đ Utilizing the different energies around us is a center part of all kinds of witchcraft. Weather witchcraft is what I call a task for an advanced witch. After learning to control energies around you in a small scale, like your own energy field, your home, etc, you can tap into energies that have effect on larger scale, such as the Sun and the seasons, the Moon, itâs phases and the tides, and what weâll focus on this post: the atmosphere as a whole, and how itâs changes define the weather, the change of energies around us.Â
Here iâll share what Iâve learnt through the years and give you my personal approach based on what Iâve learnt from my family and my own experienceđ
âď¸To understand weather witchcraft, you must first understand the science behind it. As with any path of craft, the first step is research. Weather is defined by the atmosphere, specifically one of itâs layers, the one thatâs closest to the ground, called troposphere. This layer contains most of Earthâs water vapor, and itâs where clouds form. Itâs also where meteorological change occurs. Before trying to change the weather by ourselves, we must know what makes it change naturally, and after years of practice, there are three things basic things Iâve found have to be taken into consideration when spellcrafting, and these three basics are: the Sun, Air and Waterâď¸
âď¸The Sun: The Sun, or heat, affects the weather through itâs radiation. Warmer temperatures mean more water evaporation, more likely to form clouds and rain. This also ties to water pressence. But more Sun doesnât always mean more rain, the amount of water that the Sun can evaporate will define how much precipitation there is in the end, as in polar areas rain is rare too, even if water abounds, as the Sun doesnât really heat it enough to evaporate enough for rain to be common.
đ The Water: Water pressence or lack of it affects the weather greatly. One of the first things my mother taught me was that places with large bodies of water nearby, like lakes or the Ocean, have less broad temperature ranges. This means, temperature changes less drastically: if itâs 20°C at mid-day, itâs not gonna be -5°C at night, itâs probably going to be ~10°C. Water, due to itâs chemical properties, absorves a lot of heat, thus absorves the Sunâs radiation easily and prevents the temperature from rising. In desert areas or places with really low humidity, temperature ranges are much broader, for example, 40°C during the day to -10°C at night, since thereâs no water to soften the Sunâs effects.
đŞď¸ The Air: Differences in pressure and temperature cause masses of air to move, as wind. From places with high pressure and temperature, called anticyclones, to places with low temperature and low pressure, cyclones. Research what winds affect your area, where they form and what characteristics (humidity, temperature, etc) they have. Create correspondences for them based on their unique characteristics!
âď¸ Research, seriously read as much as you can about geography, the characteristics of the place youâre living in and how the factors mentioned above affect itâs climate.
âď¸ Make correspondences that work for you and make sense to you, corresponding to your areaâs geography, the winds affecting it, your usual weather, keep track of it, also make correspondences for the Sun and Moon and Water or Ocean, deities you work with in your craft, their offerings and altar settings, you can include maps and drawings in your grimoire!
âď¸ For temperatures, you can call into Sun deities in your work, or use fire and Sun symbolism, like candles or burning sigils/offerings.
âď¸Â If water is lacking in your area, consider calling onto water or ocean deities in your craft, spirits of any nearby rivers or spirits/deities associated to the nearest water source to you.
âď¸ Different winds with different characteristics will also form different fronts when interacting with eachother, research what these are and how they form, call into winds you need to form these fronts and you can even make sigils for that specific wind combination and the front it causes!
âď¸ Cloud/wind reading: also one of the first things my mother taught me, as different winds have different temperatures and humidity, they form specific types of clouds. Just by looking at the sky, their shapes and how many there are or not, or by feeling the wind, where it comes from, how cold or dry it is, you can tell which winds are affecting you at the moment, if thereâs just one or more, and how many possibilities you have of rain or a storm forming. For example, I live in the argentinean northern patagonia, which means Iâm affected by 4 different types of main winds. If I see clouds like nimbostratus, I know weâre having a wind called sudestada, and we may have storms and even a spring tide due to itâs effects.
âď¸ Make charms: you can make all sorts of easy charms for weather magic. The classic work is the 9 knot spell, but thereâs much easier stuff like windchimes to alert of energy changes.
âď¸ Herbs, roots, spices, grains, sand: all of these have different uses in weather magic! Hereâs some of my correspondences for water witchcraft, stay tuned to my blog for a future post on what herbs and spices to use specifically for weather workings!
âď¸ Sound: whistling, by yourself or using whistles, are one way to call on wind. If you have any tie to merfolk or know you have weather singing abilities, you can sing too (be aware, not all merfolk like humans singing, can cause with fae troubles too and you may want to avoid this), another good idea is chants or prayers. Making sounds similar to rain falling with instruments like whatâs here called a palo de lluvia or small bells also work very well.
âď¸ Warning: use this knowledge responsibly, donât further help the weather go wild, donât put other people in risk, thank you âď¸
âď¸Â With Love, Nao âď¸
Part 1/3 of tan, blue and white app icons! Requested by anon. DM if you want to request a specific color palette or app!
Part 2 here  Part 3 here
Totally free to use, I just ask that you credit me if you post your home screen anywhere and do a good deed like recycling or opening the door for someone
Hello everyone! Here is the updated version of the WITCH TYPES list, including types that were missed and recommended. Please be respectful if there is some form of misinformation or typo on here; I tried my very best and took a lot of my own time and energy to do as thorough research as I could with what I have available, which is a very difficult and long task for somebody with low motivation. I am very in favor of constructive and polite criticism, but I will not tolerate people leaving rude comments without even trying to help me fix and provide the best information possible! Thank you so much to everyone who so kindly informed me of what needed to be polished up and fixed, you are all very lovely people for handling it with patience ~ And keep in mind, beginner witches:
You do not NEED to identify yourself as a type
You can choose to identify yourself as NO type at all
You can choose to identify with as many as you like!
Anyway, enjoy! âş Rainy
Each type includes a simplified description (for those who havenât heard of the type, just to get a generalized idea. The shortened description is in no way meant to be discriminative or disrespectful), a few examples, and almost every bolded term includes a link to a (hand-picked) useful post/website for that type of practice.
(Some may also fit into the second category)
â´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*â
Solitary - Practicing by onesâ self; not included in a group
Secular - Non-religious / Not connecting with deity(s)
Eclectic - An individualâs practice that has bits and pieces pulled from different magickal and/or spiritual practices, respectfully
(Theistic)Â Satanic - Witchcraft that is often centered around honoring and/or working with satan in spellwork and prayer
Athiest/Laveyan Satanic - Witchcraft worked with the idea that satan is a concept, rather than a real person or entity (loosely put; itâs a very detailed concept). Also known as Satanic witches who fit the secular description.Â
Hereditary/Blood - Including oneself in the practice of witchcraft on the grounds of having been born into a family who also practices. Knowledge and practice may also be passed down through generations, and honor old ways of magick
Traditional - One who practices witchcraft by honoring and using old and âtraditionalâ ways of magick; this type of witch might be one to practice modern methods of magick, but they might also stick to traditional concepts or techniques
Christian - Witchcraft that is performed to honor / or is performed in conjunction with the Christian God as the primary and only deity
Hellenic - A form of non-witchcraft practice in which the practicer follows Greek ideals/culture and honors the Greek pantheonÂ
Celtic - Magickal practice that is based from the Celtic culture, including itsâ mythology, deities, old ways, and (occasionally) language / symbols. May also describe those who only worship Celtic godsÂ
Science - A form of magick in which both metaphysical ideas and scientific facts/theories are mixed in together by the individual practicer
Keep in mind that each termâs explaination is the basic description of that type of witchcraft/magick; each individual witch might be a certain type but define it differently, as their practice may be different from the next witch
â´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*â
Green - Utilizing greenery/plants/herbs/flowers in herbal and natural magick, such as creating blends of different plants or using primarily herbs in spellwork
Hedge - Also known as an astral title, a type of magick that is oriented around more spiritual work; astral travel/projection, lucid dreaming, spirit-work, healing, and out-of-body experiences are all practices included in this magick
Dream - (A possible variation of Hedge) Mindful and internal magickal practice mainly based from interpreting dreams and/or engaging in lucid dreaming. Those who intensify as this may âde-codeâ symbols and messages in the dream world similar to how one would use a divination technique.
Sea - A type of magick derived from materials and abstract ideas involving the ocean and oceanic world. Sea/Ocean magick can be worked using seashells and bones, sea weed, beach sand, driftwood, ocean water, etc. and a sea witch might draw their energy from that of the sea!
Storm/Weather - Magick that is worked by combining oneâs energy with the energy of the weather, and most commonly rain. Weather witches will do things like collect rain/snow water, absorb the energy of a lightning storm, âwhistle upâ or manipulate wind, predict the weather, etc.
Cottage / Hearth - (A slight variation from kitchen) Magick that is weaved, worked, or embued into mundane tasks around the house or for loved ones. Cottage/Hearth magick may be worked into daily tasks such as cleaning, cooking, or any hobbies
Kitchen - Magick that is worked specifically through âkitchen craftâ such as herbal mixtures, brewing, baking, and cooking, and honors many aspects of the natural world: including herbs, crystals, fey, and the elements
Tea - Those who drink tea, make tea, use tea-leaf divination, or enjoy blending herbal remedies! A variant of Kitchen/Cottage witch
Tech - Magick that is skillfully worked through technology! A tech witch will most likely have at least a few magickal apps on their phone, digital sigils, or an online/digital BoS and/or Grimoire
Garden - While having a garden and/or working in any type of garden; magick that is mostly (if not all) herbal and botanical-related! Garden witches take pride and find it calming or invigorating to work the earth, harvest that which they have planted, and are closely related to Green type
Elemental - Magick that is worked by honoring/acknowledging the 4 or all 5 elements: Water, Earth, Air, Fire, and Spirit. Commonly an Elementalist will dedicate different areas of their altars to each element, call upon them during spells and rituals, and use symbols to represent each
Water - Specifically centered on the element of Water; water scrying, collecting sea/storm/snow/river/spring water, swimming/bath spells and other water-related actives, creating and using symbols associated with water
Earth - Specifically centered on the element of Earth; grounding exercises, rock/soil collecting, strong appreciation of the natural world, creating and using symbols associated with earth
Air - Specifically centered on the element of Air; working with wind, using air-related tools (such as the wand), creating and using symbols associated with air
Fire - Specifically centered on the element of Fire; Using anything fire-related (bonfires, candles, burning objects) in most spellwork, creating and using symbols associated with fire
Flora - Much like a Green or Garden witch, those who work majorily with floral materials and flowers in their practice and in their spellwork! Their grimoire may be heavily associated with flowers rather than herbs, and likewise, one might use flower properties in spell or craft work.
Urban Primative/City - For those who live or prefer the urban/city lifestyle; magick that can be worked without the seemingly âtraditionalâ ways of witchcraft
Faery/Fey - Magick for those who communicate and work with the fey during spells and rituals. Usually, those who work with the fey may also leave offerings regularly, as thanks for the assistance of a faery in their spellwork.
Spirit Working - A practice in which the person will perform spellwork in conjunction with or with the help of any manner of spirit. This includes Ouija, (sometimes) demon spirits, spiritual contact, etc.
Draconian - Refers to type of magick for those who call upon or work with dragons and dragon imagery in their practice; whether it be through astral matters or in spells and rituals
Seasonal - Witches who utilize and draw energy from the specific times of year for their magick, sort of how a person might have a strong love or connection to a certain time of year! This can also be spread out into Winter, Autumn, Spring and Summer witches
Embroidery / Sewing / Knit - One who embues magick into household âstitchingâ or âstringâ hobbies such as embroidery, sewing, knitting, stringing, and knotting ~ Basically, one who identifies with using knot or chord magick in many different skills
Paper - Magick that is worked with, essentially, paper! Burning paper written with sigils, chants, symbols or spells, creating magickal offerings, items, or sachels from paper, etc.
Music - Magick that is worked with music, musical chimes, or rhythm! Humming/singing, clapping, singing chants during spells, playing instruments (even simple ones, like the triangle or bells), or even just simply playing music during spellwork, magick, or during energy exercises are a few common things a music witch might fancy
Chaos/Chaotic - A type of magick utilizing new, non-traditional, and unorthodox methods. It is a new and highly individualistic practice, while still drawing from other common forms of magick.
Animal - (A variant of Green) Magick that is strongly tied to the animal kingdom, which includes a deep appreciation for all animals, and most often: usage of animal materials in spellwork. An animal witch will most likely be one who loves animals, a person who animals are immediently âdrawnâ to, and those who appreciate the natural world. Some animal witches might also use bones, wings, feathers, fur, skin, scales, (etc). from deceased animals in their magick, if they choose to do so.Â
Sanguine - Meaning âbloodâ or âblood red colorâ in Latin, a type of magick that deals with blood or other life giving fluid; life blood can also be represented through things such as water, or nutrients. A term for those who work with blood and life-oriented magick!
Sigil - A witchcraft working majorly with sigils, and the intent that can be put into them to active their power
Art/Craft - Witchcraft that can be worked through arts and crafts, simply put! One may embue macgick in creative activities such as painting, drawing, building, cutting, creating, etc.
Grey - A neutral witch, who practices magick that neither benefits or harms others. Grey magick may also both harm and benefit at the same time, balancing and neutralizing.
Bone - Witches who commonly collect, clean, and use animal bones in their magickal practice, and for things like altar decoration or magick-infused charms/jewelry. Materials used by those who identify as Bone witches are usually collected peacefully or after the being has passed on naturally!
Lunar - One who works magick with / honors the moon and itâs energy and phases. This type of witch is also one to favor casting magick during the night hours rather than during the day
Astronomy/Space - (A wider variant of lunar) Those who practice magick and correlate their beliefs in conjunction with the planets and stars! These witches may focus their magick with the properties of each planet, regularly read a horoscope or study astrology, and have a love of the stars and the night.
Energy - Those who prefer to do magick through energy exercises and manipulation rather than with many physical tools or materials; using the enhanced power of the mind and the bodyâs natural energies to bring about a magickal result or feeling. (Also may include aura work)
Crystal - Magick that is worked commonly with stones and crystals, such as during spellwork or for crystal healing techniques. This may also include chakra balance, crystal meditation⌠anything that uses crystals, really! A crystal witch may also have an extensive knowledge of stones, including how to identify them and using their properties.
Literary - Those who practice magick through books and literature; a literary witch may do thing such as using book divination, often study witchcraft/magick even after the âbeginnerâ phase of learning, etc. Also a term used to describe witches in stories, books, or movies.
The following information was kindly given by lovely bedaelia! Her descriptions were so well-written, I decided to simply use her own)
Heathenry - a practice in which the individual follows, works with, and/or worships the Norse deities
Lokean - Someone who works with/worships Loki and/or any of his relations (Hel, Jormugandr, Sigyn, Angrboda, etc) ; does not exclude other deities.
Odinism - A faith that works mostly with Odin, Thor, Freyjr, Freyja, Frigga, and Heimdall.
Asatru - Literally âFaith in the [Old] Godsâ it is a more specific branch of Heathenry that worships the major Nordic pantheon, minus Loki, Fenrir, or other âadversaryâ gods.
More on Heathen Denominations
Gaulish - A practice that involves worshipping Gaulish gods
Kemetic - Worshipping and working with Egyptian deities
Death/Necromancy - A practice that may combine Bone, Animal, Spirit work, occasionally also Blood. Using spirits to empower one self, hoarding bones, using graveyards, graves, the spirits of them, as well as the dirt (or even plants) that are found in them. May also honor the dead and/or gods who work with the dead. Also try this link.
Pop Culture - Uses pop culture as a main focus or inspiration for the craft. Using lyrics or movie lines in spells, worshipping and honoring pop culture icons or idols, use of fandom, and more. It is a very wide practice. Examples may include drawing from Harry Potter spells or using invented sigils from shows like Supernatural.Â
âPoison Pathâ - Working with plants, herbs, other items that may be poisonous, deadly, cause hallucinogenic effects, or affect the mind or body in some way (sometimes aphrodisiacs are included [?])
Desert - Using and utilizing the desert environment. Lots of work with hardier plants such as Cacti or Tumbleweeds. Use of the moon, desert earth, fire, rare water (especially rainwater), wind, local plants and herbs, as well as animals/creatures of the desert such as snakes, spiders, scorpions, and so on.
Swamp/Bog - Heavy use of water and moisture, rich we soil/mud, sometimes incorporates the use of bones, animals, and insects, especially the local plants of the Swamp
Each term below includes a link to a resource of that specific type ~
â´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*ââ´.*â
Candle
Herb
Crystal
Knot / Chord
Color
Energy Manipulation
Bottle / Jar
Vocal (Chanting)
(Physical) Binding
Poppet
Glamour
If you have any questions or comments regarding this post, please let me know! I tried to include as many types as I possibly could, as well as the information that others gave me from my first post, so I do apologize if your type is not here.
âş Rainy
Harry: but if Voldemort has failed a countless amount of times what chance does the next person have?-
Hermione: for the last time Harry, when someone threatens to kill you, the correct response isnât âThen do it, pussy!â
Good day Diana đ I wonder, if I do the Celtic cross for, say, a job. And the beginning seems good, but the ultimate outcome is bad. Could I simply quit the job? Would the bad outcome still happen? Or just happen sooner? Is it possible to get out of the ending of the Celtic cross or is it sure to happen? Are there indicators?
1) Look at the advice card in the spread.
If the ultimate outcome is good, this card will help you ensure that it happens.
If the ultimate outcome is bad, this card will tell you how to avoid it.
2) Look at the card at the bottom of the deck.
If the overall reading is positive, this card will tell you how to make it last.
If the overall reading is negative, this card will tell you how to change things.
Shady Grove is haunted by her father's death and his lost fiddle that could summon ghosts. When tragedy strikes her family again and her brother is arrested for murder, Shady sets out to find the fiddle and wrest answers from the dead.
This book is perfectly southern gothic and very creepy! I was immediately drawn in by the lyrical writing, descriptions of rural Florida, and the characters. This is probably the most country YA novel I've read and I loved it! I love the unique but relatable cast of characters and their bond as bluegrass musicians. Yes, these teens live and breathe bluegrass and it's amazing. There's LGBTQ+ rep (Shady is bi and at least two other characters are queer), some diversity in the characters (Cuban-American), and major differences in socio-economic status. There's also a murder mystery plot, generational trauma and secrets, romance, heartache, and reconciliation. And lots of scary ghosts, nightmares, and wasps!
I would recommend to fans of The Raven Cycle by Maggie Stiefvater, Dress Codes for Small Towns by Courtney Stevens, and Wonders of the Invisible World by Christopher Barzak.
My god! I've learned a wealth about tarot from watching your readings (which are scary accurate btw). But being a beginner, I sometimes don't know how to apply this knowledge in an organized way. I have like random notes that I tend to sadly forget about when I'm interpreting the cards. :( I guess my question really is a request for a cheat sheet about the personality of the court cards. If you do see this message, have a great day and thank you for all your wisdom and kindness, Lady Diana! <3
KING OF WANDS
Positive: Passionate, Brave, Adventurous
Negative: Fickle, Insincere, Insatiable
KING OF CUPS
Positive: Loving, Understanding, Giving
Negative: Obsessive, Overdramatic, Melancholic
KING OF SWORDS
Positive: Intelligent, Strategic, Straightforward
Negative: Cruel, Cold, Selfish
KING OF PENTACLES
Positive: Tenacious, Trustworthy, Stable
Negative: Excessive, Hedonistic, Disdainful
QUEEN OF WANDS
Positive: Alluring, Optimistic, Daring
Negative: Vain, Devious, Backstabbing
QUEEN OF CUPS
Positive: Healing, Nurturing, Generous
Negative: Submissive, Boring, Hypersensitive
QUEEN OF SWORDS
Positive: Clever, Independent, Strong
Negative: Heartless, Judgmental, Superior
QUEEN OF PENTACLES
Positive: Charitable, Wise, Practical
Negative: Greedy, Spiteful, Condescending
KNIGHT OF WANDS
Positive: Attractive, Playful, Courageous
Negative: Unfaithful, Superficial, Inconsistent
KNIGHT OF CUPS
Positive: Romantic, Gracious, Dreamy
Negative: Jealous, Unrealistic, Shallow
KNIGHT OF SWORDS
Positive: Determined, Ambitious, Tough
Negative: Unscrupulous, Merciless, Manipulative
KNIGHT OF PENTACLES
Positive: Resilient, Honorable, Balanced
Negative: Slow, Monotonous, Overcritical
PAGE OF WANDS
Positive: Purposeful, Energetic, Enthusiastic
Negative: Clueless, Dishonest, Capricious
PAGE OF CUPS
Positive: Affectionate, Cheerful, Honest
Negative: NaĂŻve, Illogical, Weak
PAGE OF SWORDS
Positive: Protective, Investigative, Steadfast
Negative: Inconsiderate, Biased, Narrow
PAGE OF PENTACLES
Positive: Hardworking, Diligent, Vigilant
Negative: Unemotional, Awkward, Unapproachable
Hello, Lady Diana! What are some blogs and grimoires that have spells that you trust? With the abundance of spells on the internet, itâs impossible to know which ones are real/trustworthy and which ones arenât. Thanks for your help! đđ
5 Signs that a Spell Book is Authentic
Recommended Spell Book
My Top 5 Ancient Grimoires
On Famous Ancient Grimoires
Elements that Make a Spell Powerful
Example of an Encrypted Grimoire
Why Blood Magic is Powerful
What Makes a Potion Magical
Spell Ingredients in Traditional Witchcraft
On Emoji Spells
The Dii Consentes ( The 12 Major Gods )
Iuppiter /Jupiter / Jove (âfatherâ) - Supreme god of the roman empire. Ruler of all mortals and immortals, ruler of the sky, thunder, lightning, wind, rain, daylight, law, order and divine witness to oaths.
Iuno / Juno (âyoungâ) - Queen of the gods, protector of women, marriage, family, womenâs fertility, pregnancy & childbirth. Protector & councilor of the Roman state.
Neptunus / Neptune (âwet, damp, cloudsâ) - God of freshwater, the sea, drought, horses and the roman cavalry. Races were held in his honor.
Ceres (âto growâ) -Goddess of the earth as a source of fertility & abundance. Rules over agriculture, the harvest, nourishment and motherly relationships.
Vesta (âhearthâ) - Goddess of the hearth fire and the home.
Minerva (âintellectâ) - Goddess of wisdom, inspiration, numbers, medicine, arts and crafts, genius and warcraft.
Mars (âmaleâ) - God of war and father of the roman people. Originally, a god of agriculture.
Phoebus / Apollo - (âto destroy. strength, father light â)- God of sunlight, truth, music, poetry, healing, plague, prophecy, oracles, archery and order.
Diana (âheavenly, divineâ) - Goddess of moonlight, childbirth, wildlife and wilderness. Also considered the protector of the lower classes, especially slaves.
Venus (âlove, sexual desireâ) - Goddess of love, desire, sex, fertility, beauty, prosperity, vegetation, gardens and vineyards.
Vulcanus / Vulcan (âto flashâ) - God of fire (especially destructive fire) and volcanoes.
Mercurius / Mercury (âto trade, wagesâ) - God of commerce, trade, profit, merchants, roads, travelers, athletes, messengers, dexterity and thieves. Father of the Lares.
Other Major Roman Divinities
Saturn / Saturnus - God of generation, time, dissolution, plenty, wealth, agriculture, periodic renewal and liberation. His reign was depicted as a Golden Age of plenty and peace.Â
Pluto (âwealthâ) - God of the underworld, judge of the dead and a god of wealth.
Ianus / Janus ( âcovered passagewayâ ) - God of gates and doors, beginnings and endings. The month January is named after him.
Bellona  (âwarâ)- Goddess of war. Accompanied Mars on the battlefield.
Quirinus (âspearâ) - Mystery war god who was worshipped by the Sabines and had a popular cult following in Rome. Possibly Romulus deified.
Liber / Bacchus (âfreeâ)- God of vegetation, male fertility, viniculture, wine and ecstasy. Guardian of plebeian freedoms. Worshipped alongside Libera and Ceres.
Libera - Consort of Liber. Goddess of wine, fertility and freedom. Worshipped alongside Liber and Ceres.
Ops / Opis (âplentyâ) - Wife of Saturn. Goddess of opulence and abundance. Worshiped together with her daughter Ceres at the harvest.
Flora ( âflower, plant lifeâ) - Goddess of flowers and spring. Protected the early blossoms.
Terra / Tellus ( âearthâ) - Personified goddess of the earth. The first mother.
Fortuna (âfortunateâ) - Goddess of good fortune and luck.
Cupid / Amor ( âloveâ ) - Winged archer god of love. Son of Venus and Mars.
Sol (âsunâ) - God of the sun.Â
Luna (âmoonâ) - Goddess of the moon.
Minor Roman Divinities (this list is not complete)
Abundantia ( âabundanceâ) - The goddess of abundance and prosperity.
Aeolus - God of the four winds.
Aequitas (âequal, evenâ) - God of fair dealing, equality, conformity and symmetry.
Aera Cura - Goddess associated with the infernal regions and underworld.
Africus ( âsouth westâ ) - God of the south western wind.
Angita - Early goddess of healing and witchcraft
Antevorte ( âin front, advance of, forwardsâ )- Goddess of the future. Sister of Postverta.
Antinous - Deified lover of the emperor Hadrian & god of homosexuality.
Aquilo (âthe northâ) - God of the north wind.
Arcus ( âbow, archâ ) - Goddess of rainbows.
Aura / Aurae (âbreezeâ) - Divinities who symbolized breezes.
Aurora (âgold, dawnâ) - Goddess of the dawn.
Auster (âsoutherlyâ) - God of the south wind.
Bona Dea (âthe good goddessâ) - Â Popular goddess among the upper class. Goddess of female fertility and good health.
Bubona (âox, cowâ) Goddess of cattle and livestock.
Candelifera ( âShe who bears the candleâ ) - Â One of the many childbirth goddesses.
Cardea - Goddess of thresholds.
Carmenta ( âmagic spell, oracle or songâ ) - Goddess of Childbirth and Prophecy. But also associated with the protection of mothers, children & midwives.
Clementia (âhumanityâ) - Goddess of forgiveness and mercy.
Cloacina ( âsewerâ ) -The Goddess who presides over the sewers in Rome.
Coelus (âheavensâ)- Personified god of the sky. The first father.
Comus - God of drinking, eating, laughter, nocturnal entertainments and revelry. Son of Liber / Bacchus.
Concordia (âagreementâ) - Goddess of concord and harmony.
Conditor ( âfounder, â ) - God who stores the grain. One of Ceres helper gods.
Convector ( âa collector, someone who establishes â ) - God who carries the grain. One of Ceres helper gods.
Copia ( âsupplyâ ) - Goddess of wealth and plenty.
Devera - Goddess that rules the brooms used to purify ritual sites.
Discordia (âdiscordâ) - Goddess of strife and discord.
Disciplina - Goddess of discipline.
Dius Fidus - God of oaths.
Edesia ( âeatâ ) - Goddess of food who presides over banquets.
Epona - Foreign celtic goddess of horses, mules, ponies a donkeys.
Fabulinus - The God of children.
Fama (âto speakâ) - Goddess of fame and popular rumour.
Fauna ( âanimal lifeâ ) - Goddess of Prophecy with ties to the forest and fields and the animals found there.
Faunus {âstranglerâ} - God of wild nature and fertility.
Favonius (âfavorableâ) - God of the western wind, the herald of spring.
Feronia (âspring, wood goddessâ) - Goddess of wildlife, fertility, health and abundance.
Fides ( âfaithâ ) - Goddess of loyalty.
Fontus / Fons (âsourceâ) - god of wells and springs
Fraus (âfraud, swindle, deceitâ) - Goddess of treachery.
Furrina - Goddess of obscure origin who was associated with water and springs.
Furina - Goddess of thieves
Furor (âthe angerâ) - Goddess of anger and rage.
Hesperia (âwestern landâ) - The goddess of dusk.
Hippona ( âhorseâ ) - Goddess of horses.
Honos (âhonourâ)- God of morality and military honour.
Imporcitor - Â God of the third ploughing. One of Ceres helper gods.
Insitor - God who plants the seeds. One of Ceres helper gods.
Invidia (âenvyâ) - Goddess of envy and jealousy.
Justitia (âjustice,fairnessâ) - Goddess of justice.
Juturna (ânymphâ) - goddess of lakes,wells and springs.
Juventus (âyouthâ) - Goddess of youth.
Lares (âhomesâ) - Deities who protected the home. Children of the god Mercury.
Larunda - Nymph who became Mother of the Lares.
Latona (âlatiumâ) - Mother of Apollo & Diana. Goddess of Womanly Demure and Motherhood.
Libertas ( âlibertyâ ) - Goddess of freedom.
Libitina - Goddess of death, corpses and funerals.
Lua - Goddess to whom soldiers would sacrifice captured weapons.
Lucifer (âmorning starâ) - God of the morning star ( Not to be confused with the hebrew god of hell )
Lympha - Goddess of fresh water
Magna Mater (âgreat motherâ) - Foreign Anatolian goddess of untamed nature and lions.
Maia (âdaughter of atlasâ) -The goddess of whom the month of May is probably named after. Associated with blossoming nature and spring.
Mater Matuta (âMother Morningâ) - Goddess of Sea Travel. Originally a goddess of the ripening of corn and the dawn.
Meditrina - Goddess of wine and health.
Mellona (âhoneyâ) - Goddess of bees and honey.
Mens ( âmindâ) - Goddess of the mind and consciousness.
Mors (âdeathâ) - Personified god of death.
Messor - God who reaps. One of Ceres helper gods.
Muta (âchangeâ) - Goddess of silence.
Naenia (âdirgeâ) - Goddess of funerals.
Necessitas (âunavoidableness,â) - Goddess of destiny.
Nox (ânightâ) - Personified goddess of the night.
Obarator - God who traces the first ploughing. One of Ceres helper gods.
Occator - God who harrows the fields. One of Ceres helper gods.
Orcus - God of the underworld, punisher of broken oaths. Sometimes interchangeable with Pluto.
Pales - Goddess of shepherds and flocks.
Patalena - Goddess or god who protects the blossoms.
Pax (âpeaceâ) - Goddess of peace.
Penates (âinner part of houseâ) - Patron gods of the storeroom.
Pomona (âfruitâ) - Goddess of fruit trees. Wife of Vertumnus.
Portunes - God of keys.
Portunus (âswimming, crab â) - God of harbours and ports.
Postverta ( âbehind, afterwards, afterâ ) - Goddess of the past. Sister of Antevorte.
Priapus - God of gardens, viniculture, sailors, fishermen, the penis, male fertility.
Pietas - The Goddess of duty, respect, piety, obligation to the gods, parents and country.
Poena - Goddess of punishment.
Potina (âshe of the act of drinkingâ) - Goddess of childrenâs potions.
Promitor - God who distributes the grain. One of Ceres helper gods.
Proserpina (âto emergeâ) - Goddess of Spring and queen of the underworld. Wife of Pluto and daughter of Ceres.
Providentia (âforeknowledgeâ) - Goddess of forethought.
Pudicitia- Goddess of modesty and chastity.
Reparator - God who prepares the earth for ploughing. One of Ceres helper gods.
Robigus (âreddishâ) - God who prevented agricultural disease.
Roma - Personified goddess of Rome.
Rumina - Goddess of suckling infants, both animal and human.
Salacia (âsalt, saltyâ) - Goddess of salt water and the depths of the ocean. Wife of Neptune.
Salus (âsafety, salvationâ) - Â Goddess of safety and wellbeing.
Sarnus - God of the Sarno river.
Sanctus ( âholyâ ) - God of loyalty, honesty, and oaths.
Serritor - God who digs the soil. One of Ceres helper gods.
Silvanus (âforest, of the woodsâ) - God of forests and fields.
Sol Invictus ( âinvincible sunâ) - A sun god who is either Apollo (Phoebus) or Sol.
Somnia (âdreamsâ) - God of dreams.
Somnus (âsleepâ) - God of sleep.
Sors - God of luck.
Spes (âhopeâ) - Goddess of hope.
Strenua ( âquick, activeâ ) - Goddess of strength and vigour
Subruncinator - God who weeds. One of Ceres helper gods.
Summanus (âbefore the morningâ) - God of the night sky and nightly thunder. His precise nature was unclear even to Ovid.
Tellumo- God of earthly regeneration and reproduction. Consort of Tellus / Terra.
Tempestes ( âweather; bad weather; storm, tempestâ ) - A goddess of storms but also used to describe storm spirits.
Terminus (âborderâ) - God of boundaries and borders.
Tranquillitas - Goddess of peace and tranquillity.
Tiberinus - God of the Tiber river.
Trivia (âthree roadsâ) - Goddess of crossroads (figuratively and literally).
Ultio (âvengeanceâ) - Goddess of vengeance.
Vejovis - A god of healing. Believed to be one of the first gods.
Verplaca - Goddess of family harmony.
Veritas ( âtruthâ ) - Goddess of truth and virtue.
Vertumnus (âgreen, seasonsâ) - God who symbolized the changes in seasons, protector of vegetation, gardens and orchards.
Vervactor - God of the first ploughing. One of Ceres helper gods.
Vesper (âevening, supper, evening star, westâ) - God of the evening star.
Victoria (âvictoryâ) - Goddess of victory.
Virtus ( âcourage, virtueâ ) - God of bravery, military strength, valor and courage.
Volturnus - Water god.
Vulturnus (âsouth-eastâ) - God of the east wind.
SOURCES: theoi.com / wikipedia.com / âWhoâs Who of Greek and Roman Mythologyâ by David Kravitz
[credit: sarahdawnempey.com via Pintrest]
Hi love! Thank you for all the work you do â your blog is incredible. I wanted to ask you about offerings. I know you mentioned dark chocolate when you do personal readings; what else do you use for offerings, and can you talk about them in general? I haven't seen anything about offerings on your blog, so my apologies if you answered this already! Thank you so much!
They do not live on mortal land. We kindly summon them to us. So before every offering, ask, âWill this be worth their journey or not?â
FOOD THAT SATISFIES
During a ritual or ceremony, offer them a full course meal, complete with fruit, meat, bread and wine. Something abundant, fragrant and befitting a god.
FOOD THAT IMPRESSES
When you come across unique food, give them some. Luxurious chocolates⌠a specialty from a city you visited⌠Anything worthy of their interest.
FOOD THAT TOUCHES
Each time you bake, give the first batch to the gods. Even if your sweets are nothing too remarkable or elegant, it is your effort that you offer.
OBJECTS THAT HONOR
A silver arrow for Diana. A porcelain shell for Venus. A music box for Apollo. Anything related to the godsâ identity, or whatever reflects their personality.
OBJECTS THAT CONNECT
A tarot deck⌠a scrying mirror⌠a rune set⌠Any conduit for visions or messages. Offer it up to the gods, so that they may speak to you through it.
OBJECTS THAT ENDEAR
A poem for Mercury⌠your trophy for Mars⌠your medal for Saturn⌠Even cheap items, if they mean something to you, will be something to them too.