FFXVI really takes your hand and says 'come with me', then shows you a world that is broken and full of pain and heartache and selfishness and cruelty. It shows you the terrible things people are willing to do to each other for no good reason, it shows you how how leaders can be short sighed and foolish in their earnest desire to do the right thing for their people, and that causes no less pain then when they are corrupted and arrogant and vain monsters. It shows you how people's cruelty all to often is born of a world that beats them down that gives them no other choice but to be cruel if they want to survive.
And then it asks: is this worth saving? Is this worth protecting? Wouldn’t it be better if you just let it all go? Let it all be destroyed, and broken apart, and lost? Wouldn’t it be enough to just end the pain? Wouldn’t that be salvation?
And in the same breath it answers, no because salvation isn’t the point. Humanity is cruel, greedy, fractious and hateful and it always will be. Just as humanity is kind, generous, united and loving and always will be. Even as the world falls apart The Dame fights to keep Northreach together, even as monsters beat down her gates Martha takes in refugees and escaped slaves and refuses to stop, even as nations crumble and bandits flourish the Dragoons still battle for the sake of their people and country, while the Crusebreakers keep struggling to free the innocent and protect the weak. Even as Joshua is hacking up blood, even as his body is shutting down he keeps walking forward at Clive’s side inevitably, inexorably to the end, because he loves his brother and refuses to give him up to Ultima’s scheme.
FFXVI tells you that there are no promises, not guarantees, that the only people who can promise salvation are the ones who want to sell it. FFXVI says that no one is assured victory, or safety, or paradise. The point is not to save the world from it’s evils. The point is that we fight to try and reach the next dawn with the people we love. Humanity can never create a perfect world because we are imperfect creatures, but the battle to make a better world, a kinder world, a more free world, a more gentle more fair, more loving world is what defines us.
Memory
Vrtra really said "Even here have we heard of the Scions of the Seventh Dawn" like he wasn't having Thavnair intelligence scooping up every detail of anything and everything to do with Louisoix Leveilleur the second he heard Bahamut hatched and was ready to glass Eorzea and Some? Mortal??? from Sharlayan managed to almost tank the blow
Ahewann, sprinting out of the meghaduta into the town square: I Need The Sharlayan Ambassador Right The Fuck Now
Five, six years later and the intel squads say the Scions have imploded, except whoops no they haven't they've snuck out of the regicide accusations into Ishgard and have disappeared into Dravania trying to end the Dragonsong War? pffff yeah good luck with that Nidhogg's been filling up my inbox for a thou- WAIT WHAT? WHO?? AND THE LEVEILLEUR GRANDSON???
Ahewann, sprinting straight to the Ishgardian consulate without stopping: Hey Uh Can You Tell Me What, and please understand this is very important, The Fuck
Then for a short bit family matters quiet down, again, maybe. Estinien "Not Not Nidhogg" Wyrmblood passes through Thavnair but moves on to Othard pretty quickly. Ahewann gratefully takes off his running shoes and Vrtra peels himself off the ceiling like a scared cat from worrying which would be worse to meet, Estinien or Nidhogg. Midgardsormr dies again but that's less of a big deal than it should be, he'll sleep it off. Tiamat is suddenly flying again for the first time in five millenia so that's . . . good, the world is ending but that's good at least. Estinien Wyrmblood may or may not have joined the Scions, no one can get a solid confirmation. Anyway he's got to get these scales to the alchemists, the Baldesion reps are coming soon, he can't focus on his own family drama right now-
He looks up and standing before him is an Archon astrologian in a bathrobe, another Archon nerd cosplaying as a gunbreaker, two Archons oh this must be the Baldesion group, [INSERT INSANE PLAYER CHARACTER APPEARANCE], well they look . . . interesting, are they imitating the Warrior of Light? and an Ishgardian dra -
Vrtra, malms away in the meghaduta: A
Vrtra: Ahewann
Vrtra: Ahewann we've got a Code Leveilleur situation here
Ahewann: What?
Vrtra: THE SCIONS ARE HERE
Vrtra: ESTINIEN WYRMBLOOD IS H E R E
Vrtra: GET YOUR SHOES ON AHEWANN HOW DID WE MISS THIS
Ahewann, spilling curry down his front, bursting out of the throne room with laces untied: Hey Everybody Come Help Me Throttle The Spymaster
There’s something uniquely haunting about the words ‘one brings shadow, one brings light’ and how many different things they mean over the course of the story.
At the start of A Realm Reborn, the hero takes on the name of the Warrior of Light, and nothing could be more fitting. They are the champion of justice, someone who fights to bring peace to a war-torn, despairing world. It is a symbolism that resonates naturally and easily with the audience: the Warrior of Light lifts the shadow of the Empire, and lets people look forward to new beginnings, turn to a new dawn with the coming of the Astral Era. (As we eventually learn from Moren, the name was originally born of that symbolism: from people finding hope in their heroes, and giving them a name expressive of that hope.)
And then we meet the Warriors of Darkness: at first glance, they are obvious villains, seeking to undo the Warrior of Light’s work and drown the Source in darkness and fear. Their name evokes skullduggery and mystique, and it is a haunting inversion of the Warrior of Light’s, suggesting that they are bound to be our foes.
And then we learn the truth of their origins: they were Warriors of Light, just like us, and their path, so like ours, brought ruin upon their world. We learn, for the first time, that the Light is a force to be reckoned with and feared, and that Light and Dark are not so different after all.
When we finally get to the First, the inversion comes full circle. We meet Ardbert as the Warrior of Light, and our WoL is now the fabled Warrior of Darkness: the bringer of night and reprieve to a world that has known no rest from fear and striving. The term ’Warrior of Light’ is no longer a symbol of adulation, but one of reprobation and reproach.
The duality of shadow and light is also exemplified by Emet-Selch and the Crystal Exarch. The Exarch turns to the future with hope, while Emet-Selch lives in the past, with the shades of memory. The Exarch seeks to protect Hydaelyn’s will, and avert the return of Zodiark. Emet-Selch slinks and prowls on the margins of history, weaving malign and intricate plots, sowing discord and fear and doubt. The Exarch stands at the forefront of history, facing down corruption and chaos, making his city a bastion of resistance and rallying everyone beneath the cause of hope. Emet-Selch represents the shadow of conquest and imperialism over the land; the Exarch has built a city of kindness, fellowship and egalitarianism.
And yet, even here, the symbolism is inverted, for the hope the Exarch brings is in the shape of the gentle night, while Emet-Selch seeks to drown the world in searing light. In the bright open spaces of the Crystarium, it is only the Exarch who walks in shadow. He deals in secrets, hiding his plans and his face and his name, while Emet-Selch seeks to understand, and bestows terrible knowledge. The light of the Exarch’s plan is perfect and pitiless, and it is up to Emet-Selch’s prowlings and plottings to save him, gun in villainous hand.
And the most fundamental form of the inversion is learning that Emet-Selch is, in a way, fighting for the same thing as the Warrior of Light is: he is fighting to save his world and his people, and to him we are the villains.
The light of the Warriors’ hope and belief breaks through the miasma of Hades’ terror and grief. And at the end, Emet-Selch stands there, ragged light spilling out of the hole in his body, and smiles, in a final gesture of acknowledgement. He dissolves into a shower of gentle light, spilling over the Warrior of Light like a benediction.
Everything is inverted in the First: people glory in the name of sinners, shudder at forgiveness, and celebrate the night. The sin eaters are bright and beautiful and gentle, and they bring a terrible, merciless forgiveness: a forgiveness that tears you apart from the inside; a forgiveness that blankets the world in silence and inexorable light.
The first time we hear the iconic line ’one brings shadow, one brings light’ is in the scene where the Warriors of Light and Darkness merge into one—the Warrior of Light helping to contain the light raging within the Warrior of Darkness, their souls embracing in understanding and warmth. It is a moment of glorious illumination: of the twin Warriors understanding their connection, and of Ardbert seeing his purpose, the clear resonant notes of the theme song ringing out in glorious triumph. But it is also a moment of gentleness and reprieve. The light is no longer spilling out of the Warrior of Light’s wounded soul; Ardbert is there, providing them with sanctuary, with gentle shade. The Warrior of Light does not have to be fight their battle alone and unflinching. They do not have to be perfect any more, for there is someone to watch their back.
They are truly two-toned echoes tumbling through time: Ardbert retraced the Warrior of Light’s path on the First, and now they have retraced his.
The symbolism of light and dark is most starkly exemplified by Hydaelyn and Zodiark—Zodiark as the will of the star back to the past, to the splendour and sorrow and hubris of Amaurot; Hydaelyn as the will of the star towards light and growth and change. But now it is Hydaelyn who reigns, and defends herself against Zodiark’s incursion. She is no longer the disruptor, but the preserver of the status quo, of the lives that already exist. On the First, Light brings stasis and silence and emptiness.
We revisit this symbolism with Elidibus in The Seat of Symbolism: the heart of Zodiark, taking on the person of the Warrior of Light, and fighting off Hydaelyn’s champion, who bears the mantle of a Warrior of Darkness. Elidibus is lost in grief and darkness and doubt; he fears loss, and he does not remember. He must fight to save his doomed cause, though he does not know why. The Crystal Exarch and the Warrior of Darkness bring him light, in the shape of remembering, and of absolution. Now he remembers the comrades he fought for, and the love that drove him; he does not have to struggle on in the darkness any more.
In the Eden storyline, the symbolism of shadow and light is evoked by Ryne and Gaia, the Oracles of Light and Darkness. Mitron seeks to keep Gaia in the shadows, taking her memories, wresting away her agency over her life. Ryne brings her light, in a symbolic sense, helping her discover who she is and what she wants, offering her warmth and comfort and hope. But it is simultaneously Gaia’s darkness that helps them break the light’s chokehold and return life and growth to the world. It is the hammer of her darkness that breaks through the light’s overwhelming hold on Ryne, quite literally saving both her and the world. And in the end, she makes the powerful choice not to know of her past in Eulmore, preferring to turn her gaze to the future. Her story encapsulates a central theme of the Eden arc: escaping stasis, embracing change and growth, making new memories.
In Shadowbringers, right and wrong are not inexorable absolutes that we are to be judged by. Light and Darkness are two-toned echoes tumbling through time: humanity and the dragons, the Warriors of Light and Darkness, the champions of Zodiark and Hydaelyn. We should not be too quick to form our judgements, for nothing is as it seems, and there is hope to be found in the night.
Day III: Devotion
they're talking about the important things in r/ffxivdiscussion for a change
what's funny about the ending of endwalker is that, depending on who you are, it CAN be the likely-intended all-out victory of saving the universe and how even if none of the people who started this conflict are still around, you evoke your own will to survive and you finish it because your lives are worthwhile and anything that can exist is worth saving.
or it can be about how there's never gonna be a sunset to ride off in, and how the fight is never going to end because it's baked into the fabric of existence, and how given time and distance another hermes will ask another question and another meteion will fall to the depths of hopelessness and another You will have to rise up and kill them and it's all such a fucking waste, isn't it? because eventually the other You is going to lose. and even though your friends are worth the fight, your enemies are worth the strained empathy, and everyone you've never met can fit in your heart, isn't it exhausting to hold them there?
especially with the context of the thirteenth story right after. this fugly-armor jackass is proof that no matter how final your victory seems, tomorrow someone is going to wake up and kill their neighbor and someone is going to wake up and start a war. it's never over. you never rest. there's never peace. and you have to believe that it's all worth it despite that, and you CAN believe that because you couldn't have killed the endsinger otherwise, but isn't it tiring? don't you want to rest?
or it can be about how the only person who could possibly have surmounted those trials has to breathe them like air in order to live. you've been desensitized to challenge so much that you can dance through a war and come out unscathed, and all it elicits from you is a sad sigh. your ability to produce serotonin has been limited exclusively to saving all life in the universe. everything else is dull. and you didn't even get to bury him this time.
or it can be about how no one should ever have shouldered all that, and how there's no other way to return except broken. the scions pray you back to life and you kind of wish they hadn't. and now there's a glint in your eye that you can't see in the mirror but you see reflected in the faces of everyone you know that says you're a hairsbreadth from snapping clean in two. you should be locked away, you're too strong and too close to the edge, but who's left to lock you up? you killed your masters and gods and then you killed the thing your gods couldn't kill. you're alone at the top of existence and who could possibly trust you with that summit? you don't want to, but one day, like a beaten mutt, you're going to bite a kid and they're going to have to put you down. you're just too close to the end of your rope.
or it can be about operating a colonizer's paradise on a private island full of robots. i guess.