Intro
Hey guys! Today I’m going to be talking about how I outline and build my characters. I used to be so uninspired when I was building characters, because to me it just felt like I was filling in blanks, and I couldn’t really connect to the character. So I just decided to take a bare-bones character profile (specifically Reedsy’s, which I highly recommend) and cut and add things as I saw fit. I want to stress that it’s in no way comprehensive–in fact, I’m always adding new things–but it does cover quite a bit, and so far, it’s worked well for me!
1. Identity and appearance
This section involves all the fundamental parts of a character. First, I begin with names: the character’s name in English (or in another language, if applicable) and their nickname(s). Then, I go through all the details of birth, location, age, etc. etc. Next, I dive into nationality and heritage, the languages the character understands, and their gender and pronouns (I know there’s a difference between the two, I just group them together because it’s easier to keep track of). Finally, I go into all the statistics of appearance and health, along with a description of what they look like in the text!
2. Personality and psychology
In the second section of my character profile, I nail down the basic personality and psychology of the character. “General” includes their normal temperament, preferences, moral compass, and more. The second subsection delves into “plot-significant” elements of the character’s mind, such as the heart’s desire, weaknesses, insecurities, and fears. “Classifications,” the third subsection, is just about categorizations like zodiac signs and personality types. Last is a list of miscellaneous “favorites” of the character. I pay a lot of attention to the first two parts of this section, as they are essential for me to figure out the story!
3. Communication and mannerisms
Next, I delve into the communications and mannerisms of the character, whether that’s vocal, physical, or emotional. Most of this is pretty self-explanatory, so I’ll just elaborate on a few. A swear word can tell you a lot about a character, surprisingly enough–whether it’s religious or not, whether the character whispers it or yells it, etc.
Under the “physical” subsection, “gestures” refers to the level of gesturing that a character does, as well as what kind of gestures they make–e.g. big and sweeping gestures, or small and confined ones? In the “emotions” subsection, "humor” refers to what the character finds funny, e.g. dark humor. “Smile” refers to what the character’s smile looks like, which can be very telling. For example, do they have a close-lipped smile or a wide, toothy grin? Do they have both but show one of them more often, and if so, why?
4. Social media and related
Here, I decide what social media platforms the character would use if they had them, and if so, what type of content they would post. This is a fun character exercise and it can be taken further by actually creating social media profiles for your characters on certain websites!
I also make a miniature playlist of what songs I think they would listen to, specifically songs that would be on their all-time most played Spotify playlist. Making playlists is one of my favorite ways to flesh out characters!
5. Backstory
Probably the most important part of the profile plot-wise, “Backstory” covers the entire background of a character–their childhood, memories, aspirations, abstract details, and everything to do with the past and what their life and mind was like prior to the story. Under “Description,” I simply write out a longer summary of the character’s backstory.
6. Family
Here, I just build the character’s family, noting their names, ages, birth/death, history, their relationship with the character, etc. This is pretty self-explanatory. After going into immediate family, I mention extended family. Both can reveal insights into the character–are they closer to one side of their family than to the other? Why? Is there any conflict that may be shown between the character and their family in the story?
7. Relationships
This section is all about relationships; familial, platonic or romantic. This helps me figure out the dynamics between characters. I also include a “Perception” section, which allows me to view the character from multiple angles. If this character is involved in romance, I note what qualities they want in a relationship or in their ideal partner(s).
8. Story elements
Finally, I figure out the current situation of the character: where are they right now and where do they want to be? What’s their goal? What motivates them? These questions let me build a plot. Lastly, I plan out their character arc–how they change and develop during the course of the story.
- Characters don’t have to always be detailed sometimes a small blob with a speach bubble is fine too
- Small panels can contain scenary it doesn’t have to be half page all the time
- Tilted panels shapes are cool but don’t do it in every page keep it for the action/tense scenes
- Don’t over do close shots or they lose their meaning
- Try to have a full body of your character (even if small) at least every 2 pages
- Let the audience breathe, characters don’t have to be in every single panel
- Same face angle is boring but too many different camera positions are confusing find a balance
- Backgrounds first, characters later
- Color backgrounds one page at a time but color objects all at once through all the comic (all the faces then all the air and so on)
- The closer the object the thicker the lineart
- THUMBNAILS THUMBNAILS THUMBNAILS
- Write down your text near those thumbnails you won’t remember shit later
- ALWAYS think ahead of the space for the speach bubbles
- Give your characters a dark and a light color each so they will pop against any background
- For a fast shade fill the shadow layer set it to multiply 20/30% and erase the lighter parts
- Compare the pages one next to the other the panel lines should not touch or be too close
- 4 pages at a time the layouts should all be different
- By all means do get your characters out the frames but if you gotta do it do it all the way, a single strain of hair sticking out just looks weird.
- Don’t be scared of empty sections
- There should be a difference between the orizontal and vertical spaces between the panels
- Study other comics especially ones with good visual flow
- Everything should have a purpose and sometimes to be fun to read is enough
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
(Also, check my blog if you want to!)
Character death is sad, but it also has huge consequences on your plot that can’t be reversed. Not to mention, depending on your genre, character deaths are often reserved for later in the series as a way of telling the reader that things are getting serious.
So, until that moment, here’s a quick list of things you can do to tug at your readers emotions:
1.- Destruction of an item of value. For this to work you’re going to have to set this up early on, it could be a childhood toy they need to sleep at night, a necklace they swear gives them good luck, and old family trinket or any number of things. The important thing is you show just how important it is to the character, make them happy and excited just to talk about it. Later on your character will feel loss and so will the audience.
2.- Arguing. Two characters with a strong bond arguing can be heartbreaking, even if you know the argument is going to resolve itself eventually, going from cuddles and banter to cold looks and the silent treatment, can easily hurt the audience just as much as the characters.
3.- Betrayal. When well done, it’s worst than character death. When you as a reader fall head over heels in love with a character, only for them to betray the rest, it’s heartbreaking, especially if when you read back the foreshadowing was there. It was so obvious yet you were all so blind! As blind as the other characters. Also, unlike character death, they’re still there, there to taunt you with their mere existence.
4.- Failure. We have probably all felt that emptiness, that feeling as the world crumbles around us, haplessness, when we failed an exam in school or just couldn’t get the house clean in time for that visit. Take that feeling and reflect it into your characters, it doesn’t have to be an exam, it can be anything, a task they’re parents asked them to do and they tried their best, a mission, anything. Just let them fail and feel the world crumble.
5.- Being forced to stay behind. Following from point four, if a character is not good enough they can be left behind, perhaps it comes from a place of love, an attempt to protect them from enemies too strong, yet it still hurts. Perhaps they haven’t failed, perhaps they are left behind for another reason, because they are “too valuable”, or because they’ll be more useful back home. Either way, watching those close to you go of to fight for what you believe in, without you, can be painful.
6.- Finding out something they believed in was a lie. It can be something relatively insignificant, an assumption they never bothered to question. Or something world shattering. Allow me to offer up an example with an unimportant spoiler from my second book (it’s not even out yet but oh well): in this book, while talking about some law, Henry realises his daughter believes he and her mother were married. This is an assumption Itazu made and never questioned. It affects nothing, nothing changes, yet finding out her mother and her father were not the happy married couple she’d always pictured, it’s painful.
This could also be something huge, finding out you’re adopted for example.
7.- History. Oh, history, how depressing it can be. And if you have a fantasy world you have many opportunities to go into this. From slaughters to slavery, finding out how society got to where it is, the base on which it is built. Well, it’s pretty depressing. Obviously be careful how much inspiration you take from real world history and always be respectful and do your research!
8.- Scarring. An injury can be painful, it can be scary. And depending on what caused it, leave you with traumatising memories. Now add to that a physical visible reminder on your skin you can never remove. Well, that can be pretty horrible. Imagine the scar came from a battle the protagonist longs to forget, but can’t because every night before going to sleep they can’t help but glance at their arm where the nasty scars forever lies.
As usual, check out my book, stories I’ve written plus other social medias: here.
This another post I could probably do a part two on someday. Can you think of any books where any of these are done effectively? Do any of these happen in your owns book? Please tell me! I love hearing from you all.
Any advice on artists who want to consider making comics? Or general advice on how you do expressions and canvas composition?
All of my advice is trash because I’m still SUPER inexperienced in the comics making department but general comic making tips:
• Read lots of comics. Watch lots of movies. Read lots of stories.
• Have an idea of where you’re going with your story before you get into the heavy duty work of making the comic. Trust me. You’ll be glad you had a direction to go in, instead of wasting your entire pilot episode like I did.
• TRY to keep the cast small and give good character introductions before adding new characters. (I didn’t do this. My story has suffered for it.)
• Make ref sheets for your characters. Bare minimum, if you don’t want to draw new sheets entirely, compile a collage of all the existing images you already use as ref for each character.
• Save your color palettes for each character.
• Draw your KEY panels first. Filler can be done last. Working linearly might cause your art to deteriorate as the page/episode progresses, so get those bigger impact panels done first, and smaller/less impactful panels done last.
Expressions?
• Mirror. Selfies. Etc. When idk how an open mouth looks from a certain angle, I’ll use my own face as reference. It’s fool proof.
• Use OBSCENE amounts of reference. YouTubers. Actors in movies. Etc.
• Appreciate the Art of Subtlety. Not every expression has to be big, dynamic, and bold. Practice working in both extremes. Soft, gentle expressions can be just as good storytellers as bold, extreme expressions.
Canvas composition?
• WOOF IDK IM STILL SUPER BAD AT THIS LOL
(@urfriendlywriter | req by @rbsstuff @yourlocalmerchgirl anyone under the appropriate age, please proceed with caution :') hope this helps guys! )
writing smut depends on each person's writing style but i think there's something so gut-wrenchingly beautiful about smut when it's not very graphic and vivid. like., would this turn on a reader more?
"he kissed her, pulling her body closer to him."
or this?
"His lips felt so familiar it hurt her heart. His breathing had become more strained; his muscles tensed. She let herself sink into his embrace as his hands flattened against her spine. He drew her closer."
(Before proceeding further, these are all "in my opinion" what I think would make it better. Apply parts of the advice you like and neglect the aspects you do not agree with it. Once again I'm not saying you have to follow a certain type of style to write smut! Creative freedom exists for a reason!)
One may like either the top or the bottom one better, but it totally depends on your writing to make it work. Neither is bad, but the second example is more flattering, talking literally.
express one's sensory feelings, and the readers will automatically know what's happening.
writing, "her walls clenched against him, her breath hitching with his every thrust" is better than writing, "she was about to cum".
here are some vocabulary you can introduce in your writing:
whimpered, whispered, breathed lightly, stuttered, groaned, grunted, yearned, whined, ached, clenched, coaxed, cried out, heaved, hissed
shivering, shuddering, curling up against one's body, squirming, squirting, touching, teasing, taunting, guiding, kneeling, begging, pining, pinching, grinding,
swallowing, panting, sucking in a sharp breath, thrusting, moving gently, gripped, biting, quivering,
nibbling, tugging, pressing, licking, flicking, sucking, panting, gritting, exhaling in short breaths,
wet kisses, brushing soft kisses across their body (yk where), licking, sucking, teasing, tracing, tickling, bucking hips, forcing one on their knees
holding hips, guiding the one on top, moving aimlessly, mindlessly, sounds they make turn insanely beautiful, sinful to listen to
some adverbs to use: desperately, hurriedly, knowingly, teasingly, tauntingly, aimlessly, shamelessly, breathlessly, passionately, delicately, hungrily
he sighed with pleasure
her skin flushed
he shuddered when her body moved against his
he planted kisses along her jawline
her lips turned red, messy, kissed and flushed.
his hands were on his hair, pulling him.
light touches traveled down his back
words were coiled at his throat, coming out as broken sobs, wanting more
he arched his back, his breath quivering
her legs parted, sinking into the other's body, encircling around their waist.
+ mention the position, how they're being moved around---are they face down, kneeling, or standing, or on top or on bottom--it's really helpful to give a clear picture.
+ use lustful talk, slow seduction, teasing touches, erratic breathing, give the readers all while also giving them nothing. make them yearn but DO NOT PROLONG IT.
sources to refer to for more: (will be updated soon!)
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1. While you’re writing, try to build an explanation for their feelings. What triggered their emotion? Is their reaction rational or are they overreacting? Do they fight, flight, fawn or freeze when provoked? Do they feel threatened?
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2. Show, don’t tell. Describe what is happening instead of plainly stating the situation. Try not to use words like sad, happy, devastated, in pain, angry, nervous, scared, or worried. They cut back on the emotional integrity of the scene and make it hard for readers to connect with your characters. Here are some different behaviors for different emotions.
-Eager-
Bouncing up and down
Unable to sit still
Breathing deeply
Fidgeting
Pretending to do something
Trying to stay busy
Constantly looking at the clock
-Nervous-
Red and hot face
Sweaty palms
Voice cracks
Shaky hands
Biting nails
Biting lips/inside of cheek
Wide eyes
Shallow breathing
Heart racing
-Excited-
Wide smile
Squeal/scream
Bouncing up and down
Fidgeting
Playing with hands
Tapping foot
Talking fast
Tapping pencil
Pacing back and forth
-Scared-
Curling up/bringing knees to head
Closing eyes
Covering ears
Stop breathing or breathing quickly
Biting nails
Shaking
Gritting teeth
Hugging/squeezing something tight
-Frustrated-
Stomping
Grunting/mumbling/yelling
Deep breaths
Red and hot face
Hitting/kicking something
Pointing
Straining/veins become more visible
-Sobbing-
Eyes filling up with tears
Eyes burn/turn red
Red cheeks
Face becomes puffy
Pursed lips
Holding head down
Hyperventilating
Fast blinking
Trying not to blink/holding back tears
-Happy-
Smiling wide
Laughing loudly
Cheeks hurting
Talking loudly
Higher pitched voice
Animated/expressive
-Upset-
Walking slowly/shuffling feet
Head down/avoiding eye contact
Biting inside of cheek
Dissociation
Keeping quiet
Fidgeting
-Bored-
Pacing back and forth
Sighing loudly
Complaining
Fidgeting
Blank face
Looking for something to do
Making up stories
Talking about random topics
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3. Try and bring some trauma into your character’s emotions. For example, something might happen that reminds them of a suppressed/traumatic memory. This is an easy way to hook your reader and have them really feel like your character is a real person with real emotions. They might have some internal conflict they need to work through and a certain situation reminds them of that. They might become irritable at the thought of their traumatic experience and they might snap at whoever is nearby.
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4. Most characters won’t dump their entire backstory or feelings in a conversation. Try and reserve your character’s emotions to make more interesting scenes later on. For example, your character may be triggered and someone may ask them what’s wrong. Will they give in, soften up and share? Or will they cut themself off and say they’re fine? Also take into account that your character might not know the other character very well and won’t be comfortable sharing personal information with them, like details regarding their trauma.
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5. Last but not least, you don’t need to have a major event happen to connect emotionally with your audience. You don’t have to kill off a character every time you need to spice up your story, even simple interactions can just help your readers understand your character better. Show how they react to certain topics or situations. Describe their feelings, their surroundings, their body language. Their defense mechanisms will help the audience to better understand what kind of person they are.
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Writing fight scenes
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A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well.
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower