it's finally done!! @misa_caliente on the simscord requested this agesss ago, and i've been working on and off on it ever since. have @pierisim's incredible pantry party converted from ts4 to ts2, in 48-item entirety! as a kitchen clutter addict, i am IN LOVE!!
this has honestly been so, so rewarding. all items are either decorational, found under appliances -> misc, or functional shelving, found under surfaces -> misc. you get 43 items of kitchen clutter and 5 new shelves, all with slots thanks to @hugelunatic's awesome slots tutorial! i've included a readme and collection file for ease of browsing the catalogue, but peek below for a very extensive list, plus unedited previews 😃
credits go to @pierisim for the absolutely iconic ts4 meshes & textures, and to @hugelunatic for their incredibly helpful slots and repository tutorials! 🥰
they're also in a readme in the download, and shown in a collection file, but if you reallyyy want to see what you're downloading...
Baskets -> 782 polys, 10 swatches, $75 Bottles Pack -> 524 polys, 6 swatches, $60 Bowls -> 522 polys, 12 swatches, $125 Can -> 49 polys, 8 swatches, $38 Cans Pack A -> 443 polys, 17 swatches, $38 Cans Pack B -> 103 polys, 17 swatches, $38, repo'd to Cans Pack A Cans Pack C -> 205 polys, 17 swatches, $38, repo'd to Cans Pack A Cans Pack D -> 443 polys, 17 swatches, $38, repo'd to Cans Pack A Cans Pack E -> 147 polys, 17 swatches, $45, repo'd to Cans Pack A Pile of Dishes -> 524 polys, 12 swatches, $125 Dustpan -> 287 polys, 14 swatches, $35 Food Box A -> 13 polys, 6 swatches, $49 Food Box B -> 13 polys, 8 swatches, $49 Food Boxes A -> 97 polys, 12 swatches, $49 Food Boxes B -> 109 polys, 12 swatches, $49, repo'd to Food Boxes A Food Boxes C -> 49 polys, 12 swatches, $49, repo'd to Food Boxes A Food Boxes D -> 49 polys, 12 swatches, $49, repo'd to Food Boxes A Food Boxes E -> 25 polys, 12 swatches, $49, repo'd to Food Boxes A Food Boxes F -> 25 polys, 12 swatches, $49, repo'd to Food Boxes A Food Boxes G -> 37 polys, 12 swatches, $49, repo'd to Food Boxes A Food Boxes H -> 25 polys, 12 swatches, $49, repo'd to Food Boxes A Freezer -> 236 polys, 18 swatches, $375 Jar Small -> 205 polys, 14 swatches, $53, repo'd to Jar Small Pack A Jar Small Pack A -> 817 polys, 8 swatches, $53 Jar Small Pack B -> 409 polys, 8 swatches, $53, repo'd to Jar Small Pack A Jar Tall -> 215 polys, 12 swatches, $54, repo'd to Jar Tall Pack A Jar Tall Pack A -> 857 polys, 12 swatches, $54 Jar Tall Pack B -> 429 polys, 12 swatches, $54, repo'd to Jar Tall Pack A Le Parfait Medium Jar -> 261 polys, 14 swatches, $55 Le Parfait Medium Jar Pack A -> 1041 polys, 4 swatches, $55 Le Parfait Medium Jar Pack B -> 1041 polys, 4 swatches, $55 Le Parfait Medium Jar Pack C -> 521 polys, 4 swatches, $55, repo'd to Le Parfait Medium Jar Pack A Le Parfait Tall Jar 1 -> 261 polys, 14 swatches, $56 Le Parfait Tall Jar 1 Pack A -> 521 polys, 4 swatches, $56, repo'd to Le Parfait Medium Jar Pack A Le Parfait Tall Jar 1 Pack B -> 1041 polys, 4 swatches, $56, repo'd to Le Parfait Medium Jar Pack B Le Parfait Tall Jar 1 Pack C -> 1041 polys, 4 swatches, $56, repo'd to Le Parfait Medium Jar Pack A Le Parfait Tall Jar 2 -> 239 polys, 12 swatches, $57 Le Parfait Tall Jar 2 Pack A -> 1429 polys, 4 swatches, $57 Le Parfait Tall Jar 2 Pack B -> 715 polys, 4 swatches, $57, repo'd to Le Parfait Tall Jar 2 Pack A Le Parfait Tall Jar 2 Pack C -> 715 polys, 4 swatches, $57, repo'd to Le Parfait Tall Jar 2 Pack A Onion Basket -> 942 polys, 8 swatches, $75 Potatoes Bag -> 455 polys, 8 swatches, $45 Shelving Angle -> 332 polys, 26 swatches, $155 Shelving Left -> 280 polys, 26 swatches, $155, repo'd to Shelving Middle Shelving Middle -> 332 polys, 26 swatches, $155 Shelving Quarter -> 184 polys, 26 swatches, $155 Shelving Right -> 280 polys, 26 swatches, $155, repo'd to Shelving Middle
i would like to have a very special shoutout especially to rixon on the linus tech tips discord server, i've been having crashing issues with the PC my grandpa left me for months under weird circumstances and with their help we were able to narrow it down to a motherboard issue! now i can keep playing ts2 in 4k 😍
if there are any issues that you find with this set, please don't be afraid to let me know! happy simming, and when you download this, do keep in mind,
Finally, it's because of GUNMOD'S RADIANCE LIGHTING SYSTEM 2.5: now with 100% less blue nights! Once removed, no more pink flashing.
This is a 4to2 conversion from Somik&Severinka, low poly when empty and high poly when they are full (12k each). These 6 tables works like the buffet table in game but they have 10 different food on them. Expect for the Master file, they are all slaved each other so you need to have everything in your download folder for them to work properly.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
Breaking my ‘quitting tumblr’ momentarily to say PLEASE stop being dumb fucks and accusing people of spreading misinformation about The Sims 1 and 2 re-release having the Denuvo DRM when they have corrected themselves via reblogs, edits and replies - because this community loves jumping on players of colour any chance they get to accuse them of wrongdoing where there is none. If I know Simblr I know it takes a white person to say anything for anyone to give a shit, so listen up and read carefully! 📖
The posts about the Sims 1 and 2 re release having the Denuvo DRM on them were mostly written BEFORE it was proven to be false. They are likely NOT spreading ‘misinformation!!!111’ intentionally. Many have self-corrected. Take your heads out of your asses and take a moment to consider things before accusing people. I know this is Tumblr and you’re incapable of doing that as well as checking all the available information before making an accusation, but give it a try. Do it for me 🥺😘 If you don’t want to look like a dumbass then CHECK THE COMMENTS, CHECK REPLIES AND CHECK THE ORIGINAL POST to see if amendments and corrections are made before going all 🤓 on people and making accusations of ‘spreading misinformation’ when many people have corrected themselves in reblogs, replies, and edits.
Act on the idea that people are not spreading this intentionally because the likelihood is they are not. For once in your fucking lives THINK I BEG YOU before jumping down the throats of Black and Arab players. Like I know it feels good to be self-righteous on the Internet but you really do look stupid when you don’t check for corrections before saying people are spreading old news intentionally.
‘I know EA has a broken track record / it’ll be broken / well I hate EA but I’m still buying’ …It’s not the 2000s anymore, sorry millennials, our childhoods spent with these games are well and truly over - but don’t buy these games, do some searching and find them that way.
Previews, swatches and polycount included (nothing over 3k), files compressed and clearly named.
CREDITS:
EAxis, @aroundthesims for the meshes and textures, @pforestsims for the shine removal kit and @hugelunatic for the amazing tutorial on slaving files.
@4t2ccdatabase
The thumbnails are showing up as black shapes for me (but everything works fine), let me know if you experience that as well and I'll try to figure out wtf is going on.
3t4t2 - Sky High Roller Coaster & The Boardwalk.
"Sky High Roller Coaste" Archive
I know Sedepaivas converted them and they were edited by dramallamadingdang, but there were meshes that were corrupted and deleted, as I didn't want to convert only these meshes, I decided to convert the entire set and my meshes have new GUIDs.
I am making 2 files available, one merged and the other not.
They are compressed, optimized by alicestrife and contain: → 21 meshes, including 5 masters and 11 slaves; → there are 14 rcs for each mesh; → a preview of the objects; → a sample; → a collection file; → a preview of the collection; → a text document informing the number of polygons; → a text document informing about the master and slave meshes.
In the merged file, only the rcs are merged.
They are found in: Hobbies - Recreation. Obs. 1: Decorative objects. Obs. 2: They are visible in the neighborhood view. Obs. 3: The "water" was retextured by the PForestSims texture. The cart's headlight was retextured, unfortunately I don't remember where I downloaded the texture from. The tone of the wood texture was modified, at PForestSims' suggestion, I desaturated it at -25.
"The Boardwalk" Archive I am making 2 files available, one merged and the other not.
They are compressed, optimized by alicestrife and contain: → 4 meshes; → there are 5 rcs for one of the meshes, 13 rcs for another and 2 for one more; → a preview of the objects; → a collection file; → a preview of the collection; → a text document informing the number of polygons.
In the merged file, only the rcs are merged.
They are found in: Decorative - Sculptures and Decorative - Rugs. Obs. 1: Decorative objects. Obs. 2: They are visible in the neighborhood view.
The rest of the objects were converted (as well as the ones I converted which have new GUIDs) by Veranka and are found on his tumblr.
The ts4 files I converted from are found on Brittpinkiesims' Tumblr.
Credits: @brittpinkiesims, EA.
Thanks: @pforestsims, TheRaven and @alicestrife.
Download on my Blog
I want to thank @freezerbunny-sims for mentionning that this was a thing in the Base Game. Thank you!
This mod re-enables the Veg Out and some other sofas/loveseats interactions. Even works with CC ones. It’s similar to Squinge’s Veg Out enabled mod, but mine doesn’t remove the personality restriction and also have fixed sub-interactions related to this.
To be able to Veg Out, Sims must be extremely lazy (no more than 1 Active point or 2 if you have @dreadpirate’s Personality Please! mod).
While vegging, Sims can :
Find a snack. It’s a sub-interaction available when clicking on the couch. This will make the selected Sim pull out a bag of cookies and eat. Hunger will slowly go up. Normally, you need a fridge for this interaction to appear, but I removed that restriction since it didn’t work properly.
Nod off. It’s basically the same as the Nap interaction, just with different animations.
Sims won’t autonomously do these interactions since Maxis set them like that and making these autonomous will be a pain to do and won’t be compatible with CC sofas/loveseats.
Knows Issues: These interactions were a mess to edit since they were broken in many places. I did the best I can do, but there are two problems remaining:
Sims’ social motive will go up while vegging out if other Sims are sitting in the same room. I suppose it’s because sitting Sims are supposed to talk together, but the Veg Out interaction doesn’t allow Sims to have a conversation.
In the French version of the game, Maxis made a translation error that I can’t fix for some reason. L'interaction “Find a Snack” devient “Chercher une cacahuète”, ce qui ne fait pas vraiment de sens.
Required EPs: None
DOWNLOAD | Alternate
You may know the technique for raising a pool using the CFE cheat. See this post or this video. The wonky foundation stuff annoyed me. I ended up making "specialized" objects for it: -> A fence with the look of an above ground pool wall. -> Wall and floor coverings to match it. -> A tall ladder and diving board. The fence has two variations, with and without the half-circle pattern on the "external" side. I did my best to have it line up with the wall covering, but it's not perfect. The ladder and diving board are fully functional and animated. Though as you can see, there is some foot sliding, clipping, and snapping into place. Their target height is a pool raised by six clicks. They can be used with an unaltered one, but the snapping will be more obvious. Both are texture-repositoried to their Maxis equivalents. I included a simple set of recolours for those, seen in the first preview picture. Both ladder and diving board can be placed over fences and walls (by the water) without the MoveObjects cheat. However, placement may still be finicky. Place them directly on the ground. Make sure you have enough space for their full footprints, and that your pool water is flat. Thank you to Gayars for helping me test :) (Turns out pool stuff in general can be tricky. Any ladder or diving board placed on a foundation will have Sims swimming through the ground!) -> Download at SimFileShare.
📦 Tuesday CC Dump:
New meshes, add-ons, recolors and default replacements
Download: SFS | BOX
Round table is also included but please note it's a purely decorative object.
Glowing H&M stair and fence replacements require Extended Standard Material shader by @crispsandkerosene /work without it, but will not look like they do in the preview/.
Floors featured in the pic: VTMR tiles (carpet 5 and 6) converted by @freezerbunny-sims2 , wallpaper is 'Fiery red' by Donnha, wood panelling is from Bon Voyage, I think.
*This is for The Sims 2
So this lot is more of a photoshoot set than actual building and I can't share that mess - but here's most of the CC / defaults I used in there. Also, please note this Reshade preset affected the colors.
Plant in the main pic is Bioshock 2 conversion by Misty-fluff anyone has a link? I've included it - it's actually my mesh edit with pot removed. Original conversion /with the pot/ is here.
Eventually I didn't place any grand staircase in my club - but I was going to. As my internet was down at the time, I made my own mesh edits without the stupid middle raillings. Mesh defaults for 'Sweeping Success Staircase' and deco staircase aka 'A Stair to Remember' (both are from M&G EP) - are included.
Defaults for these already exist - like this one by HL - but please note I edited Sweeping Staircase's railing posts and steps a bit. I also edited UVs, so my replacement does not require texture edits and is compatible with recolors for original.
There's also this default by simblrnova, which includes GMND fix, so the side panels change colors along the main subset (I think they also edited UVs).
You can use my texture replacement for 'Stair to remember' along any mesh default for these stairs. Please note I didn't replace side panel textures.
Matching texture / TXMT replacement for the deco fence 'A Fence to keep in mind' is included in a separate file. Obviously it will clash with other defaults for this fence, like "SN-RailingtoKeepinMind-TXMTFix" by Simblrnova.
/I have no idea if middle stair railing is used for sliding animations - if it is, anims will obviously look awkward. /
I gave Velvet Rope Fence posts a little makeover - you can choose between shape edit, or shape edit plus TXMT edit.
And in case you wonder about the microphone - it's a mesh replacement for "Small superstar microphone" (from Apartment Life, maybe?) with amplifier removed
Steel support beam requires Apartment Life EP. It looks best in black so I recommend these pipe recolors too.
It will pull textures from Roundabout table, which could be from Celebrations SP (?) . You can use some invisible 1x1 table to make it somewhat functional /I included invisible table recolor for the 'groovy' square table from UNI EP/.
Decor bits on the table are a part of the mesh, if you don't like it, you can open GMDC in simPe and delete unwanted subsets /FYI those plates are lower than default Eaxis plate/.
I've included small mineral water bottle that didn't make it into my bar decor set as it should.
Crystal chandelier aka Cascades chandelier is a TS2 preorder item, I've included the mesh /with edited texture, black 'circle' removed from the canopy top/. The other one is from M&G /I think?/.
Fancy planter is an add on for 'Off the hook egg" (maybe OFB?), has one placement slot. Recolors (2 in one) included - recolor says red and black, but I changed it to gold last minute.
2-story spotlighter was cloned from an ordinary ceiling lamp, and is not animated - 'light beams' are not recolourable, and are always on. It requires Night Life - I also included recolor for the other NL spotlighter, as I discovered later these are not texture-linked.
2-story curtains are an add-on for 4t2 Wondymoon Cycnus curtains converted by @deatherella - s4 original is here (T$R) - I included the required mesh and my recolors - red and dark purple.
Plumbob sign is based on a symbol from TS2 litigator podium (a career reward).
Stuff I'll share some other time: 2-story light cable extension, table lamps /also, chairs - maybe/.
And if you're up for some DYI, here's the texture I used for the club ceiling. This is based on Adele's sectioned wood floor texture, made dark brown.
Whew! I really really loved this set so much that I had to convert, well, almost everything?
The Nostalgia Living by @awingedllama has been my fave ever since it came out and I was just waiting for an ounce of my converting motivation to come back to get down to business. And it finally happened!
Because there are 50+ items in this set and it would take me 2 hours to list all of them, I will link this handy dandy catalog the original creator made so you can see what you're getting: RIGHT HERE. All of the objects are fairly low poly so you don't need to worry about that.
Some important information + previews can be found under the cut!
Enjoy & have fun! ♥
download (sfs) // alt download (mediafire)
grab the collection file here
There is a gaming console override included! Well, the console is buyable in the catalog and the override is for the controller so you need that package. It will conflict with any other overrides you have!
ALSO, 'cause there are some adorable vintage frames included in the set, I thought I could make them into changeable sim portraits! Now your sim family's portraits can match the fireplace (which is functional, also).
A lot of the items are repositoried to eachother! The shelving system, the couch, I did make note of that in the folders so you know what to download. Also, all the shelves have 10+ slots, the 'Dad's library' books function as bookshelves (and have slots on top of them).
The items I haven't converted and why (BUT I will look into them in the upcoming days I was just way too tired now lol sorry): draperies (the mesh appeared broken in the game); drink coaster (I forgot about this little guy); grand mirror (I still have to learn how to convert them lol); triangular shelf (I'm sorry but I really wasn't feeling this shelf, I remember it from my childhood and I always hated it in other ppl's houses lmao);
I also wanted to make the ceiling fan animated so it can spin and function as a light at the same time, but unfortunately right now that is above my converting capabilities! But I will look into that as well.
Right now I'm working on converting the build mode items! Precisely the doors, but the wallpapers + the carpets are included now. I will also convert the Nostalgia kitchen but it might take me a while 'cause I'm learning stuff about animating objects so I can also fix the CHALK kitchen I know it's ass, bear with me pls lmao ♥
AND this set is huge so I just know that I have forgotten about something or I have misplaced something in the folders, my adhd is having a field day SO please let me know if anything is missing or might not be working as intended! ♥
AND I mustn't forget to thank @tvickiesims for helping me out with the shelves and solved the issue of them not being recolorable, thank you Vickie! ♥
These are functional pull-out sofa and chair based on Ikea Ektorp set. I created them long ago, and now, having more skill, decided to give them a refresh. Let me know if I made it worse! 😁
Fixes:
No more waiting in Live Mode for newly bought beds to become fully functional
No more untimely unhiding in visited neighbors' apartments
No autonomous unfolding without sleep
Fixed pie menu texts for some languages
New features:
Quarter tile and off-grid placement enabled (if placed off tile, you have to adjust bed part by hand to align it with its seating part)
Both bed and sofa/chair are visible in Buy Mode upon placing the object so that you can recolor sheets and adjust placement right away (one of the parts will hide in Live Mode)
Sleep interaction shortcut -- unfold and go to bed in one click (sleeping autonomy and user directed sleep are the same as for other beds; if you have a global mod that changes conditions, it'll apply to these beds as well)
Option to temporary disable autonomous sleep
Other changes:
Can sell unfolded beds
Can place chair bed next to a wall
Bed unfolds in "made" state even if no one made it before folding
Sell old beds and buy new ones in game for best experience (I kept GUIDs and filenames the same)
Known Issue: it's possible to make cheaty money using undo button, I'm not saying how 😛
Sofa Bed + Chair Bed + Cushion recolor * IKEA required, AL/M&G maybe too Notes for creators on how to update