modern greek mythology adaptation where hades and persephone are played by john mulaney and his wife
a character design i came up with
I think it was before I started posting story concepts on tumblr but I had an old concept called ‘apocalyptia’ which was a dark comedy about a world where every apocalypse movie premise happened simultaneously
More dumb cross-fandom nerdery: D&D warforged with Culture ship names.
I want to try so many little hobbies. Candle making, soap making, basket weaving, wood carving, book binding, baking, weaving, I want to try them all.
I end up coming up with a new chain oc pretty much every stream but most recent is Footpad. Koursirian street urchin with an aptitude for magic. Ostensibly joined the chain to get themselves off the streets and earn fortune although if they’re honest, they were just too curious and had too much of wanderlust not to join up with the Helltroopers.
Always liked footpad as slang for a thief and seemed to fit pretty well as a chain name. They’re probably just a rank-and-file soldier but if I were to actually build them mechanically they’d be 3rd level arcane trickster rogue. Idk if the rank and file actually report to specific junior officers but I like the idea that their magic and curiosity makes them get along well with Buts.
Hops
an exceedingly nimble dwarf woman with thick sideburns and tied-back hair. She wears a simple dress and an apron; when shes on a mission she’ll change into light armor and a hood. She has a deep interest in the craftsmanship of alcohol (she has a soft spot for sour ales) but doesnt seem to drink large volumes. She is eager to be part of Angel’s/Boots’ spy network but is being kept away by Angel as she has already been seen around Capital as a Chain member.
She joined the chain as a way to experience the cultures, food and drink of the surface-dwellers of orden, and the timescape itself; the ability to test her steel and cunning in honorable (and not so honorable) combat was only a bonus.
were I to make her a pc she would be a dwarf (obviously) rogue and probably a scout subclass and the guild artisan (brewer) background
living islands
Alternative explanations for why your fantasy setting has powerful magic items just lying around where any random schmuck can pick them up:
Up until a couple hundred years ago, the world’s magical background radiation level was much lower than it is today. Most of magic items were once minor lucky charms and simple household conveniences; being designed to function in what’s now considered a low-magic environment, their effects have not only increased considerably in power, but have also become warped in unexpected and frequently ironic ways.
It’s impossible to create a magic item on purpose. Random objects just become magical, and nobody really knows why. Living things are never affected, and the phenomenon seems to favour manufactured objects over natural ones, though it’s unknown whether this is a real trend, or a reflection of the fact that people rarely “use” natural objects in ways that are likely to trigger any powers they might possess.
Magic items are actually the larval form of monsters. They spend the first part of their life cycle sessile, feeding off of the heroic destinies of the adventurers who carry them. When those adventurers eventually TPK, it triggers the next stage of the items’ development; shortly thereafter, the items “hatch” into a new colony of monsters and spawn the next generation of magic items, continuing the cycle.
There exists a possible future where the forces of Order and Chaos fuck up so badly that the world is torn apart and smeared across its own past. The wreckage of that future are/have been/will be raining down over the entire span of history leading up to it. Being indestructible, magic items comprise the bulk of the debris, but sometimes creatures, buildings or chunks of terrain make it through, which is where dungeons come from.
The world’s supply of magic items is actually very limited, but is constantly being manipulated by the gods to place them in the paths of people who will make best use of them – where “best use” is defined roughly as “hey, you know what would be hilarious?”. The random magic item tables the GM rolls on aren’t a game-mechanical conceit, but a completely literal modelling of the gods’ decision-making process.
There are no such thing as magic items. Sometimes ordinary objects just do things when adventurers pick them up. Almost no-one knows this.
ancient god (self-diagnosed)
Painted me as Buts, cosplay one day? idk