fucking this clown so hard that the flower on their lapel squirts
my phone is a catalytic converter that turns wifi into bad vibes
*standing amidst the sublime beauty of nature, experiencing real joy for the first time in years*
chat? chat is this real? chat is this —
*rhetorically* why tf is this wierd app so wierd?
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
*taking a bite of the fruits of my labor* mmmm delicious. excellent. that really turned out well.
nothign wrong with me that an orgasm a glass of orange juice another orgasm tweleve hours of sleep another orgasm a fuckload of pasta another orgasm a hot bath anothe roorgasm a bullet to the head another orgasm taking up smoking anpther orgasm a large alcolgic beveerage and aother orgams wont fix
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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