativity
Orchid: Beauty, refinement and love
Peony: Happy marriage
Lavender: Love at first sight
Red rose: Love, respect, courage and passion
White rose: Purity, secrecy, silence, innocence and charm
Sunflower: Good luck and ambition
Tulip: Irresistible love
Violet: Faithfulness, modesty and delicate love
Zinnia: Lasting affection, daily remembrance and good memories
Intro
Hey guys! Today I’m going to be talking about how I outline and build my characters. I used to be so uninspired when I was building characters, because to me it just felt like I was filling in blanks, and I couldn’t really connect to the character. So I just decided to take a bare-bones character profile (specifically Reedsy’s, which I highly recommend) and cut and add things as I saw fit. I want to stress that it’s in no way comprehensive–in fact, I’m always adding new things–but it does cover quite a bit, and so far, it’s worked well for me!
1. Identity and appearance
This section involves all the fundamental parts of a character. First, I begin with names: the character’s name in English (or in another language, if applicable) and their nickname(s). Then, I go through all the details of birth, location, age, etc. etc. Next, I dive into nationality and heritage, the languages the character understands, and their gender and pronouns (I know there’s a difference between the two, I just group them together because it’s easier to keep track of). Finally, I go into all the statistics of appearance and health, along with a description of what they look like in the text!
2. Personality and psychology
In the second section of my character profile, I nail down the basic personality and psychology of the character. “General” includes their normal temperament, preferences, moral compass, and more. The second subsection delves into “plot-significant” elements of the character’s mind, such as the heart’s desire, weaknesses, insecurities, and fears. “Classifications,” the third subsection, is just about categorizations like zodiac signs and personality types. Last is a list of miscellaneous “favorites” of the character. I pay a lot of attention to the first two parts of this section, as they are essential for me to figure out the story!
3. Communication and mannerisms
Next, I delve into the communications and mannerisms of the character, whether that’s vocal, physical, or emotional. Most of this is pretty self-explanatory, so I’ll just elaborate on a few. A swear word can tell you a lot about a character, surprisingly enough–whether it’s religious or not, whether the character whispers it or yells it, etc.
Under the “physical” subsection, “gestures” refers to the level of gesturing that a character does, as well as what kind of gestures they make–e.g. big and sweeping gestures, or small and confined ones? In the “emotions” subsection, "humor” refers to what the character finds funny, e.g. dark humor. “Smile” refers to what the character’s smile looks like, which can be very telling. For example, do they have a close-lipped smile or a wide, toothy grin? Do they have both but show one of them more often, and if so, why?
4. Social media and related
Here, I decide what social media platforms the character would use if they had them, and if so, what type of content they would post. This is a fun character exercise and it can be taken further by actually creating social media profiles for your characters on certain websites!
I also make a miniature playlist of what songs I think they would listen to, specifically songs that would be on their all-time most played Spotify playlist. Making playlists is one of my favorite ways to flesh out characters!
5. Backstory
Probably the most important part of the profile plot-wise, “Backstory” covers the entire background of a character–their childhood, memories, aspirations, abstract details, and everything to do with the past and what their life and mind was like prior to the story. Under “Description,” I simply write out a longer summary of the character’s backstory.
6. Family
Here, I just build the character’s family, noting their names, ages, birth/death, history, their relationship with the character, etc. This is pretty self-explanatory. After going into immediate family, I mention extended family. Both can reveal insights into the character–are they closer to one side of their family than to the other? Why? Is there any conflict that may be shown between the character and their family in the story?
7. Relationships
This section is all about relationships; familial, platonic or romantic. This helps me figure out the dynamics between characters. I also include a “Perception” section, which allows me to view the character from multiple angles. If this character is involved in romance, I note what qualities they want in a relationship or in their ideal partner(s).
8. Story elements
Finally, I figure out the current situation of the character: where are they right now and where do they want to be? What’s their goal? What motivates them? These questions let me build a plot. Lastly, I plan out their character arc–how they change and develop during the course of the story.
Writing fight scenes
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A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well.
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
Edit: Some posts may be deleted
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Losing Passion/Burnout
Overcoming Writer's Block
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
1000 Follower Post
2000 Follower Poll
Writing Fantasy
This might be some unconventional writing advice, but it's important and I don't see it being talked about enough. It boils down to this:
Not every scene you write has to be essential to drive your plot forward. Your story doesn't have to be at high stakes at all times to be considered interesting either.
Don't take this the wrong way — every scene has to be crucial to your story. Not important. Crucial. Your audience should leave each scene with a new piece of information.
But even though it is important that your story isn't filled to the brim with filler scenes that don't contribute to anything, it is more than okay, and advised, to include scenes in which your characters simply... exist. Scenes in which they breathe, or bond with each other. Scenes that give your audience a chance to emotionally connect with your characters. To fall in love with a relationship. To build that emotional connection between human and character that will make the emotional impact hit that much harder.
Perhaps it isn't necessary to show your characters at work, signing papers at a desk (unless they get fired, or a dragon sets the place on fire), but it might very well be necessary for your characters to invite a couple friends over, make some pancakes, and crack a couple jokes! The scene itself might not contribute too much to the overall plot in your story, but it helps bring life into it.
Giving your audience a glimpse into your characters lives is important. Not only does it help them connect, but it's a way for your audience to start caring more deeply about your characters, as well as the relationships between them.
Yes, it is super important that the things you write contribute to the plot and that filler is kept at bay, but your plot is only half of it. If a scene is rendered useless in terms of plot development, but contributes to characterization, worldbuilding or exposition, it is not useless and you don't necessarily have to cut it.
It’s about balance. Each scene has to serve a purpose, but there are multiple purposes to be served. So let your characters breathe, even for just a second.
There needs to be down time. Otherwise the emotional impact you're trying to bring upon your audience might not come into play, because your audience haven't spent enough time with your characters to care deeply about them.
1) Find inspiration photos - create a folder on your desktop or browser and fill it with inspiration photos for your WIP. You can search for photos on Google Image Search or photo sites like Pixabay and Pexels.
2) Make a playlist - music can be very inspiring when you’re writing or planning a story, so try making a playlist for your WIP. You can do Google searches for things like “songs about love” or “songs about war” if you want songs that fit a specific theme. You can also look through the music you own and see if anything reminds you of your story.
3) Make aesthetics or mood boards - aesthetics and mood boards are photo collages that you make for your story. They can be general, for your whole story, for characters, for the setting, or even for a particular scene or event. Aesthetics are fun to make and can be very inspirational when you’re writing.
4) Draw a map or make a layout - try making a map of wherever your story takes place, whether that’s a town, kingdom, or a whole country or world. You can even draw layouts of things like high schools, houses, or other buildings in your story. Not only are they fun to do, but it can be a helpful tool for visualizing your setting, and sometimes it can lead to ideas about scenes or plot points.
5) Do a character interview - imagine that you’ve pulled your character out of a story into the room and now have the opportunity to interview them. What questions would you ask them? What do you want to know about them that you don’t already know? What do you think the reader would want to know? What might be pertinent to the story that you haven’t thought about yet?
6) Do a TV Crew follow around - no matter when or where your story takes place, imagine that you’ve dropped an invisible TV crew into your story’s world to follow your character around through an average day. Follow them from the moment they wake up until the moment they go to bed that night. What are they like when they wake up? What is their morning routine? What do they eat for breakfast? How do they get ready? What do they do throughout the day? Who do they interact with? What else do they eat and drink? What do they do for fun or relaxation? How to they make money or meet their basic needs? What is their bedtime routine like?
7) Try a writing tool - there are all kinds of interesting writing tools out there, both online and things, apps, and physical things. Story Cubes, plot generators, plot twist generators, the Storymatic, StoryForge, Story Dice, tarot cards, the Writer’s Toolbox… just to name a few!
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Have a question? My inbox is always open, but make sure to check my FAQ and post master lists first to see if I’ve already answered a similar question. :)
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1. While you’re writing, try to build an explanation for their feelings. What triggered their emotion? Is their reaction rational or are they overreacting? Do they fight, flight, fawn or freeze when provoked? Do they feel threatened?
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2. Show, don’t tell. Describe what is happening instead of plainly stating the situation. Try not to use words like sad, happy, devastated, in pain, angry, nervous, scared, or worried. They cut back on the emotional integrity of the scene and make it hard for readers to connect with your characters. Here are some different behaviors for different emotions.
-Eager-
Bouncing up and down
Unable to sit still
Breathing deeply
Fidgeting
Pretending to do something
Trying to stay busy
Constantly looking at the clock
-Nervous-
Red and hot face
Sweaty palms
Voice cracks
Shaky hands
Biting nails
Biting lips/inside of cheek
Wide eyes
Shallow breathing
Heart racing
-Excited-
Wide smile
Squeal/scream
Bouncing up and down
Fidgeting
Playing with hands
Tapping foot
Talking fast
Tapping pencil
Pacing back and forth
-Scared-
Curling up/bringing knees to head
Closing eyes
Covering ears
Stop breathing or breathing quickly
Biting nails
Shaking
Gritting teeth
Hugging/squeezing something tight
-Frustrated-
Stomping
Grunting/mumbling/yelling
Deep breaths
Red and hot face
Hitting/kicking something
Pointing
Straining/veins become more visible
-Sobbing-
Eyes filling up with tears
Eyes burn/turn red
Red cheeks
Face becomes puffy
Pursed lips
Holding head down
Hyperventilating
Fast blinking
Trying not to blink/holding back tears
-Happy-
Smiling wide
Laughing loudly
Cheeks hurting
Talking loudly
Higher pitched voice
Animated/expressive
-Upset-
Walking slowly/shuffling feet
Head down/avoiding eye contact
Biting inside of cheek
Dissociation
Keeping quiet
Fidgeting
-Bored-
Pacing back and forth
Sighing loudly
Complaining
Fidgeting
Blank face
Looking for something to do
Making up stories
Talking about random topics
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3. Try and bring some trauma into your character’s emotions. For example, something might happen that reminds them of a suppressed/traumatic memory. This is an easy way to hook your reader and have them really feel like your character is a real person with real emotions. They might have some internal conflict they need to work through and a certain situation reminds them of that. They might become irritable at the thought of their traumatic experience and they might snap at whoever is nearby.
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4. Most characters won’t dump their entire backstory or feelings in a conversation. Try and reserve your character’s emotions to make more interesting scenes later on. For example, your character may be triggered and someone may ask them what’s wrong. Will they give in, soften up and share? Or will they cut themself off and say they’re fine? Also take into account that your character might not know the other character very well and won’t be comfortable sharing personal information with them, like details regarding their trauma.
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5. Last but not least, you don’t need to have a major event happen to connect emotionally with your audience. You don’t have to kill off a character every time you need to spice up your story, even simple interactions can just help your readers understand your character better. Show how they react to certain topics or situations. Describe their feelings, their surroundings, their body language. Their defense mechanisms will help the audience to better understand what kind of person they are.
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